Microsoft Flight Simulator X: Steam Edition

Microsoft Flight Simulator X: Steam Edition

Concorde
Why is Concorde Not an Add On for this?....Its an iconic plane
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Showing 1-15 of 33 comments
UBX59140 Feb 6, 2019 @ 7:34am 
Yes ! Go to ADD ON no official !
Morag Feb 6, 2019 @ 7:46am 
Originally posted by Carlos Fandango:
Why is Concorde Not an Add On for this?....Its an iconic plane

there was one in FS2000, not sure about 2002. but FS9 and FSX don't come with Concorde by default. FS2002 also came with a Cessna Caravan version with floats and I was more miffed about losing that than the concorde..

You can get 3rd party Concorde add ons just not from the Steam store, there's a rather expensive version which I'll not recommend because the devs of that particular model used actual malware as DRM for another product - or you might be able to dig up a freeware one with a bit of googling.
Narnyay Feb 7, 2019 @ 6:15pm 
has something changed in game i havent played for years but i cant get any downloaded concorde to fly level from 25,000 feet or so! what happens is the plane on autopilot starts shaking when it reaches certain heigh and it doesnt matter what speed i'm at once i'm close to 30,000 feet the autopilot can barely control the aircraft very strange
Sixshot Feb 7, 2019 @ 8:45pm 
Originally posted by Erazer:
Do not be tempted to pay $100 for a Concorde from FSL as it uses the full flight routine involving an on-board computer to regulate the speed in stages which makes it very tiresome to use.

Plus it won't climb and won't reach Mach 2.05 or anywhere near it.

The views are a total nonsense and this product should not be on sale at all.

Don't think that you can rely on the marketing images as the actual product is very poor.

I think you've missed the point of a "simulator" then.
Narnyay Feb 7, 2019 @ 9:05pm 
Originally posted by Erazer:
Originally posted by Narnyay:
Has something changed in game? I haven't played for years but I can't get any downloaded Concorde to fly level from 25,000 feet or so!

What happens is the 'plane on autopilot starts shaking when it reaches a certain height and it doesn't matter what speed I'm at, once I'm close to 30,000 feet the autopilot can barely control the aircraft. Very strange.

Have you raised the flaps and the 'droop snoot'?

Did you take note of the rotate speed when you did so? [180KIAS]

What amount of time compression are you using?

I use the freeware Fly Away Simulation Concorde at x4 but only after modifying the aircraft.cfg file to get an acceptable take off weight and correcting the R/H wing view.

Hi I've tried that version along with 2 other concordes. to explain: flying real time taking it easy climbing between 2-3000 feet a minute the plane is flying well initially and various speeds between 250-300 knots (set on indicated airspeed) until it reaches a certain altitude usually anywhere from 25,000 or a bit higher (it seems to vary) and then the plane starts swinging all over the place. it swings left to right and speed of plane goes up and down wildly eventually the autopilot loses control of the plane. at these heights the nose is brought fully up pretty much long time before this.

it also doesnt stop moving about when i disengage the autopilot and do manual control and it's very difficult to get under control. the center of gravity looks good and lastly i have fsx active sky which modifies the weather. i doubt it but maybe it's the winds from that mod having this effect. bear in mind i'm a bit rusty with the game i hadnt played it for around 2 years until now lol thanks for any help
Sixshot Feb 7, 2019 @ 11:39pm 
Originally posted by Erazer:
Originally posted by Sixshot 'Overrun16':

I think you've missed the point of a "simulator" then.

You seem to have missed the point of keeping your opinion to yourself given:

A: You haven't got a Flight Sim Labs Concorde.

B: Flight Sim Labs used malware as DRM

C: The cost price was $100

D: It wouldn't perform as it was supposed to, even stalling at 300KIAS.

Therefore your uninformed post is irrelevant.

Facetious comments are precisely that.

Faeces.

And where exactly do you get your information from hm? the DRM thing was only an issue with the airbus, and what on earth, where did you get that 300kts stall speed thing from?
Sixshot Feb 8, 2019 @ 12:12am 
Originally posted by Erazer:
Dinnae fash yersel wee lad.
Right.
Narnyay Feb 8, 2019 @ 2:41pm 
Originally posted by Erazer:
Originally posted by Narnyay:
Hi, I've tried that version along with 2 other Concordes.

