Stranded Deep
Ben | Beam Team Games  [desarrollador] 23 ENE 2015 a las 6:14
Stranded Deep Wiki & Crafting and Building Guide
Hey everyone,
Heres a guide we put up to help you on your way with crafting and building in Stranded Deep.

Crafting and Building Guide

Here is a link to our work in progress Wiki:
http://stranded-deep.wikia.com/wiki/Stranded_Deep_Wiki
Última edición por Ben | Beam Team Games; 24 ENE 2015 a las 2:16
< >
Mostrando 46-60 de 108 comentarios
I think the game is amazing for an alpha / early access, but the only issue I have is the inventory space, it gets really frustrating having to put resources back in your boat every time you go into a shipwreck... If some sort of backpack was available to craft that would be pretty cool, also somewhere to store items at your base, but otherwise I really have enjoyed the game!!
Domgam 28 ENE 2015 a las 2:18 
Thanks guys for this awesome game we (many of us) dreamed to experience... in a game I mean ;) Reaching this level for an Alpha is remarkable and being so fast and efficent in hofixing is really promising for the future.

...because we all dreamed of this kind of game, we all have a lot a ideas. Here I list few questions and proposals for the up-coming content (some of them have already been proposed by the community) :

- Do you expect to make possible (after basic survive accomplished) to use larger stones + stick (or log directly) + scavenged metal sheet from the boats) to built :
- a small but more solid house (it can be very windy in pacific ocean)
- floor, path...
- a small lighthouse to catch boat attention...
- may be a statue (we can imagine the guy is becoming a bit crasy after weeks and needs some kind of spiritual elevation or human figuration or whatever)

- Since food is the main critical ressource (water is not anymore a problem by combining spit fire + bucket), could it be possible to scavenge wood from under sea boat for fire and construction ?

- Concerning biomes :
- will we see atolls with calm lagoon inside or rocky islands without anything than seagull sh*t and few mussels ?
- coral reef showing on the surface and surrounding partially or totally the island ?

- Weather and sea :
- it could be really nice for the gameplay to have larger waves depending on the weather
- low tides that could gives acces to rocks and mussels oysters
- high tides that we should take into account if we don't want to loose some stuff

- Cooking and harvesting :
- cooking potatoes and more, doing small recipies (e.g. fish+potatoes+berries in boiling water in the bucket)
- more plants, vegetables and fruits to harvest of course in the limit of reallistic conditions we can find on such island
- using plants to make basic medication
- collecting rain water with leafs
- chopping the other trees. Different wood for different purposes...

- Crafting and tools :
- use stones to start fire
- use coconut fibre to help starting fire
- larger boat with a sail made of scavenged tissues from shipwreck
- chests at the base camp and on the boat

- Animals and NPC :
- Brids (seagull and some of the species we normally find on pacific islands
- snakes, spiders, mosquitos, lezard...
- more variety of fish
- meet someone lost just like us (NPC) and work together...

Lots of possibilities....

Thanks Devs for this already excellent game...
famyko 28 ENE 2015 a las 6:07 
Sehr guter anfang !
ausser dem nur survival mode würde ich mir aber auch eine möglichkeit wünschen einfach dort weiter zumachen, als gezwungener aussteiger. viele details die verbessert werden sollten sprich : fenster mit schliessbaren blenden in den wänden , wände mit türen, halbhohe wände, eine form von mobilar wie: tisch,stuhl bank,hängematte, f-a-c-k-eln, schränke, truhen, kalender ( brett / stein /holzpfahl als tagekalender den man selber täglich erweitert usw.) feuerstelle erweitern mit kochmöglichkeit zum wasser entsalzen, spiess zum hai grillen, bambus wasserleitungen craften um regen zu sammeln, steine von felsen abbauen können mit hammer und meissel, metallwerkzeug verbraucht sich doch kaum eigentlich, das ist zu schnell kaputt die metallköpfe sollten erhalten bleiben 4-5 durchläufe, nur spezielles holz suchen müssen zb von schiffsplanken/ holzmasten ums zu reparieren, eine karte um irgenwie einen überblick zu behalten, die mit der erkundung parallel wächst und selber in eigenarbeit erweitert und gepflegt werden kann/sollte.

