Stranded Deep
Use Custom HeightMaps in 0.52.00 EXPERIMENTAL
Hello.

What i Use:
Find real Heightmap here : https://terrain.party/
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Step 1
Look for your Land or Island
Step 2
on right side set 8km
Step 3
click on the cloud to Export Heightmap
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Program to convert png to raw format: GIMP 2.10.8

width 514 x height 257px
16-Bit
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Step 1
Open Gimp
Step 2
Open HeightMap.png Image
Step 3
Scale Image to 514x257
Step 4
Export as
Step 5
Set Name: Unknow.raw
Step 6
Export in
C:\Users\TOP Terminal\Documents\Stranded Deep\Data\Experimental\Editor\Heightmaps
Step 7
Click Export
Step 8
Open Game and Cartographer
Step 9
Edit or Create New Island
Step 10
Go to Procedural Generation (Tab 4) and Click on Hidde Image inside custom Heightmaps field.
Step 11
Click Generate
Step 12
Normalise Terrain (it mean the height of the map)
set Min near Max and see the changes with Normalise Button
Is the Height and Water good than you are Ready to Build your Map.
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Thanks for follow my Tutorial.


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Showing 1-2 of 2 comments
bear grylls lx Feb 2, 2019 @ 12:30pm 
do you mean is possible to make the world more bigger?
SonOfAtlas7 Dec 23, 2019 @ 3:46am 
After much trial and error with the current experimental release I've rewritten your steps a little to how I've managed to get it to work:

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[Software/Files required: Standard image editing software, GIMP, a heightmap image file]
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Step 1 - Scale Image to 514x257 in your standard image editing program and save the file in PNG format.

Step 2 - Open Gimp.

Step 3 - Open the PNG file you've just created.

Step 4 - Click 'File' > 'Export as'.

Step 5 - Set Filename at the top: WhateverYouWantToCallIt.raw, make sure format is set to 'data,raw' at the bottom.

Step 6 - Set Export Path to 'Documents\Stranded Deep\Data\Experimental\Editor\Heightmaps'.

Step 7 - Click 'Export'.

Step 8 - Close Gimp, Open the Game and go to Cartographer

Step 9 - Edit or Create a New Island

Step 10 - click on the Gear icon near top right and select the heightmap you want to use (appears bottom right).

Step 11 - Click 'Generate'.

Step 12 - Use the sliders in 'Normalise Terrain' to adjust the height till you get it how you'd like it.

Step 13 - Use Blend to get rid of any 'spikiness', then manually edit the terrain to how you want it.



- - -
It'd be nice if the devs eventually made it so that a simple greyscale 512x512 can be imported as a heightmap, rather than all this faffing around with raw file formatting..
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Showing 1-2 of 2 comments
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