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By accelarating the simulation rate this effect will cause the aircraft to 'wobble' since the intervals are bigger. The a/p will notice a bigger difference in altitude compared to what it's supposed to be / has predicted and will react with a more drastic climb or descent.
When accelarating the simrate when a set altitude isn't reached it may very well osscilate out of control even.
The solution: don't accelarate the simrate, ór reduce the acceleration rate. But in any case, prevent accelerating the simrate when a vertical speed change is imminent (i.e.: before a climb or descent and before a climd or descent is being de/accelarated.
It IS useful to accelerate the simrate when I do long haul flights.
After doing some research, I found out that many users have the same issue as me. I paste here some examples from other forums:
Dear xxxxx,
We are sorry that you are experiencing this issue. The development team is aware of this problem, so please look out for a potential update in the future. We apologise for the inconvenience this may have caused you.
If you have any other questions or queries please do not hesitate to contact us again and we shall try our best to help you.
I'm happy that Dovetail is working to fix this for us. It's great to have support for this game again.
The simulator generally won't let you go any higher than x16.
If you go out, or retire to sleep, you'll find the aircraft circling above the destination when you get back to it.