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Are you using any terrain texture replacement or landclass products, for example ORBX Global?
Due to it and photo-real textures being so large it can be beneficial to NOT always load all mesh/scenery at the same time as it uses more of the limited 4GB memory that FSX can access. If Flying in the USA no need to have all of EUROPE loaded for example.
So I organize FREEMESHX as shown below and personally end up most of the time with just USA and Europe (and Patches) activated unless I plan going elsewhere. So I have a parent directory named My Addon Scenery and I place and name my FreeMeshX folders below it, as Shown: (of course each having their own "scenery" sub-folders with the .bgls in them)
E:\My Addon Scenery\..
FreeMeshX - Africa
FreeMeshX - Antarctica
FreeMeshX - Asia
FreeMeshX - Australia and Oceania
FreeMeshX - Europe (always activated for my convenience)
FreeMeshX - North America (it's Canada)
FreeMeshX - Patches (always activated and at highest priority)
FreeMeshX - South and Central America
FreeMeshX - USA (always activated for my convenience)
My FreeMeshX version is pretty old (patched to 1.07) and by now they have re-packaged and may have eliminated the Patches folder. My USA package is current and came completely separate later on.
In principle, I installed everything that I need. It's just that the graphics are still not great and it seems there is not even a difference.
Here are some screenshots from the site where this mod is:
https://flyawaysimulation.com/images/downloadshots/24690-freemeshx-global-20zip-571-screen-2.jpg
https://flyawaysimulation.com/images/downloadshots/24690-freemeshx-global-20zip-581-screen-32.jpg
https://flyawaysimulation.com/images/downloadshots/24690-freemeshx-global-20zip-582-screen-9.jpg
Look, the water is dark blue, the clouds are real, the lights and shadows look very cool, the land (terrain) is dark green. It’s not at all like that for me. Maybe I don't understand why this mod (meshX) is needed at all? Maybe more than one mod is needed to achieve this kind of graphics?
I suspect there are other enhancement products other than FreeMeshX used for these screenshots but I can't tell for sure. I use P3D v5 and even though its default terrain is superior to FSX I still immediately installed my ORBX Global products into it. The screenshots seem to have ORBX HD trees and HD buildings. I used to use REX Essentials in FSX and as I recall REX had options that customized water textures. The environment in the screenshots look to me like REX cloud textures but I don't know. I personally now use Active Sky clouds and Active Sky real time weather engines in both FSX and P3D.
As I tried to explain above, FreeMeshX changes the sculpture of your terrain. Visit this link to see screenshots that explain much better the results you should see: http://c-aviation.net/freemeshx-mesh-for-fsx-and-p3d/
And you didn't seem to say anything about light and shadow.
Thx
P3D has been in active development for more than five years so with some features FSX will never catch up. 64-bit vs FSX 32-bit is a huge improvement for memory.
Getting back to FSX, you can replace the terrain textures. You should be able to find freeware if you want to go that route. I started with a commercial product called Ground Environment X, and it looks moderately better than default terrain. A landclass product or mod will improve placement of vegetation, cities and towns, rivers and roads. Ultimate Terrain X works well with GEX, they're designed to be compatible.
GEX+UTX were the reigning scenery mod until ORBX FTX entered the arena. You can download some ORBX demos from their site to give you an idea what it can do.
Another option is photo-real textures. These are based on satellite imagery. There are advantages and disadvantages to this method. You can find a lot of Photo-real freeware. There are also commercial products like the MegaScenery series.
https://flyawaysimulation.com/news/4948/
Steve's DX10 Fixer and DX10 Cloud Shadows addon
https://stevesfsxanalysis.wordpress.com/dx10-cloud-shadows/
Thank you very much for your answer!! I really appreciate that you are spending time with me and I am ready to cooperate.
Basically, I followed these two links. I already bought the DX10 fixer product and it gave me the opportunity to use the Dir-x 10 in the game and also the shadows from the clouds (to be honest, I still do not fully understand whether something has changed or not, except that shadows appeared). The graphics are much better now. It is a pity that there is no single mod that would include all the improvements. Also, I have not yet been able to find the instruction that explained all the stages of setting up graphics. Either no one wants to share, or the mods are outdated, or the settings are provided for very strong / weak computers. So far, I like the result that I have achieved. I will also try those mods that you recommended for the landscape (terrain).
My searches led me now to these mods:
-ENB
-FXAA
-SweetFX
Because I still want juicy HDR graphics, with bright blue skies and dark green terrain, this is something I really miss. I also cannot understand, does the time of day change itself in the FSX? It seems that someone has "nailed" the sun to the sky. As it does not look realistic. I have absolutely new sunset outside my window every new day, but in the game the colors are always the same...
I wouldn't use both of those at the same time. Sweetfx is very old and I would stay away from it. Plus Reshade is doing a similar effect but in completely different way. So either they would conflict or Reshade would just override Sweetfx I would think.
Besides the best thing you can do for your graphics performance and DX10 shaders is patch DX10 preview mode and turn it into DX10 +Fixer mode. Below is an excerpt from one of my previous helps to someone else, the link has all the info:
Patch FSX's DX10 mode with at least Steves latest freeware (or Payware even better), freeware version: "Shader Release 3.2.3" Read the description and/or readme.txt, it fixes a lot. Note, with the freeware there is no user interface you just install it per the instructions and it replaces the default DX10 "shaders" (and backs up originals), the payware version on the other hand has a user interface for more advanced specific object patching):
Read the description and download the free patch here:
https://library.avsim.net/search.php?SearchTerm=DX10+shader&CatID=root
note: (you don't need version 3.2.2, the search above returned both versions in the results, download only v3.2.3)
Then enjoy DX10 mode that is no longer just "preview" in FSX. DX10 performs better and brings out the best in FSX. But be aware using some older aircraft and scenery conversions (from FS2004 or ealier) textures may display incorrectly (white/gray/transparent) and if they do display correctly, FSX will perform worse with those than it would in DX9 mode with those. Serious you SHOULD patch FSX's DX10 mode and stick with "native" FSX aircraft as much as possible or don't complain about the missing progressive taxi lights, flashing runways and others in the list of fixes. Even with the patch some older FS2004 models will display only as white or grey in DX10 mode because they aren't "native" FSX models, those can only be run in DX9 mode.
If you get DX10 patched, FreemeshX 1m mesh under some good 1m photo-real or other HD landclass textures you can get like these and better on newer machines:
https://www.youtube.com/watch?v=E79w0AeF-mI
https://www.youtube.com/watch?v=JhUhFUPhTRw
I have a console and can control the effects. But why doesn't this work for me with DX10?
All I do is switch modes using the DX10-fixer. I also click on the DX10 item in the game itself (or turn it off). In any case, I cannot start the Reshade console with DX10
A clarification;
I didn't put a link to the other help I gave, I just copied text from it, the only link I gave was the link that gives the search results for the free Shader Release 3.2.3. AND you appear to have not understood; If you have the payware version of Steves Fixer, you DONT want to overwrite that with the freeware version. Again, you don't need the freeware version (Shader Release 3.2.3) at all if you already have installed the payware version.
I hope this helps someone else who reads this. I have already got a very decent picture with the help of many addons. I also added the shaking effect during takeoff and when passing turbulence using the mod OPUS fsi. My target right now is vectors, meshes and global street lights.
I believe that the game does not look much worse than P3D or Xplane 11.
Super! Thanks to everyone who helped.