auch aus weiter ferne eindeutige insel sillhuetten und nich alle sehen von weitem gleich aus, fernglas ist zu schwach da sollte mehr gehen und entdecken spannend werden. die nächte sind etwas zu lang würde mir längere dämmerungen wünschen 7-8 h nacht reicht auch vollkommen, solarzelle finden und als ladegerät für die lampen nutzen mal als idee, wassertropfen im sichtfeld sind nett gemacht aber ohne brille ??, signalfeuer/holzfeuer an einem markanten punkt der insel um den weg zurück leichter zu finden, brenndauer nach holz anzahl,( feuer bei nacht, rauch bei tag ) auch als orientierungshilfe (ähnlich einem leuchtturm)
wenn man eine foundation, oder wände, dächer, zerstört weil man sich das mit dem haus anders überlegt oder einen fehler gemacht hat , wäre es auch gut wenn ein teil vom holz erhalten bliebe 80% oder so, ist schade wenn alles weg ist

selbstbau katamaran ( floss, kannister, segel aus palmblätter, paddel als ruder, schiffskompass aus einem wrack zb. permanennt zu pflegen sonst geht es irgendwann unter ) zum transport von materialien. ein seperates inventar nur für lebenswichtige sachen wie kompass, taschenmesser, medies usw wäre auch toll, es ist bescheiden durch nen missklick auf reisen den kompass im meer zu versenken, einiges müste auch schwimmfähig sein zb die wasserflasche, paddel, wilson die saufen derzeit ab wie ein stein,

auf dem meer braucht man eine kopfbedeckung (selbstgebauter basthut) mehr crafting möglichkeiten (körbe, um kokosnüse tragen zu können ohne das inventar zu fluten, hängematten, seile, strickleitern ( um aus booten an land heraus zukommen etc.) wären super, die inseln etwas grösser das man platz zum bauen bekommt evtl auch durch rohden von flächen, auch bergbereiche wären wünschenswert (für nahrungsmittel, lagerhöhlen oder mit kleinen süsswasserseen)

holz was da rummliegt als umgestürtzter baum nich abbauen zu können ist nich schlüssig für mich , genauso wie treibholz und alte holzwracks von schiffen sollte man nutzen können, kokosnussschalen sind brennmateriel, die grünen schalen sind faserhaltig wie die yukka-palmen, die nussschalen kann man als trinkgefäss nutzen, süsswasserquellen fehlen ( quellen, bäche, regen auffang möglichkeiten usw.einfach neues rettungsfloss finden auf einem wrack und umbauen.zb,) ackerbau/gärtnern, südfrüchte (bananen, papaja, mango, etc) ernten zum verzehr,wasserpflanzen wie algen könnte man auch ernten, wachturm/aussichtsturm zum selber bauen um das umfeld im auge zu behalten ruhig auch oben auf einer palme als plattform,

vögel ( möwe, albatross, papagei etc.) um diese zu jagen/ fangen und die eier zu erbeuten, haustiere katze, hund, leguan, chamäleon, papagei, seehund,robbe, pelikan, meerkatze, die einen begleiten oder bei einem auf der insel leben bzw ziege, huhn usw. die gehalten werden können zu nahrungszwecken, fischbereich/ wassercorral den man zu zuchtzwecken bzw lebendlagerung vom meer abgrentzt ähnlich wie bei skyrim, essbare muscheln sind auch keine da bzw perlenmuscheln, meeres und landschildkröten fehlen auch iwie

die haie auch realistischer programmieren. wenn ich fische harpuniere ok dann kann es zum angriff kommen, auch mal durch zufall das die wo reinbeissen aus neugierde, aber dieses weisse hai gehabe ist dann doch too mutch , da wäre zuschaltmöglichkeit in den optionen in diversen stufen toll, auch mehr hai arten wäre schön auch die friedlichen wie walhai , harpunen craften für die haie (machete umarbeiten, stock drann, seil bauen und anknüpfen ) und in game fishing auf den marlin oder auch die anderen fische oder tintenfische wäre klasse, wo ist flipper ??. delphin aus nem fischernetz befreien und neuen freund gewinnen der auf reisen haie auch wegjagen kann bzw beim tauchen durch die finne als motor nach unten fungiert dressierbar durch die pfeife und belohnungfisch zb.

man sollte klettern können, wenn man vor nem wrack schwimmt und das etwas zu hoch aus dem wasser ragt sollte ein klimmzug möglich sein o.Ä. um da hoch zu kommen,, immer das floss da rüber zu bringen oder einen gefällten baum da anzuschleppen um da rauf zu kommen macht keinen spass, wenn man vom floss aus rüberspringt und nicht aufpast kanns auch zu knochenbrüchen kommen, das ist teils wie ein katapult, auch die leitern an manchen wracks wären nutzbar sinnvoller

ebbe und flut würde auch einige features ermöglichen zb um haie zu fangen die im ebbe flachwasser gefangen sind oder fische zu stechen.

