Stranded Deep
smilzo Mar 3, 2015 @ 12:50pm
StrandedMod v.0.3.4 for 0.03.H1 + source code
Current Mod features:

  • INGAME NAVIGATION SYSTEM
    Easily navigate through the various islands and safely come back home.

  • FAST TRAVEL
    Immediately travel through islands (teleport like).

  • SHARK BAIT
    If you go swimming while bleeding, you will be in trouble.

  • LOOT FINDER (+ SHARK SHIELD)
    Craftable onscreen GPS system to guide you to the next loot container with an integrated shark shield.

  • INDESTRUCTIBLE OBJECTS BUG FIX
    You can now destroy foundation doors, beds, campfires, fire pits, fire spits.

  • TERRAIN GENERATION TWEAKS
    Larger islands.

  • PEACEFUL SHARKS
    Yep, they will never attack you.

  • CUSTOMIZATIONS
    All the features described above can be enabled/disabled by customization file.
    - You can even customize the color of the crosshair (the dot at the center of the screen) and the item names label.
    - You can set a different TimeScale (default is 20 which means 1 game minute every 3 real life seconds; you can set 1 for a real life time scale).
    - You can even set a different gravity value.
    - You can choose to automatically skip the intro on new games.
    - You can choose whether to start new games with raft+paddle or not.
    - You can customize the inventory items when you start a new game.

  • DEVELOPER CONSOLE REPLACEMENT
    Just a more user friendly developer console with lot more commands.

  • FPS COUNTER
    This is just like the old one.


Read the
1. Installation.txt
2. Features.txt
3. Customization.txt
files contained in the zip for detailed infos on
1. how to install/uninstall the mod
2. what the features really do and how to use them
3. how to customize them


NOTE: Backup your save file before you start using it with this mod!


Disclaimer:
By downloading this mod, you agree to the following:
- You will not redistribute this mod in it's original form without my explicit permission.
- You will not link to this mod in any way through any Ad Walls such as Ad.Fly or profit from re-linking.
- You will not link to the direct download of this mod. All re-linking must be to this forum post.
- You will not hold me responsible for any issues or problems that occur from use of this mod in it's original or modified form.
- A mod should be moddable by definition (expecially if it's opensource), so you are free to modify this mod and redistribuite the modified mod without asking for permission, as long as you don't make any kind of profit over it and/or violate any other game TOS; credits to the original author of the mod are not needed when redistributing the modified mod but they are appreciated.


Download link

{LINK REMOVED}


Some screenshots:


http://steamcommunity.com/sharedfiles/filedetails/?id=402168265
http://steamcommunity.com/sharedfiles/filedetails/?id=402168677
http://steamcommunity.com/sharedfiles/filedetails/?id=402169365
http://steamcommunity.com/sharedfiles/filedetails/?id=405890978
http://steamcommunity.com/sharedfiles/filedetails/?id=402169786
http://steamcommunity.com/sharedfiles/filedetails/?id=409964626
http://steamcommunity.com/sharedfiles/filedetails/?id=409964875
http://steamcommunity.com/sharedfiles/filedetails/?id=409965055
http://steamcommunity.com/sharedfiles/filedetails/?id=409965491
http://steamcommunity.com/sharedfiles/filedetails/?id=409965816


Enjoy.
Last edited by smilzo; May 7, 2015 @ 8:13am
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Showing 1-15 of 93 comments
fluxtorrent Mar 3, 2015 @ 12:55pm 
Impressive! I love seeing modders who put the effort in, especially to meet needs that might not be inline with the developers concept!

Any plans for a fast travel version?
Last edited by fluxtorrent; Mar 3, 2015 @ 12:56pm
Lepi Mar 3, 2015 @ 1:13pm 
wow, beepi got firmware upgrade! lol

Well done!
I-o-IPositive7 Mar 3, 2015 @ 1:22pm 
Nice one, looks great!
Taligaro Mar 3, 2015 @ 2:22pm 
Holy crap. Nice work.

I'll download and test it on my Win8.1 x64 system and report back for you.

EDIT: Works like a charm on Win8.1 x64.
Well done!
Last edited by Taligaro; Mar 3, 2015 @ 2:36pm
can we install this on mac?
Nicole Mar 3, 2015 @ 4:41pm 
Doesn't work for me. 64-bit Windows 7. I launch the game and I can see the button for the mod, but it doesn't do anything if I press it.
🚀 Mars Mar 3, 2015 @ 5:45pm 
Cool concept. Seems to work really well. Only issue I have is when I press F3 the list is blank and only populates if I search for a specifically named island. Is this intended? If it is I might suggest populating the list with at least all islands that have been renamed because unless I put the same "tag" in the name of every island I rename I might have problems remembering every name I gave to each island visited.