To explain: flying real time taking it easy climbing between 2-3000 feet a minute the plane is flying well initially and various speeds between 250-300 knots (set on indicated airspeed) until it reaches a certain altitude usually anywhere from 25,000 or a bit higher (it seems to vary) and then the plane starts swinging all over the place.

It swings left to right and speed of plane goes up and down wildly eventually the autopilot loses control of the plane. At these heights the nose is brought fully up pretty much long time before this.

It also doesn't stop moving about when I disengage the autopilot and take manual control and it's very difficult to get under control. The center of gravity looks good and lastly I have FSX active sky which modifies the weather. I doubt it but maybe it's the winds from that mod having this effect. Bear in mind i'm a bit rusty with the game. I hadn't played it for around 2 years until now.
Thanks for any help.

NB The Fly Away Simulation Concorde is better when installed manually !!!

So here's what I do to get a perfect flight every time.

1. Set to GPS

2. Speed set at 250KIAS

3. Flight Director #1 on.

4. Altitude set to 50,000 ft.

5. Vertical speed/rate of climb set to 1500 feet/min.

6. From a side view, release brakes and accelerate to 80 KIAS increasing trim to raise nose wheel off the runway.

7. Full afterburner to Rotate speed at 179 KIAS based on my altered aircraft.cfg file where the load has been reduced so as not to be overloaded at takeoff and to get a better center of gravity.

8. Raise attitude to 10° and cut afterburners as soon as airborne.

9. Raise flaps and hold attitude with trim controls on throttle.

10. Engage AutoThrottle #1, AutoPilot #1, Altitude hold and VOR Lock. Check GPS tracking.

11. Climb to 10,000 ft [Unless over the sea.] and increase speed about 40KIAS at a time keeping an eye on N1 so that the afterburners don't engage as the fuel consumption is excessive.

12. Set max speed to precisely 504KIAS to give Mach 2.05 plus.

For long distance I use x4 compression.

At Mach 2.05 the scenery can turn to soup and doesn't improve until the speed drops to 300KIAS

So try altering the aircraft.cfg file and maybe turn Active Sky off to see if it is causing a problem.

https://steamcommunity.com/app/314160/discussions/2/1742227264198263121/

Edit: Link

thanks i may just have to reinstall the game as last resort but will turn off active sky first. everything with the plane is fine up to somewhere between steps 11 to 12 in your guide the plane starts shaking and swaying side to side up and down at a certain altitude without me doing anything and eventually just loses complete control and can only control plane again if i descend to below 20,000 feet.

this happens both on autopilot and manual control. on further testing it seems the plane will also become uncontrollable and starts shaking when if approach 350knots also this happens with all the concordes i have tried to fly so far. i dont think this used to happen in fsx before.
LHookins Feb 8, 2019 @ 9:24pm 
I remember a long time ago that there were some problems with Active Sky and some airliners that could end up disconnecting the autopilot at altitude. I don't remember exactly what was done about it but I thought it had been fixed at some point. The Steam version may not have the fix.

Good luck.

Hook
Narnyay Feb 9, 2019 @ 7:13pm 
those pics look great
update: looks like i may have found the culprit...apparently i have a mod called accu-feel to my knowledge never really used it i believe i got it years back. apparently not so compatible with active sky or something i read in a comment elsewhere. uninstalled this mod and presto the concorde behaves as it should! lol so mystery solved
LHookins Feb 9, 2019 @ 10:42pm 
Accu-Feel is actually pretty good to have. You can turn it off for individual aircraft if you wish. I've never had any problems with Active Sky and Accu-Feel, but I don't fly stuff like the Concorde.

Hook
Carlos Fandango Feb 11, 2019 @ 5:02am 
I just cant get the download, onto my steam.... im not computer savvy im afraid
Narnyay Feb 11, 2019 @ 4:07pm 
Originally posted by Carlos Fandango:
I just cant get the download, onto my steam.... im not computer savvy im afraid

usually there are instructions i think for most planes take a look at any readme file and follow them and it should work ok
TextRich Feb 11, 2019 @ 4:35pm 
Originally posted by LHookins:
Accu-Feel is actually pretty good to have. You can turn it off for individual aircraft if you wish. I've never had any problems with Active Sky and Accu-Feel, but I don't fly stuff like the Concorde.