was auch toll wäre wenn man eine art tagebuch hat wo man mit kohle aus dem lagerfeuer die crafting erfolge dokumentieren würde/könnte (einfach bild vom craftingtool, holz, stein, bastseil und und anzahl der einzelnen komponenten ) würde alles abrunden, darin könnte auch eine karte der inselwelt entstehen,

auf nem stuhl oder einer selbstgebauten bank sitzen, oder überhaupt am strand sitzen und sich auch dort hinlegen zu können unter nem schirm, selbstgebauten sonnnschirm/segel wäre iwie auch klasse

Unter wasser erkundungsmöglichkeiten erweitern grössere wracks, versunkene flugzeuge, piratenboote via john silver :) etc.

hochwassser, stürme die selten und unvorbereitet kommen und einen etwas zurück werfen ( haus beschädigt, nahrung versaltzt,hai klopft an die tür :)) was einen dann zwingt mit köpfchen zu bauen und nich einfach so da was hinzuklatschen via wird schon gutgehen und so weiter, was dann aber durch nachwachsende rohstoffe bei nachhaltigem abbau abgemildert werden kann . kurzum ein tolles spiel was vieles möglichmachen könnte, freue mich drauf zu sehen was da noch kommt möglichkeiten on mass
Última edición por famyko; 28 ENE 2015 a las 9:40
zebardyn 28 ENE 2015 a las 16:19 
Publicado originalmente por Swiftstone2012:
I know it's cliche', but especially when dealing with sharks, we're gonna need a bigger boat. The raft you can build is FAR too susceptable to shark attacks from below. Moreover, it is useless for transporting found items and resources between islands, even if it didn't disappear halfway between. With the character's inventory being so woefully limited, the maximum stack size being 4 items, and the need to fill some of those inventory slots with the tools necessary to gather those resources, and/or defend oneself along the way, gathering resources from other islands becomes largely an excersize in futility. Maybe it's just because I was a Boy Scout, but I find that I could build a better raft than my character, with far less reliable materials. In fact in the past, I have done so.

Have the devs considered implementing the ability to build a canoe with an outrigger and pontoon, as many seagoing cultures have for thousands of years? Or perhaps a small catamaran-type raft? These too can be made with simple bundles of sticks and cordage. More importantly, if you design it with a storage net stretching between the pontoons, you would allow for transportation of items and resources as well. Sure it would take more resources to build, but I think most players would find such a mode of transportation worth the investment.

As an alternative, I see that there is an Achievement listed for opening your backpack. Perhaps we could be clued-in as to how we might go about making one?

Which brings me to hunting: What am I doing wrong? I've speared a tiger shark like twenty or so times, and all it does is drive the shark off for a VERY short time. Are they just unkillable?

I had to stop playing the game yesterday, because after several restarts, it became clear to me that between the raft disappearing from under you midway between islands, the lack of any real ability to transport resources between islands even with a boat, the immortal sharks, and the complete inability to treat any wounds I may suffer in fending them off, ("I should patch myself up" indeed!) no matter how awesome my starting island and it's resources and wrecks are, I inevitably wind up a prisoner on my starting island, with ever-dwindling resources.

For instance, in my current game, I have a bloody, shark-bitten arm. Now if it were actually me in this situation, I would use some cordage and leaves to bind the wound, lacking any other medical supplies. In fact, if you have Yucca plant available, you can actually make a clean needle and thread that would allow you to STITCH such wounds, if necessary. But even though my character has Yucca, vitamins, antibiotics, and even some freakin' MORPHINE he found available to him, he cannot effectively treat any wounds he suffers.

Which brings us to sleeping. Our character should be able to sleep (within reason) pretty much any time they need to, like when they're wounded. Instead, you're only allowed to sleep for a few hours between 2200 hours and 0300. I'm sure that this is supposed to simulate sleeplessness brought on by stress, but anyone who's been in a real survival situation, particularly anyone who's been wounded in a survival situation, will tell you that between lack of food, water, comfortable rest, your body's endorphine production in an effort to deal with the pain, the stresses that pain puts on the rest of your body, and a couple of billion years of instinct demanding that your body be shut down for repairs, you actually spend most of your time trying to stay awake and moving long enough to see to even your most basic needs. Consciousness itself becomes a monolithic act of will.

