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Now let's start with the new things
The maps will have a beginning point, a couple tasks to do around the map while clearing out the rooms and the final boss door that will open after completing the said tasks. Of course there will also be the shop rooms in which you will be able to buy weapons, spells and new items! We want to try to give each location it's own distinct mini-bosses and bosses as well other features like in factory the breakable viles of acid. And as you have noticed we have started work on the new location!
The incredibly hot, sunny landscape of waves of sand, in which only a couple other surviving plants reside around had now also met the sudden waves of undead coming into it. The slayers here will have to beware of the quicksand and the aforementioned hot sun, burning them down.
We are still working on adding more to this and older locations obviously, this is still a work in progress, but we're pretty happy with how it's looking so far!
Or another one which makes you explode on taking damage!
And zapping enemies nearby and saving you from death once and dealing double damage every few seconds. There's plenty more where that came from and we're working on adding more and more.

Thanks to the Crystal Lighting System made by Kazan Games, we were able to implement a much more visually clean and satisfying shading and overall improving the quality of art. Lights react to walls, can merge with other lights and overall look pretty beautiful. We hope you enjoy the look of it as well and feel free to leave comments if you think this could be improved in some ways.

We also started on experimenting with giving older weapons better functionality, shotguns are now chargable, as well as us adding a new type of shotgun... well rather a cannon. Or to be exact Railcannon, which is a new strong, but long reload weapon which is able to pierce through low-health enemies, wiping out a bunch of green ghosts or soul-eaters on the way. Also in addition electric shotgun is now able to charge up giant electric balls, that shock anything on it's path!
And made some enemies and stuff jolly for the ocassion (thanks zack)
Overall we're pretty happy with the work we've done this month and looking forward in bringing more stuff in the game, currently we're experimenting with items system, reworking the rooms and other things, we're really excited to show more and more as it comes to reality in our game. Thanks for sticking with us, thanks for readin this and once again. Merry Christmas and Happy New Year ^^




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