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You need the Visual C++ 13 runtimes in addition to 2005, 2008, and 2010. This game was recompiled with the Visual C 13 compiler.
Its good though that Bojote's tweaks are fixing some of your all's crashing issues though.
But then again, HighMemFix in the fsx.cfg did fix FSX for a lot of people before DTG made it standard...
Just noticed that I don't seem to have the 2013 runtimes installed (2005,2008,2010,2012)...and yet FSXSE mysteriously works.
Good call though, will update ASAP.
Yeah for some reason, FSX:SE doesn't install the runtimes but will still launch anyways.
Very few people seem to know Visual C++ 13 exists as it is not often used.
I did all of this, uninstalled and reinstalled FSX-SE several times, reinstalled C++ 05, 08, 10, 13 and still all I get is the same runtime error after about 30 min to an hour. Send DG an email, no response. I give up, ill stick with boxed version and FSHost instead. DG should have worked out all of the bugs before release. Zero support for a game that I had to buy??? Sloppy job for DG in my opinion. Very disappointed.......
Start by deleting your fsx.cfg and then start the game. When it starts, exit, go back to your .cfg and enter this line at the top.
[JOBSCHEDULER]
AffinityMask=14
Save and try again. It will allow the bottleneck to be removed and your system should run just fine.
I've (re)installed all C++ libraries I could find (2005 SP1, 2008 SP1, 2010 SP1, 2012 Update 4, 2013), as well as .Net (4.5.2) and DirectX from the Steam folder. Let them update through Windows Update.
Ultimately, this didn't fix it, but it retrospect, better to be safe than sorry.
What ultimately helped me most was running Sysinternal's ProcessMonitor (Google!) alongside FSX*. Whenever FSX crashed with a g3d.dll error, ProcessMonitor would show the last file that could not be processed. But not the file was of interest, but the last folder FSX was digging in.
In my case, this was a folder belonging to an AI aircraft.
I dug around the folder and stumbled upon a corrupted model file. After I fixed the model, FSX didn't crash anymore.
So give ProcessMonitor a try to find the source of your crashes.
*Filter rules that need to be added:
1. "Process" "Is" "fsx.exe" then "Include"
2. "Result" "Is" "Success" then "Exclude"
This Solution so far seems to have worked for me, it's a stock install, I had the boxed version before but had been deleted before installing steam edition, did this fix before downloading the tweeks, so far so good
I did this and so far FSXSE has been running for a couple hours with no crash and no problems. It looks like this might have fixed my problems!