Microsoft Flight Simulator X: Steam Edition

Microsoft Flight Simulator X: Steam Edition

hEatDeath 2015 年 6 月 10 日 上午 8:09
Tutorial 5: Plane swerving violently to left when i land
I am noob to flight sims, doing the tutorial missions. In the 5th tutorial, whenever i line up the plane and land it swerves to the left and tips over. Can anyone give pointers as to why this happens and what i can do to prevent it. Am using a thrustmaster joystick.

Thanks

EDIT: I would like to note i have put the realism settings on hard.
最後修改者:hEatDeath; 2015 年 6 月 10 日 上午 8:19
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horemheb 2015 年 6 月 10 日 上午 8:43 
crosswind? try rudder trim
hEatDeath 2015 年 6 月 10 日 上午 9:21 
Oh, I never thought about that (especially since this was a tutorial). I will look into it. Thanks
mikeytwc 2015 年 6 月 10 日 下午 6:49 
that does sound like crosswind if settings are at hard. Id check what horemheb suggested.
APUtech 2015 年 6 月 10 日 下午 7:39 
引用自 hEatDeath
I am noob to flight sims, doing the tutorial missions. In the 5th tutorial, whenever i line up the plane and land it swerves to the left and tips over. Can anyone give pointers as to why this happens and what i can do to prevent it. Am using a thrustmaster joystick.

Thanks

EDIT: I would like to note i have put the realism settings on hard.

If you have the torque and P-factor settings maxed they can have your airplane mowing the grass at the edge of the rwy if you're flying a prop. Torque and P-factor are unrealistically modeled (too strong) in FSX/FSX:SE. In a single prop airplane or a twin prop like the Cessna 310, which doesn't have counter-rotating propellers, the airplane will always pull to the left when the throttle is advanced. Counter this by applying throttle smoothly and adding right rudder to stay on rwy centerline. You'll need less as your speed increases prior to rotation, and very little or none once you settle into cruise configuration. If right rudder can't overcome the left torque pull, dial back the torque setting at least. On approach with the airplane at slower speeds the torque can become more pronounced proir to and after touchdown, so be prepared to add more right rudder as needed once your wheels are on the rwy.

APUtech
hEatDeath 2015 年 6 月 10 日 下午 10:03 
引用自 APUtech
If you have the torque and P-factor settings maxed they can have your airplane mowing the grass at the edge of the rwy if you're flying a prop. Torque and P-factor are unrealistically modeled (too strong) in FSX/FSX:SE. In a single prop airplane or a twin prop like the Cessna 310, which doesn't have counter-rotating propellers, the airplane will always pull to the left when the throttle is advanced. Counter this by applying throttle smoothly and adding right rudder to stay on rwy centerline. You'll need less as your speed increases prior to rotation, and very little or none once you settle into cruise configuration. If right rudder can't overcome the left torque pull, dial back the torque setting at least. On approach with the airplane at slower speeds the torque can become more pronounced proir to and after touchdown, so be prepared to add more right rudder as needed once your wheels are on the rwy.

APUtech

I turned the throttle off completely (as per the tutorial) while landing - Didn't help/might have made it worse.
Ok, as much as i can figure out single props and twin prop with counter-rotating propellers tend to pull left when throttle is advanced. FSX on hard settings exagerates this effect. I will try lowering torque settings a notch to make it.

What are the optimum settings for realism? Do you use different settings for different planes?
Big Ram 2015 年 6 月 11 日 上午 11:48 
Unfortunately, the default Piper Cub is almost impossible to land without that violent ground loop. My only advice is to be very active with not only the rudder, but your right brake as well. It's still going to be an ugly landing, but if you're lucky you'll at least survive.

And if it turns out that you really like the Cub, but don't want to deal with the default, check out A2A's Accu-Sim Cub. A must-have for any Cub fan.
最後修改者:Big Ram; 2015 年 6 月 11 日 上午 11:49
wildblu 2015 年 6 月 11 日 下午 4:59 
You may be attempting to land as if it's a tricycle gear aircraft.

These articles should help with your Cub landings:

http://www.taildraggers.com/Documentation.aspx?page=Landing

http://advancedtailwheeltraining.com/tailwheel_basics

Instead of wheel landings (which I suspect you may have been doing), try 3-point landings as described in these articles.

Write the v-speeds on a Post-It (they should be in the kneeboard) and attach it to your monitor. For landings, you want to note the stall speed.

If it's possible to create another window in the Tutorial mission, create an external view and add it as an additional environmental scan while landing. Eventually, you won't need that external view since you'll know what a good landing looks like from inside the cockpit.

Remember to only glance at the external view, since your focus should be outside the virtual cockpit -- particularly left and right hat views since front visibility will be obscured by the nose.

For bonus material, check out Flightchops Youtube channel, particularly his Supercub landings with his CFI.

Here is a video of one pilot's technique for 3-point landings in his Supercub, which should give you an idea of how to use the external view to improve your landings: https://youtu.be/tlgXjY5Jzp0
twallyters 2015 年 6 月 12 日 上午 7:02 
Alternatively, get rid of that ridiculously heavy passenger...
MAKO 2015 年 6 月 14 日 下午 8:31 
its called, Crosswind
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張貼日期: 2015 年 6 月 10 日 上午 8:09
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