Any one, or even three or four of these obstacles could be dealt with effectively, and allow progression and exploration to be viable. But as it stands, all of these problems in aggregate are pretty much insurmountable.

I recognize that I am a touch frustrated, and that this is early Alpha. So I'm really not trying to complain, so much as offer some useful feedback and suggestions. I'm glad to see that the first patch will deal with the mystery of the disappearing rafts, but at least a couple of the balancing issues should be addressed immediately as well, and would be fairly easy fixes.

For instance, if the sharks aren't actually immortal, then increasing spear and/or knife damage should take care of the problem nicely. If implementing a first aid mechanic is too difficult or extensive an effort for now, then maybe increase the healing rate, or tie it to the food mechanic until you can.

I hope this is at least a little helpful for the Devs when looking at bugs and fixes.


The raft is indeed rubbish, but you have made some errors in your gameplay and blamed the devs unduly, I think. First off, the inventory is the backback, as it clearly states when you open it. Sharks are (easily) killable, with every weapon except the flimsy spears. And bandages can be salvaged from wrecks to treat bleeding. The sleeping issue has been fixed in the update. Enjoy!
Broderin 29 ENE 2015 a las 5:12 
i thing:

player can be able to make fishing traps using only ropes.
player can find clay and can build some primative pottery.
on the other hand if u drinking 3 day only coconut water u will became diarea.
cooking range must increase.
only with log u can build sovel so that u can dig small holes and make fire pits inside of holes,
from these pits u can find earth worms for bait and eat.
also u can find resin from trees.
u can use resin an rope and stic to make fishing poles.
u have to cook the fish.
sharks dont swim in shallow waters.
must implemet bambooes which can regrow.
bamboo:
hold water like bottle.
can boil a water.
can make bows, fishing rods.
can make blow gun.
can atlatl be made by 1 stick and spear.
with the leaves u can cook multiple items. leaves destroyed.
with hot rocks u can boile water and cook.
leaves can cut from livig tree re growes.
leaves drop to the ground.
small rocks can be optianed from big rocs by using hammer on them.

islands must be a bigger like x4 size.

need some caves.


deveolpers must watch "dual survival season 4". every thing i said is in there.




Hugo Stiglitz 29 ENE 2015 a las 5:21 
Ty for Game, Amazing!!!!!...Feeling of Cast Away and Lost came true. PLS work hard on it. :D
Get more contents! The idea has such much potenzial. Get Fed ex as a sponsor of the game, that could improve your financiell potenzial.

My wishes/ ideas:
+ manual fire do
+ island magnification/ more resources
+ sounds from cast away
+ more animals and interaction with them--->animal trap
+ fed ex packets with contents and stuff
+ cave system+ selfmade cave painting
+ flotsam with content
+ selfmade signs in the sand
+ tree houses
+ things can break in the rain
+ drinking water preparation ( Rain, getting water behind the strand)



+aim of the game--->be placed in safety by plain or ship, reach mainland,

GG!
Swiftstone2012 29 ENE 2015 a las 8:25 
Publicado originalmente por zebardyn:
Publicado originalmente por Swiftstone2012:
I know it's cliche', but especially when dealing with sharks, we're gonna need a bigger boat. The raft you can build is FAR too susceptable to shark attacks from below. Moreover, it is useless for transporting found items and resources between islands, even if it didn't disappear halfway between. With the character's inventory being so woefully limited, the maximum stack size being 4 items, and the need to fill some of those inventory slots with the tools necessary to gather those resources, and/or defend oneself along the way, gathering resources from other islands becomes largely an excersize in futility. Maybe it's just because I was a Boy Scout, but I find that I could build a better raft than my character, with far less reliable materials. In fact in the past, I have done so.

Have the devs considered implementing the ability to build a canoe with an outrigger and pontoon, as many seagoing cultures have for thousands of years? Or perhaps a small catamaran-type raft? These too can be made with simple bundles of sticks and cordage. More importantly, if you design it with a storage net stretching between the pontoons, you would allow for transportation of items and resources as well. Sure it would take more resources to build, but I think most players would find such a mode of transportation worth the investment.

As an alternative, I see that there is an Achievement listed for opening your backpack. Perhaps we could be clued-in as to how we might go about making one?

Which brings me to hunting: What am I doing wrong? I've speared a tiger shark like twenty or so times, and all it does is drive the shark off for a VERY short time. Are they just unkillable?

