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Fordítási probléma jelentése
Torches... ehh... removing the need for batteries... ehh.... not a fan. I enjoy running around in the dark being scared. Do not take that away from me.
Compass waypoints, definitely not a fan. One of the best things this game has going for it is the realism and immersion (Hence the great amount of detail and finesse put into the lack of HUD).
Adding a compass that was bestowed on the character by the GPS gods contradicts everything.
Anything they add regarding animations, item interaction, crafting concepts, ETC... will be gold I am sure. I have faith in these developers... but my faith starts to spazz out when they mention *throws up in mouth* ...waypoints... (Tom Hanks would be heart broken)
His heart is broken, I called him.
Regarding the skill tree, it makes sense that a player gets better at doing certain things over time. Returning to the movie Cast away, after serveral years Tom becomes a survival expert. I would say his "skill tree" was completed. BUT! if they start adding skill tree rewards like crabclaw palm tree grappling hooks and not a normal REALISTIC player progression system then I am out (Only said grappling hook because the developers "skill tree" inspiration came from Dying Light)
A sad day for Stranded Deep.
I would be fine with that, so long as it was a temporary measure until more natural points of navigation (such as more accurate island silhouettes) are implemented. It is the alpha stage after all, so certain placeholders are expected. I just would prefer it waypoints don't become a permanent thing.
A map embedded in a compass would be pretty creative, even if it's not realistic. I don't doubt that there will be variable realism mods for this game. I can imagine we might fall more towards the "hardcore" end of this particular game, not because we're good at it but because we dislike shortcuts.
As far as compass and waypoints go... I've always felt that having the compass be its own separate inventory object wasn't a good design choice... especially since we're usually lugging supplies back to our base island.
I rather like what H1Z1 did, in that making a simple compass was -very- easy... but you only got -very- basic directions out of it. 'N' only instead of say... 'NNE.' I say give our watches a basic N/S/E/W compass (and what survival watch doesnt have one, right?) and let the inventory version keep its very exact nature.
This removes the need for waypoints, which are really just a player crutch in trying to blindly find their way around, and still gives the found compass a reason to exist.
--Torches and Flashlights
I'm on the fence on this. Honestly... I almost -never- use torches and flash lights right now. They take up precious inventory space, have limited use, and the actual situations where they're necessary are rather few. While convenience lends itself to the simple 'F' toggle, that also makes it too easy... unless the flashlight or torch became a rare object, like the goggles and fins.
--Fishing
The rod idea sounds nice, at first glance, till you realize it basically entails that you stand around and do nothing for a while... (Oops you spilled your beer! +1 Internet cookie to those that get that reference)
The game already forces a lot of idle time during rain/fog/rowing so I dont think adding to the pile is a good idea.
Rather, since we're out and about so much, I think a crab-trap or fish-net style item would work better. It might only catch one or two fish to compensate for its ease of use... but thats for balancing anyway. Also, lemme put this out there.... the game -needs- a meat drying rack! Lemme hang some fish and make some jerky! :)
I don't think we'll have to worry about item rarity later on. The game is big on having many many sunken ships but our content is still quite limited. Simply limiting the chance of finding anything at all in a container or even of finding those containers in the first place would help a lot. Once players have long term goals, we'll be able to get a better sense of whether we should be finding items sooner or later. I personally have never used any of my dozen or so flashlights.
Passive traps and nets would be more enjoyable than fishing for sure. I actually like spearing stuff a lot. It's like a fun mouse reflex game where I always win. Racks are fairly consistent suggestions here so I'd expect to see those too. Maybe not jerky but something to get them off the sand.
Well since we are thinking like this now... I would rather have the new Apple Watch. I can play music while being eaten by sharks, I can use the detailed calender to set up a island masterbating vs cooking schedule, I can break up with my girl-friend since long distance relationships never workout, and best of all... It has a compass.
I think the point was to provide a restricted version for players who have yet to find a compass. Something like the microwave screen resolution N, NE, E, SE, S, SW, W, NW and nothing more.
Haha! Nothing like listening to 'Eye of the Tiger' while dueling with sharks. Though I don't imagine those Apple Watches are very... water resistant.
Still... What else do you call a watch that -tracks- 'days survived' other than a survival watch? I know my watch doesn't track my vitals! :P I'd say a basic compass is pretty believable... plus it helps bridge that initial 'dammit Im completely lost' feeling when you're just starting out.
Just a simple N/S/E/W setup until you find the real compass.
Are you telling me I need to get married? You sound like my mom.
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Would this microwave numerical screen be in the form of a HUD? or..?
Was just teasing to keep this thread going - one of the few I am actually enjoying to read.