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Once you break your save down into JSON format you can fold up everything then you break your save down into sections
TerrainGeneration < Islands and items and anything relating to the generation so ships, palms, lockers, toolboxs, hatchs. So forth as well as world seed and originpoint which is used in sync with playermovement to place your persons location inside the world marking the GRID they are in.
PlayerMovement < Your players location in the world inside its CURRENT grid and anything that effects movement such as flippers.
FollowSpawn < Not sure what this does just yet havent been bothered to look. I would imagine it is the spawn point for the center of the grid you are on. Could be wrong though.
PlayerCrafting < Not one I have messed with much but id imagine its a list of items you have crafted and or can craft. Not sure would need to start a new game to find out.
PlayerInventory < Just as it sounds its your current inventory on hand not much to this one.
PlayerStatistics < Your players current stats health runs from 5000 to 0 calories from 2500 to 0 fluids 2500 to 0 breath 100 to 0 bodytemp 98.5 stable this section also has player effects such as broken bones and what effect it will have on ur stats as well as how long until it cures itself.
Atmosphere < Current games settings such as time of day year month day how many days you have lasted.
StatsManager < Counters for all stats in game.
"Objects": {
"[0]RAFT_V1(Clone)": {
"name": "RAFT_V1(Clone)",
"reference": "9e147379-2f2c-47a5-9b13-71b1f1ec2cca",
"prefab": "330f40ee-b992-416f-96f9-763903d02364",
"displayName": "Life Raft",
"healthPoints": "~f0",
"GameObject": {
"active": true,
"layer": "ConstructionObjects",
"tag": "Untagged"
},
"Transform": {
"localPosition": {
"x": "~f-2.712825",
"y": "~f130.8938",
"z": "~f5.664311"
},
"localRotation": {
"x": "~f-0.005535291",
"y": "~f-0.9966277",
"z": "~f0.008918596",
"w": "~f0.08138237"
},
"localScale": {
"x": "~f1",
"y": "~f0.9999995",
"z": "~f0.9999999"
}
},
"Rigidbody": {
"isKinematic": false,
"useGravity": true,
"useConeFriction": true,
"position": {
"x": "~f-2.712825",
"y": "~f1.893818",
"z": "~f5.664311"
},
"rotation": {
"x": "~f-0.005535291",
"y": "~f-0.9966277",
"z": "~f0.008918596",
"w": "~f0.08138237"
},
"velocity": {
"x": "~f0",
"y": "~f0",
"z": "~f0"
},
"angularVelocity": {
"x": "~f0",
"y": "~f0",
"z": "~f0"
},
"sleepVelocity": "~f0.15",
"sleepAngularVelocity": "~f0.14",
"maxAngularVelocity": "~f7",
"mass": "~f5",
"centerOfMass": {
"x": "~f9.018519E-06",
"y": "~f0.2011662",
"z": "~f-0.0001453379"
},
"drag": "~f0.5",
"angularDrag": "~f0.5",
"inertiaTensor": {
"x": "~f5.295455",
"y": "~f10.11129",
"z": "~f5.295455"
},
"inertiaTensorRotation": {
"x": "~f1.957146E-06",
"y": "~f0.3832712",
"z": "~f9.598467E-07",
"w": "~f0.9236358"
},
"freezeRotation": false,
"constraints": "None",
"interpolation": "Extrapolate",
"detectCollisions": true,
"collisionDetectionMode": "Discrete",
"solverIterationCount": "~i6"
},
"Colliders": {
"[0]MeshCollider": {
"enabled": true,
"isTrigger": false,
"convex": false,
"smoothSphereCollisions": false
}
},
"batched": true,
"durabilityPoints": "~f0",
"isInteractive": false,
"canUse": false,
"canUseOnObjects": false,
"canDamage": false,
"canStab": false,
"isStabbed": false
},
If you install the json plugin just ctrl a to select all then use format json. To find the plugin just load notepad++ then under plugin load plugin manager find json viewer and install it. Then load the json file and select all and click plugin click json viewer and format json. Hope that helps.
Center being x0 y129 z0
I havent cracked it totally but from what i can tell z is up and down and x is left to right but not 100 percent sure on that.
The fullygenerated is if you have visted the island or not if false the island or node will then create objects on that node if true it will use what objects are writen to it.
Also as a note if fullygenerated is set to false it will ignore the current object list on the node and recreate the node on player visit.
I figured out it was a matter of using 0x129x0 as center and populating the node as such but getting the right direction is a bit annoying but ill figure it out for u if you like.
Center is x0 y129 z0
South West is x512 y129 z-256
North East is x-778 y129 z0
I would imagine it all runs on a grid though I can keep taking cords and directions all day it wont help without a ref point.