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This may have been a mis-typing. It IS the case in real life. (In real life) the glide slope signal has echos at every multiple of the glide slop angle - so, if you have a three degree glide slope signal there will be an echo at 6, 9, 12 ... degrees (in reality it is unlikely that you would have more than the 9 degree false echo since the signal power degrades with each echo and probably would be too weak to receive). To make matters worse, if you intercept the first echo (6 degree, in this example) the glide slope sensing is reversed so if you appear to be below the glideslope you are actually above it (or, more correctly - actually above the first false echo of the glide slope).
I do not know if FSX has false glideslope signals - and maybe this is what you meant - that this is the case in real life but poorly simulated (in FSX).
Looking at the approach plate for the Cat 1 ILS Rwy 09R approach to EGLL you should have been at the correct altitude to intercept the glide slope (this happens about 7.5 NM before the runway threshold).
Morag is correct - you may have not engaged the approach function soon enough. You can do this anytime once you assure you are receiving the correct glide slope (not a false echo - but again, not sure if that happens in FSX) and the aircraft will fly the glide slope once it captures. Or maybe something to do with another setting - VLOC vs. GPS possibly? A bit out of my realm here - I disconnect the autopilot once I have confirmed glide slope reception and hand-fly the approach.
Dan
Thanks Dan, that's very interesting. (I know you meant the same De Kaashas, thanks)
I suppose those phantom signals have caused a few tragedies in real life :-(
I wonder if the likes of PMDG or A2A would simulate the capture of those false higher signals despite FSX not generating them?
https://www.flightglobal.com/news/articles/spectre-of-false-glideslope-emerges-in-bishkek-747-c-433991/
Dan
bear in mind no pc simmulator will ever be 100% true to real life if it could think of all the money airlines spend on millon pound simmulators when all they need is pc they can get from a shop.
And rjlfry even the multi-million sims will never exactly behave as a real aircraft does. A real aircraft is subject to the 'analog' laws of nature. The behaviour of an aircraft in any simulator will always be a result of digital algorythms and predicting the most likely scenario and therefor will never be the same thing as in real life.
Offcourse a million dollar corporate sim will be more acurate than our Intell based home computer, simply because they can handle less algorythms at the same time. ;-)