I had to stop playing the game yesterday, because after several restarts, it became clear to me that between the raft disappearing from under you midway between islands, the lack of any real ability to transport resources between islands even with a boat, the immortal sharks, and the complete inability to treat any wounds I may suffer in fending them off, ("I should patch myself up" indeed!) no matter how awesome my starting island and it's resources and wrecks are, I inevitably wind up a prisoner on my starting island, with ever-dwindling resources.

For instance, in my current game, I have a bloody, shark-bitten arm. Now if it were actually me in this situation, I would use some cordage and leaves to bind the wound, lacking any other medical supplies. In fact, if you have Yucca plant available, you can actually make a clean needle and thread that would allow you to STITCH such wounds, if necessary. But even though my character has Yucca, vitamins, antibiotics, and even some freakin' MORPHINE he found available to him, he cannot effectively treat any wounds he suffers.

Which brings us to sleeping. Our character should be able to sleep (within reason) pretty much any time they need to, like when they're wounded. Instead, you're only allowed to sleep for a few hours between 2200 hours and 0300. I'm sure that this is supposed to simulate sleeplessness brought on by stress, but anyone who's been in a real survival situation, particularly anyone who's been wounded in a survival situation, will tell you that between lack of food, water, comfortable rest, your body's endorphine production in an effort to deal with the pain, the stresses that pain puts on the rest of your body, and a couple of billion years of instinct demanding that your body be shut down for repairs, you actually spend most of your time trying to stay awake and moving long enough to see to even your most basic needs. Consciousness itself becomes a monolithic act of will.

Any one, or even three or four of these obstacles could be dealt with effectively, and allow progression and exploration to be viable. But as it stands, all of these problems in aggregate are pretty much insurmountable.

I recognize that I am a touch frustrated, and that this is early Alpha. So I'm really not trying to complain, so much as offer some useful feedback and suggestions. I'm glad to see that the first patch will deal with the mystery of the disappearing rafts, but at least a couple of the balancing issues should be addressed immediately as well, and would be fairly easy fixes.

For instance, if the sharks aren't actually immortal, then increasing spear and/or knife damage should take care of the problem nicely. If implementing a first aid mechanic is too difficult or extensive an effort for now, then maybe increase the healing rate, or tie it to the food mechanic until you can.

I hope this is at least a little helpful for the Devs when looking at bugs and fixes.


The raft is indeed rubbish, but you have made some errors in your gameplay and blamed the devs unduly, I think. First off, the inventory is the backback, as it clearly states when you open it. Sharks are (easily) killable, with every weapon except the flimsy spears. And bandages can be salvaged from wrecks to treat bleeding. The sleeping issue has been fixed in the update. Enjoy!


Yes and no. It was still like my first or second day of playing when I wrote this, so I knew less than I do now, but in a crafting and survival game, being able to craft a bag for inventory expansion is not uncommon. I foolishly assumed that if it was an acheivement, this would be the case.

I keep hearing about non-aggressive sharks, and have seen videos of people killing them, but quite frankly, I don't know what they're talking about. Even on the first day of Alpha, and in all the games I've started since, I have never met a shark that didn't want to attack me. It makes no difference whether I'm in a raft or not. Furthermore, I've chased sharks around, merrily whacking at them with knives, spears, axes and machetes. They have been either simply immortal, and/or when near death, they dart off into the ocean faster than I can hope to swim even with flippers, never to be seen again.

I have done battle with sharks on many, many occasions, and so far the most I've ever been able to do is drive them off. At first, I believed this to be because of my inferior stone weaponry. Until I tried a few times with found axes and machetes. It makes the hit sounds. There's even sometimes blood animations. I don't know what kind of animal can withstand 20-30 solid axe strikes and live, but these animals somehow manage it just fine while killing me.

You can imagine how thrilled I was when they increased animal aggression in the patch then...

Lastly, bandages are semi-rare items. At the time I wrote that, I had yet to find one. This is patently stupid. It's stupid from a game-balancing perspective, and especially stupid in regards to realism, which the developer states they're going for on their webesite for the game.

Let me ask you a question: If you were in this situation, been bitten by a shark, and were slowly bleeding to death, what would you do? Would you count on being able to find a manufactured, specialized item of civilization to solve the problem? More importantly, would you think you could find it by swimming from island to island, diving wrecks and attracting more sharks with your still free-flowing precious blood, which you need for staying alive and conscious?

