Microsoft Flight Simulator X: Steam Edition

Microsoft Flight Simulator X: Steam Edition

缥缈 Dec 4, 2015 @ 7:39am
Changing Aircraft Ground Turning Radius?
Hi: Several of the aircraft I like to use fly great, but have a turning radius on the ground that would take a 40 acre field to make a 180 turn...Is there a setting somewhere in the aircraft.cfg file that would allow me to adjust the turn radius? Thanks...
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Showing 1-5 of 5 comments
Stowthorns Dec 4, 2015 @ 7:42am 
Don't turn on the ground with full throttle, use the minimum amount of throttle required to get the aircraft moving, and if you want a tighter turn, also apply the breaks while turning using the rudder.

Heck, if you want even better turning performance, you could even only throttle up the left or right engine, depending on the direction of your turn.
JanVfsx Dec 4, 2015 @ 8:26am 
Did you calibrate the rudder/joystick
yellowjacket Dec 4, 2015 @ 9:22am 
Originally posted by LTCSZ:
Hi: Several of the aircraft I like to use fly great, but have a turning radius on the ground that would take a 40 acre field to make a 180 turn...Is there a setting somewhere in the aircraft.cfg file that would allow me to adjust the turn radius? Thanks...


Yes you can increase the steering angle so the plane has a greater turning radius in the aircraft.cfg file.

Backup the original aircraft.cfg and then open the aircraft.cfg you want to change with your favorite text editor such as Notepad. Go down the list until you find the [contact_points] section.

Find the proper Point. which is the nose gear. Example this is the Airbus 321 which is
point.0=1

Look across the point.0=1 to the 7th number which is 55.92. That is the steering angle for the nose wheel. You can increase the number of your plane up to 90 degrees.

point.0=1, 43.00, 0.00, -9.70, 1600, 0, 1.442, 55.92, 0.6, 2.5, 0.9, 4.0, 4.0, 0, 220.0, 250.0

This is what the numbers mean from left to right

//0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Gear Extension Time (seconds)
//12 Gear Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for gear retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
Last edited by yellowjacket; Dec 4, 2015 @ 9:22am
缥缈 Dec 4, 2015 @ 11:01am 
Thanks so much! I'm off to try it out!
缥缈 Dec 4, 2015 @ 1:55pm 
Worked great! Thanks again...

Steve
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Date Posted: Dec 4, 2015 @ 7:39am
Posts: 5