I agree Hook. Accu-Feel's and Active Sky's turbulences are a matter of personal preference, and both should NOT be enabled. Accu-Feel's turbulence can be turned off and everything else left on. I personally do that and use Active Sky's turbulence.

Originally posted by LHookins:
I remember a long time ago that there were some problems with Active Sky and some airliners that could end up disconnecting the autopilot at altitude. I don't remember exactly what was done about it but I thought it had been fixed at some point. The Steam version may not have the fix.

I use ASN for Steam and haven't experienced that bug, but then again the only airliners I use are the default ones. If the bug was for default airliners then it looks like it is not an issue for the Steam version, either. If the bug is for third-party airliners... never mind, then.

Originally posted by Narnyay:
this happens both on autopilot and manual control. on further testing it seems the plane will also become uncontrollable and starts shaking when if approach 350knots also this happens with all the concordes i have tried to fly so far. i dont think this used to happen in fsx before.

Pretty much all aircraft in FSX will start overspeeding at between 345 and 350 KIAS. Switch to Mach speed for a more accurate reading. The higher you go, the less accurate the airplanes' KIAS reading will be (its true speed will be greater).

Originally posted by Erazer:
Do not be tempted to pay $100 for a Concorde from FSL as it uses the full flight routine involving an on-board computer to regulate the speed in stages which makes it very tiresome to use.

A REALISTIC AIRCRAFT IN A FLIGHT SIMULATOR?! HOW DARE THEY?!!!
Last edited by TextRich; Feb 11, 2019 @ 4:35pm
LHookins Feb 11, 2019 @ 8:31pm 
Originally posted by BF Bullpup:
Originally posted by Erazer:
Do not be tempted to pay $100 for a Concorde from FSL as it uses the full flight routine involving an on-board computer to regulate the speed in stages which makes it very tiresome to use.

A REALISTIC AIRCRAFT IN A FLIGHT SIMULATOR?! HOW DARE THEY?!!!

LOL!


Originally posted by Erazer:
Originally posted by BF Bullpup:
A REALISTIC AIRCRAFT IN A FLIGHT SIMULATOR?! HOW DARE THEY?!!!

You're obviously a very confused wee man.

Given that neither you nor Sixshot have ever trialed the Flight Sim Labs Concorde you are not in any position to pass comment.

Your attempts to appear clever have no basis in fact.

The actual product is very far from being realistic.

Like many shady traders they are only interested in short term profit.

Some people like complex aircraft. For example, check out the 600 page PMDG manuals. Others like simple aircraft. I occasionally like complex but I have to be in the mood for it.

I prefer an aircraft of medium complexity, something that doesn't require a computerized autopilot to fly and doesn't require a crew to manage all the systems. The Manfred Jahn C-47/DC-3 is about my preferred upper limit to complexity, although I've flown the A2A 377 Stratocruiser and enjoyed it: no FMC, a rudimentary autopilot from that period and it has an automated flight engineer... and lots of failure modes.

A2A also makes Accu-Feel. Don't let the simplified gui put you off as you won't be looking at it very often. A2A does extremely good work. If you already have it, just let it run in the background and ignore it.


Originally posted by BF Bullpup:
Accu-Feel's and Active Sky's turbulences are a matter of personal preference, and both should NOT be enabled. Accu-Feel's turbulence can be turned off and everything else left on. I personally do that and use Active Sky's turbulence.

Ah, thanks for that. That might be what is causing an odd turbulence issue with P3Dv4 and ASP4 when I'm in a turbulence airmet area. The wind direction keeps shifting quickly from a few degrees up to 30 degrees while the speed remains constant and I don't recall having that happen with earlier versions of the sim and ASN and it doesn't feel like turbulence. I personally like having the occasional clear air turbulence though.

Turbulence shouldn't be an issue above the tropopause where the Concorde normally flies. The problem there is the higher temperature in the stratosphere which may well cause some problems in a high performance aircraft... assuming the aircraft is complex enough to model it.

Hook
Last edited by LHookins; Feb 11, 2019 @ 8:32pm
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Date Posted: Feb 6, 2019 @ 6:28am
Posts: 33