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Example:
NK74
Name: Match Mate
Country: United States
State: New York
City: Aurora
Lon: W76.66356
Lat: N42.74451
Alt: 840ft
MaVar: 11
Runways
18 len=3000ft hdg=169 grass
36 len=3000ft hdg=349 grass
anyway, thanks.
I assume your departure is actually KPVD instead of PKVD.
When your FS_FlightControl subscription runs out, consider the freeware Little Navmap, which I've found to be excellent. Don't think you have a subscription? I didn't either until it expired. I never saw it mentioned on the vendor site, but you get free updates for a year, then you have to repurchase or you go back to demo mode.
Hook
And I doubt you would ever find a strip not long enough for the Cub.
FSX should have shown grass runway for NK74.
There's twice as short field a bit to the north, are you sure you haven't landed at 94NY? only 4 nm north.
Licopolis...Yes, so far the Cub floats on in anywhere. A bit slow but you know you will be able to land when you get there. If I recall, I had a cargo delivery that completed so it was right airfield. As I say above, I think FSX painted one big patch instead of two runways. When I hovered over the map for the field prior to the flight I assumed two runways meant a developed field. Lesson Learned. It probably is 3000 feet but I struggle getting the WACO under 100mph for landings and touch down needs to be more like 70 on the EOR for these grass fields. Thanks again...having a blast with this AH2....
I've never flown the Waco, but in the Golden Age Simulations Super Stearman what I do is at top of descent I'll pull carb heat on, lower the power from 20" to 15" manifold pressure, then trim so my airspeed is about 80 MPH (95 MPH for normal cruise). This results in a rate of descent of about 700 feet per minute. Since I'm doing all this seat-of-the-pants I'll adjust throttle to aim at the airport while trying to keep airspeed constant; I just keep the runway in the center of my windscreen. If I need to level off for the pattern, maintaining 80 MPH takes quite a bit of power. Touch down at about 70. I assume you know how to flare. :)
I've used both Plan-G and Little Navmap. Try them both and pick the one you prefer. Little Navmap just added a bunch of additional map backgrounds which I haven't tried yet, apparently it includes real world charts.
For normal navigation I use real world charts from the skyvector.com site, which can also give you lots of airport data.
Hook
Meanwhile, Challenge to me in the WACO JYM is, no trim, no flaps and there is a fuel guage in your face where a modern fighter HUD would be blocking a slice of vision on the centerline (this guage appears to be outside the canopy, someone really thought a pilot needed fuel status above all else ). All that is manageable on a regional airport runway but hopping over trees to a grass strip is challenging.
My goal is to fly these seat of the pants aircraft in a circa 1926 start up airline. If you have any pointers for other aircraft from this era please pass along. I found a Ford Tri-motor, and the Lockheed L10(?), would like to find a Boeing 247 and one of Stout's early all metal AT's. Really tempted to buy a Lockheed for my company but trying to keep it chronological so just the WACO and Cub for now,
I am far enough along skill wise that next hop i will try that carb heat trick. Not sure aircraft will let me adjust manifold pressure but that may be a realism setting (in past I have looked at the manifold handle in 3d but it did not give me a "hot" switch option)
Regards,
DBW
Don't worry too much about carb heat. You can toggle it with the H key. It may or may not be possible to get carb icing in FSX if you reduce the throttle. You'll know if you have carb icing because you won't be able to apply much power. Toggle carb heat back off if you need to abort the landing and go around, otherwise you can wait until you are on the ground and have more time to think about it.
Manifold pressure is adjusted with the throttle. If you don't have separate manifold pressure and RPM gauges, then don't worry about MP, just adjust for RPM.
The Stearman has no flaps, the Cub probably doesn't either. I can't imagine an aircraft without elevator trim. Check the documentation for FSX and for the aircraft you are flying.
Elevator trim is very useful as you can use it to fine tune your airspeed and use throttle to fine tune your altitude. During landing you should be setting your airspeed by using the stick and rate of descent by using the throttle. This makes landing a lot easier.
Hook
Runways
18 len=3000ft hdg=169 grass
36 len=3000ft hdg=349 grass
These would be the same runway, just opposite directions. So, yes FSX just painted one "big" grass runway because that's all there is, even in Google Earth. Look for yourself.
Hook, RE DC-3...yep definitely on my company wish list and I have one in the FSX fleet, just dont want to add it until I work my business up to steady earned income and theoretical time.
The missing elevator trim bothers me as well....think I will do some real world research on it. The Cub has it and I use it as part of my regular cockpit discipline. I have looked at least 3 times in WACO JYM and dont see it...Theoretically it should be easy to get to for the pilot so not squirreled away somewhere. .I have a new controller inbound and my plan was to see if the trim appeared when I set up the new controller...tough to hold a steady altitude with just stick and throttle. More to follow