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The difference is that FSXSE is ACTIVELY being fixed where as the boxed version has NO support beyond SP2/Acceleration. So you can't really compare the two in that regard. DTG seem to listen to customer/community feedback. So all we need to do is get them aware of the issue so they can look into fixing it and releasing it in a future update.
A mouse cursor on VC solely eats up even more FPS than any other factors. Even disabling whole autogens cannot compensate this FPS loss.
This seem to have fixed it for me.
Are you running Win XP?
did you do anything in afterburner or did you just install it?
From what I understand, they can apply small fixes, but nothing huge. Like recoding FSX for DX11/12, or 64-bit isn't something in the cards. Or making it run at 60 FPS with all the sliders maxed with PMDG aircraft. Maybe that's something they can look at in their new simulator.
Certain small fixes applied such as the sound cutting out when pushing buttons in the menus (when you select your aircraft, airport, time, etc) would be something they could look at. Or they increased the vertex buffers, as well as have FSX calculate the proper AffinityMask, without needing to edit the config file.
The mouse issue definitely falls under these categories.
What GPUs do those affected with this mouse/fps issue have in common?
APUtech
Oh, okay. It was just a speculation. I hope that you'll find a solution; nothing ruins a game experience like having frame rates that go "slide show." :(
Happens in other games too. Some will go from 300 FPS down to 150 FPS with the mouse cursor on the screen. Other games, there's no framerate hit.