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All Peoples with same Folders but not a same Machine .....
1. Delete fsx.cfg, which will cause FSX to create a new one when you start the game again (I actually just cut it out of where it is and saved it elsewhere, just in case).
2. Start the game again so that it creates a new fsx.cfg, then exit.
2. Edit the new fsx.cfg (I used Notepad) and add this parameter:
[JOBSCHEDULER]
AffinityMask=14
Save it, but be sure it's saved as fsx.cfg, not fsx.cfg.txt. Just rename it if that happens.
I'm not sure it's actually necessary to delete fsx.cfg first, but that's what the instructions I saw said to do so I did. You might try just adding that parameter to your existing fsx.cfg.
I have no idea what that parameter does (and it's possible that the number 14 should be something different for your computer), but whatever it is, it worked for me. Before I added this, I would get that runtime error within seconds after speeding up game time, and within 30 minutes or so running at normal time. Haven't had any such errors since.
I would also try the online tool listed above to fine-tune the file. I tried it before adding the affinity mask thing, and it made a bunch of changes but it didn't fix the runtime errors. Once I added the affinity mask parameter, I ran the tool again and it liked the addition. It's a useful tool - it provides instantaneous information, and you can either adopt its changes or not, as you wish.
In most cases the error results from FSX calling on C++ to do something it can't do without the proper version of C++ being available, or because parts of C++ are corrupt. Bad tweaks, or improper settings (I.E, maxing the sliders to the point of instability) can also result in this error being thrown, and there are a few other causes. Most likely, deleting the old config, thus restoring the sim back to defaults, is what actually had the effect of "fixing it". The error may or may not show up again in the future, depending on the actual cause.
One problem with FSX, is that a given machine can quite often "do more" than the program itself can handle. If you're like me, you can max all kinds of settings, even beyond what the sim itself allows in menus, and the sim will appear to work. However, below the surface, the sim itself will actually start to become unstable, and even though it seems to run just great at first, it can start throwing up various errors under certain circumstances. I myself see runtime errors about once every six months, when I jack everything up in the config for a good screenshot session, and mostly in aftermaket scenery, like ORBX, or photoscenery. They go away again has soon has I stop torturing the program, making it do things that it can't really handle.