Microsoft Flight Simulator X: Steam Edition

Microsoft Flight Simulator X: Steam Edition

CyberTruck Oct 11, 2015 @ 11:45pm
[Requires Assisstance] [HELP!]FSX Flight Planner Serius Issue
I have kept flying in fsx for almost half of year. Everything went on smoothly but recently I have found a serious problem related to my FSX planner: When I choose free flight and manually creates flight plan and generate route and waypoints, it goes pretty fine. However, when I hit start flying and into the flight, I opened the GPS, it shows the distance to next waypoint is extremely nonsense(like 47xxnm even if I set my first waypoint very close to my initial airport) and the direction is very wrong. The same issues happens when I open my last saved flight (All waypoints go to one position) and when I load the previous saved flight plan (All waypoints seems go to position (0,0) on earth).
I already tried fully uninstall fsx and reinstall again following the previous posts, but it still DOESN'T WORK. And I knida remembered that this problem encountered the first time when after updated to the newest version, so I am certain doubt that I might be the new bug?
I just wanna know if somebody has already encountered this problem and would be very appreciate someone will help me. Thanks!
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Showing 1-2 of 2 comments
APUtech Oct 12, 2015 @ 4:05am 
SKT T1 Faker, I have never experienced such an issue as you have had with the FSX flight planner. Are you using an add-on or tandem program like Plan-G to plan your flights? If you're using the in-game flight planner it only generates one waypoint per plan, the beginning of the flight (waypoint 0) and the endpoint of the flight. The *user* adds waypoints by dragging the red plan line on the map to whatever point along the plan route they desire. FSX will automatically enumerate each point sequentially and when the flight plan is active the airplane with follow the planned route via VOR NAV(if VORs are used as waypoints) or GPS.

Are you saving your flight plans after you make them, and before you fly them?

APUtech
yellowjacket Oct 19, 2015 @ 9:13am 
Originally posted by APUtech:
SKT T1 Faker, I have never experienced such an issue as you have had with the FSX flight planner. Are you using an add-on or tandem program like Plan-G to plan your flights? If you're using the in-game flight planner it only generates one waypoint per plan, the beginning of the flight (waypoint 0) and the endpoint of the flight. The *user* adds waypoints by dragging the red plan line on the map to whatever point along the plan route they desire. FSX will automatically enumerate each point sequentially and when the flight plan is active the airplane with follow the planned route via VOR NAV(if VORs are used as waypoints) or GPS.

Are you saving your flight plans after you make them, and before you fly them?

APUtech

Your post is clearly inaccurate regarding how the ingame Flight Planner works. The flight planner *NEVER* generates one waypoint per plan which then you continue on to say it is at the beginning of the flight (waypoint 0) and the endpoint of the flight.

If the Direct - GPS option is selected, the FP is from the parking spot the airplane is sitting in (if FP arrival airport is outside the visual airport zone of 108 NMs) to the Start Location of the closest runway at the arrival airport based on the direct great circle route.

If the VOR to VOR route is selected in FSX then the FP is created same as above but from a VOR to VOR

There are 2 additional options for routing a FP in FSX which are

Low - Altitude airways (called Victor airways and blue lines in the Map mode)
High - Altitude airways (called Jet airways and pink lines in the Map mode)

When creating a FP using both the Low and High Altitude airways FSX will use VOR's, NDB's, Waypoints and Intersections to create the flight route. The option to snap (drag) the flight plan line with the mouse is normally to add a Ghost Waypoint that is based on a Lat/Lon value.

All 4 route options in the FSX flight planner will show the MEA (minimum enroute altitute) for the highest obstruction within any sector. The coding between any 2 type navaids in FSX looks like (partial VFR FP from SAN to SFO north of LA)

<Route
routeType="VICTOR"
name="V23">
<Previous
waypointType="NAMED"
waypointRegion="K2"
waypointIdent="CASTA"
altitudeMinimum="10500.0F"/>
<Next
waypointType="NAMED"
waypointRegion="K2"
waypointIdent="GRAPE"
altitudeMinimum="9500.0F"/>
</Route>
<Route
routeType="VICTOR"
name="V137">
<Previous
waypointType="NAMED"
waypointRegion="K2"
waypointIdent="JEFFY"
altitudeMinimum="8000.0F"/>
<Next
waypointType="NAMED"
waypointRegion="K2"
waypointIdent="TAFTO"
altitudeMinimum="10000.0F"/>
</Route>

A Low - Altitude airways VFR FP from SAN to SFO says the MEA is 10500 ft. If I file the FP for 9500 ft and use the ingame ATC system (not 3rd party) I will be told by the eroute controller to climb to 10500 ft on V23 toward CASTA

Don't dumb down FSX to fit your knowledge base. Many many Aces developers including outside Contractors spent years coding intelligence so FSX can be as real as possible for all of us to enjoy.



@SKT T1 Faker

If you have FSUIPC installed check to be sure you have the lastest version.
Last edited by yellowjacket; Oct 19, 2015 @ 9:16am
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Date Posted: Oct 11, 2015 @ 11:45pm
Posts: 2