I really like the concept of using an external DLL for mods. Unless you delete whole swaths of code, you are pretty much limited to just functionality that is added to the game, but updating a mod for a new official game update seems like it may be quicker as well as developing the mod itself.

I am excited to see where you take this. Keep up the great work!
Last edited by 🚀 Mars; Mar 3, 2015 @ 5:50pm
smilzo Mar 3, 2015 @ 11:31pm 
Originally posted by fluxtorrent:
Any plans for a fast travel version?
Not for now, even if a teleport function is already in the development version, the problem is to find the right compromise between the new functionalities and the survival/challenging spirit of the game.
smilzo Mar 3, 2015 @ 11:33pm 
Originally posted by LuminaryBooty:
can we install this on mac?
Well, this preview version was to test the compatibility with every platform so yes, if you want you can try to install it and let me know if it works.
smilzo Mar 3, 2015 @ 11:39pm 
Originally posted by Nicole:
Doesn't work for me. 64-bit Windows 7. I launch the game and I can see the button for the mod, but it doesn't do anything if I press it.
Crap sorry,OP updated.
I forgot to say that, since this is just a preview, it is not finished yet.
The settings window is not finished yet so the "Mod Settings" button does nothing for everyone, it's not a bug :P
You can only access the navigation funciontalities / developer console as described in the OP for now.
Last edited by smilzo; Mar 4, 2015 @ 12:09am
smilzo Mar 4, 2015 @ 12:08am 
Originally posted by hazens1:
Only issue I have is when I press F3 the list is blank and only populates if I search for a specifically named island. Is this intended? If it is I might suggest populating the list with at least all islands that have been renamed because unless I put the same "tag" in the name of every island I rename I might have problems remembering every name I gave to each island visited.

Yes, it was intended, you need to enter the search term and press Return to populate the search result list, instead of a progressive search while typing the search term.
The choice was for performance purposes and because there is no biome property to distinguish a renamed biome in the list.
I'll try to see if it is possible to semplify a little more this functionality, thx for the suggestion.

Originally posted by hazens1:
I really like the concept of using an external DLL for mods.

Keeping the mod code safe from official game patches and writing the mod code on a normal development tool has no price.
I'll release the mod source when i have something more stable.
🚀 Mars Mar 4, 2015 @ 12:44am 
Originally posted by Gaben ®:
Yes, it was intended, you need to enter the search term and press Return to populate the search result list, instead of a progressive search while typing the search term.
The choice was for performance purposes and because there is no biome property to distinguish a renamed biome in the list.
I'll try to see if it is possible to semplify a little more this functionality, thx for the suggestion.

Quick idea. You could pre-populate the list with island type biomes that do not have "NodeID_ISLAND" in the name field.

I.E. A List such as this...

"name": "Home Island"
"name": "NodeID_ISLAND_f2eaa35a-c1cc-447b-b05a-67b436b9d871"
"name": "Big Rock Island"
"name": "Ship Wreck Island"
"name": "NodeID_ISLAND_264bfa3d-5e6c-448a-8363-374c7cacdbb2"
"name": "Random Island #1"
"name": "Random Island #2"
"name": "NodeID_ISLAND_b7a631d0-25fd-4931-954b-29217d466032"
"name": "NodeID_ISLAND_b6e5c2ac-9c38-4d47-ba77-c255e1ac547d"

Would only return.
"Home Island"
"Big Rock Island"
"Ship Wreck Island"
"Random Island #1"
"Random Island #2"

Just a suggestion. I am not saying that I was able to do this already by modifying your code, but if I did I would be happy to give you the lines of code that I added ;-P Although I think a person capable of coming up with this awesome mod in the first place could easily do it ;-)

http://youtu.be/Z0UFWvOQOKs

This could also be expanded to ignore default named biomes of other types besides islands as well.
Last edited by 🚀 Mars; Mar 4, 2015 @ 2:20am
smilzo Mar 4, 2015 @ 4:14am 
Originally posted by hazens1:
Quick idea. You could pre-populate the list with island type biomes that do not have "NodeID_ISLAND" in the name field.
Thanks for the suggestion, will take it into account for the next release.
O.T.: wtf with your raft!?!? it's alive lol
🚀 Mars Mar 4, 2015 @ 4:28am 
Originally posted by Gaben ®:
Thanks for the suggestion, will take it into account for the next release.
O.T.: wtf with your raft!?!? it's alive lol

That is my pet Motor Bot. He has something like 20 motors! He keeps me company while I test mods ;-)
Last edited by 🚀 Mars; Mar 4, 2015 @ 4:28am
tiermann Mar 4, 2015 @ 3:57pm 
Feel free to use any of the code from my mapper, Gaben, if it helps. It can plot everything on a 2d grid, and calculate the degrees and distance to destination as well.
http://steamcommunity.com/app/313120/discussions/2/606068060831887476/
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