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stable .82, created new world / new game. I'm on Day 3, morning now.
Seemed like just sleeping in the quick shelter I got cold, then sick and fever. Had to hang out by a fire for a while.
the 2nd night, I had a shelter, with 1/2 walls, and a cot. Still woke up "brr cold". Also noticed that just the mere act of stepping out of my little hut ; which was built near shore on shoreline rocks, I got "wet" immediately. I thought I was on dry land. Maybe that's normal; and I have to build my huts further inland.
Then being wet and cold... got sick again almost immediately. didn't get a fever; but that's because I built a fire inside the hut, and hunkered down for a bit.
I'll have to try finishing off the hut so they are full walls, and fully enclosed. unsure if that matters... or if what I really need to do is have a fire in the hut, burning all night while I sleep.
Basically, right now it seems a tad aggressive in getting sick / fever / cold.
Another thing I'm unsure of; the "body temperature monitor" in the watch; it just says that--I don't see how to have it actually display my body temp? that might help me better manage my health, if body temp is one of the factors in getting sick (or being feverish)
The characters' coughs, and deep sighs are a nice touch.
First of all, thanks a lot for trying it :)
As for your questions :
- if you sleep in the shelter, my intention was that you'd have to be near a lit fire to be warm, otherwise, you get cold, and are more likely to be sick
- for the housing effect to work you have to be in a fully built house, with 4 walls and a roof, it does not have to be big, i tried in a 1x1 cabin, and the bonus was found
- as soon as you touch water, the wetness meter goes up, and it counts it as "wet", maybe the temperature malus should take into account the level of wetness ? that's easy balancing
- you can dry up by staying in the sun, or getting near a lit fire
- the body temperature monitor is an artifact for the mod so it can keep track of values, what should matter are the meters on the bottom right side of the screen, which show if you are getting "warm" or "cold", which are indeed the factors that make you sick (this + energy)
I'll be happy to make adjustments if reading these explanations has changed anything in your perception :)
What was interesting was I couldn't figure out what you meant by the "meters on the bottom right side of the screen". I didn't have anything..., I was looking at the watch for the "bottom right of the screen". And then suddenly, I don't know what I picked up, or crafted, or who knows, I was playing again about a 'day'--and had moved to generic isle #2 from starter isle; then all of the sudden there were these large, clearly obvious icons ... in the bottom right of the screen. It's like they just popped into existence after day 3 or crafting things on the 2nd isle? it was weird.
So, now that I have those, I can start to understand what to do / monitor. Before those popped into existence, all I could see was on the watch, if i was wet at all, sick, fever.
I think I understand what most of the icons are for...
"Shelter from the elements" (sitting in a triangle)
"In a Hut" (possibly also "in a ship" ??) (looks like a house)
"Sleep needed" (A bed, slowly losing color as I get tired)
"am I slightly wet, or soaking wet; or drying off" (a water drop)
"am I cold" (a snowflake)
"am I warm (??)" (a single flame?)
The one I don't quite understand what it's trying to tell me is the one that almost looks like 3 drop of water on the bottom, then a platform, then two arrows on top--what is that meant to convey to me?
The one that looks sort of like an old-style outdoor mercury thermometer, with arrow going up--does that just mean "I'm near a fire, and warming up" ? unsure exactly on that one, either.
=====================
Actual play...monitoring wet/dry, sleep, cold... yeah... that adds another level of "survive". without this, naturally I'd often just stay up for days on end, working thru the night; spending all day in the water; working through a t-storm... and it didn't matter. just make sure I have food and water, don't step on the purple spiky things, and all good. Never get tired, always high stamina; sure, might have to slow down after sprinting somewhere to recover; but so what, right?
Now... I need to dry off after diving (or I'll get sick); I have to build a hut (and sleep in it, with a fire), or get cold and possibly sick...
I'll have to play some more to see if I feel like it's close to realistic; or if, say... I think that getting warm by the fire should be faster, or "being within 2 meters should be close enough, not 1 meter"; or... I haven't tried this yet...
"what if" I were to build a 3x5 house? is having a fire anywhere in that 3x5 house good enough... or do I have to put the bed within 1 meter of the fire? what about multi-story house? fire only on the level where I sleep... or a fire "anywhere" in the house, even if it's up high, and I'm sleeping 2 levels down?
"What if" I have a furnace to make bricks in the house? does that count as keeping me warm in the house, or do I have to have a regular, replenishable fire in the house? (If not, I'd like that as a feature--having a "furnace" anywhere in the house... warms the entire house. That would be cool...)
Thank you for this detailed test report
You got all the essentials I wanted to convey
As for your questions :
"3 drop of water on the bottom, then a platform, then two arrows on top" -> you're hot and sweating, meaning you lose water fast
"apple down" -> you're cold and burning calories fast
"old-style outdoor mercury thermometer" = "I'm near a fire, and warming up" -> exactly
Inside a house, the temperature effect is almost 0, so you can sleep inside a house safely
"what if" I were to build a 3x5 house -> it should work, if not that's a bug
having a fire inside the house or near enough should add the cumulative effects
"What if" I have a furnace to make bricks in the house? -> it should be counted as a lit fire, if not it's a bug
Did you enjoy the new gameplay overall ?
I'm very interested in what happened with the appearance of the indicators, which should have been shown immediately after you activated the mod
For "vanilla islands" gameplay, it does add a new level of survival; it is (imo) quite easy to stay alive just on the regular islands--of course, once you have played a while and know the existing game mechanics.
Have this wet and cold mod has meant that the game play has had to 'slow down', and be near a fire at night, and in shelter; and dry out after getting wet--just like irl.
I think for me; where I'm currently more about "subscribe to someone else's custom isle, and explore it", I wouldn't want this mod enabled--I'd have to slow down too much, lol.
But for the players that want a "more realistic" game play, this certainly provides that.
It's interesting that your feeling is that it "slows the game down" :)