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Rapporter et problem med oversettelse
All my BGL's are made for the Pacific Northwest so I have to place them in FSX\Scenery\0101 to make them work.
Good luck :)
However you should not put your addon or updated airports into a stock folder as suggested. It may work but it can also cause problems since you are relying on the happenstance of file naming. You should understand how FSX loads files and the priority order. This article describes how priority works: https://scruffyduck.screenstepslive.com/s/help_docs/m/20268/l/199760-priority-matters
So your modified file needs to load after any stock files.
As to the OP you say you are putting your modified files into Addon scenery - but exactly which folder? It needs to be ..\addon scenery\scenery. Also how do you know your mods are not showing up?
Jon
ScruffyDuck Software
Microsoft MVP
thanks for you're reply, and yes I'm putting them in the correct folder, everything was fine until a couple of weeks ago, now FSX is not writing new files on restart.
Jon
ScruffyDuck Software
Microsoft MVP
Thanks for your help
regards Geoff
Is this what you are talking about?
Compiler Errors Found. These were not identified by the Issue Manager. Please let us know
what the compiler error is so that we can improve the Issue Manager.
The compiler message is shown below
ScruffyDuck Scenery Design Engine Compiling
Using BglComp....
Parsing document: C:\MSFS\FS Design Tools\Airport Design Editor 165\!AdeTempWorkOnly\KBAD_ADEX_ADE.xml
INTERNAL COMPILER ERROR: #C2166: Generic buildings cannot have a non-zero pitch or bank!
INTERNAL COMPILER ERROR: #C2338: Failed to finalize BGL for scenery object!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <SceneryObject
ERROR: lat = 32.5148969298866
ERROR: lon = -93.6808835939265
ERROR: alt = 0.0F
ERROR: altitudeIsAgl = TRUE
ERROR: pitch = 0
ERROR: bank = 242.5
ERROR: heading = 241.5
ERROR: imageComplexity = VERY_DENSE
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <SceneryObject> near line 964!
INTERNAL COMPILER ERROR: #C2166: Generic buildings cannot have a non-zero pitch or bank!
INTERNAL COMPILER ERROR: #C2338: Failed to finalize BGL for scenery object!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <SceneryObject
ERROR: lat = 32.5154315436815
ERROR: lon = -93.6797912091825
ERROR: alt = 0.0F
ERROR: altitudeIsAgl = TRUE
ERROR: pitch = 0
ERROR: bank = 242.5
ERROR: heading = 241.5
ERROR: imageComplexity = DENSE
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <SceneryObject> near line 1029!
INTERNAL COMPILER ERROR: #C2166: Generic buildings cannot have a non-zero pitch or bank!
INTERNAL COMPILER ERROR: #C2338: Failed to finalize BGL for scenery object!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <SceneryObject
ERROR: lat = 32.513700347276
ERROR: lon = -93.6801230699946
ERROR: alt = 0.0F
ERROR: altitudeIsAgl = TRUE
ERROR: pitch = 0
ERROR: bank = 242.5
ERROR: heading = 241.5
ERROR: imageComplexity = VERY_DENSE
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <SceneryObject> near line 1066!
INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!
Parse complete!
Regards
Geoff
However you can see in the error message that the bank value on this building is 242.5 where it must be zero. I assume that you have an ADE project file (.ad4 extension). It you send that to me then I will take a look at it for you. Do you know my email address?
Jon
ScruffyDuck Software
Microsoft MVP
Geoff