No you would not. You would attempt to clean and bind the wound to stop bleeding, and prevent infection with anything you had on-hand.

I understand that the game is early alpha, but for a survival game, particularly a game aiming for realism, a First Aid mechanic is not only required, but crucial. Morphine, but no craftable splint for a broken bone? Antibiotics for Sea Urchin poisoning? Really?

Anyone with even the most rudimentary TV-Land First Aid, and/or survival knowledge would find this laughable. But for those like me, with much more extensive survival and medical knowledge, it's suicidal foolisness.

I should be able to lay down palm fronds with lashings to make a bandage. I should be able to lay down two sticks and lashings to make a splint. I should be able to use Yucca leaves to make a needle and thread for stitching closed bleeding wounds.

Even if the Devs wanted to go for something crazy, but still completely real, they could make it so that I.V. needles are findable in the game. (If you could find a med-kit so extensive that it has Morphine injectors, this would be right alongside them) Then when your health is low, you plug one end of the tubing into a drinkable coconut, and the needle into your arm to give yourself a saline drip.

Believe it or not, it was discovered by Army medics in WW2 that Coconut water is actually better than manufactured saline for fluid replacement if someone has lost a lot of blood. Not only does it replace fluid, but electrolytes, and the sugars in Coconut water are ready for use by the body, without pre-processing via the digestive tract. It is also sterile.

I realize all this may seem like knit-picking, but if I were making a survival game, I would implement a First Aid crafting mechanic before I even considered the game ready for anyone to play.
Última edición por Swiftstone2012; 29 ENE 2015 a las 8:30
LIMITEDBROWN 30 ENE 2015 a las 1:34 
nice :smile:
Tschain_Saw 30 ENE 2015 a las 9:26 
Publicado originalmente por Exhumed:
For instance, if the sharks aren't actually immortal, then increasing spear and/or knife damage should take care of the problem nicely.

I killed about 5 Sharks by now. They are stacking up on my island..
TJA1120 30 ENE 2015 a las 9:44 
I just got this game and so far I love it! Theirs a few bugs that need to be addressed and I think some items/game mechanics that need to be added.

I think their should be a chest to be another inventory maybe have 8-12 slots?
Their should also be a way to deconstruct buildings, like campfires and houses.
When you run out of rocks on your island which will happen, you should be able to hit the big boulders with a hammer to get more rocks.
I think the raft should be able to store things.
Their should be a way to heal your self using stucco/lashing.
I think you should make the spear throw-able, and have the sharks killable.

Those are just some of the things I think need to be added. I hope you devs take any of these ideas into consideration.
JouMaSePoes 30 ENE 2015 a las 9:51 
Publicado originalmente por Tschain_Saw:
Publicado originalmente por Exhumed:
For instance, if the sharks aren't actually immortal, then increasing spear and/or knife damage should take care of the problem nicely.

I killed about 5 Sharks by now. They are stacking up on my island..

Teach me your ways master , the sharks for me have a powerlevel f over 9000 :(
famyko 30 ENE 2015 a las 9:53 
Publicado originalmente por c.bigara:
Publicado originalmente por Tschain_Saw:

I killed about 5 Sharks by now. They are stacking up on my island..

Teach me your ways master , the sharks for me have a powerlevel f over 9000 :(

use the axe an stay behind the shark them need 8-10 hits you can only hit them when the shark is mark at the cursor but its dangerous :) save your game bevor try to test
Última edición por famyko; 30 ENE 2015 a las 9:54
JouMaSePoes 30 ENE 2015 a las 9:54 
Publicado originalmente por famyko:
Publicado originalmente por c.bigara:

Teach me your ways master , the sharks for me have a powerlevel f over 9000 :(

use the axe an stay behind the shark them need 8-10 hits you can only hit them when the shark is mark at the cursor but its dangerous :) save bevor try to test your game

Thank you sense , i shall try :)
Magnolia Nox 30 ENE 2015 a las 11:34 
Is there a way to put the bed on a foundation, instead of sleeping outside of your hut
famyko 30 ENE 2015 a las 11:45 
no chance will be fixed soon you know its alpha game

you can build 3 foundation with roof completet after it kill the support pile after that you can break the middel foundation without destroying the roof and build your bed inside

Última edición por famyko; 30 ENE 2015 a las 11:48
< >
Mostrando 46-60 de 108 comentarios
Por página: 1530 50

Publicado el: 23 ENE 2015 a las 6:14
Mensajes: 108