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however sometimes in the game a plane flies by overhead, its very high up and shooting a flare is useless. hopefully devs later add some feature in the game where you get rescued.
...I hope achieving rescue takes several in-game months at the least, even if you focus entirely on the quest system for it. :)
OP - the current alpha has no rescue option, no. But as already mentioned, it's in the future plan to have a method for it.
Nah... just kidding. :P
P.S.: I know. ;)
1. Build a raft (a bigger version than is presently in the game), make a sail somehow, load it up with supplies and set out onto the sea in the hope of being rescued (a la "Castaway").
2. Build a giant bonfire and wait for the right moment to light it. This can either be from a passing plane overhead (not the commercial airliners that have been spotted in the game as they are too high up) or a boat. Vigilant horizon watching and attention would be needed - as in real life.
3. Find the flare gun and hope to get rescued (as with number 2).
4. Find the boat that was lost by the divers who owned it. This is a reference to the Divers Slate currently in the game. If you can find the boat (needle in a haystacks chance) you can make some repairs and attempt to sail it to civilization. Maybe it has maps and charts that could help you with this? Maybe the sails are ripped from a storm and you need to try and patch them up? etc.
5. Repair a radio. Hear me out on this one... I suggested in other threads that the possibility of WW2 era Japanese bunkers spawning on some islands (randomly and rarely of course) could allow the player to use them as a shelter. They could find a bunk instead of having to make a bed, find a weapon - possibly rusted up and without ammo (which would be really scarce anyway in which case it's a glorified club - tough luck!), find fuel in jerry cans and other supplies like a shovel or machete for example - and a long range radio set if present. If you can find the parts to repair it you can literally call for help. The rarity of the bunkers and the parts makes this a challenging one.
6. Find the buoy and tamper with it in the hope that somebody comes to repair it. There are numerous early warning system buoys in the world for tsunami prediction (the are called DART buoys) and the buoy can be used to represent that. If you find it then you can maybe use it to get rescued. The buoy should also be like the divers boat (i.e. "a needle in a haystack") and hard to find.
7. Construct a huge SOS sign on the island. Would take up a huge amount of resources like logs and rocks etc., as well as being labour and calorie intensive but could be seen by a passing plane (again, small not one 30,000 feet up).
8. Just plain old survival. If you can make it to X days (a really high number which would fit the challenge of the game - needs to be tougher than it is in its present state) then maybe you are fortunate enough that a passing yacht finds you and you are rescued.
These are just some ideas I had or saw some other people mention in other posts that could work as a possible end game scenarios.
The radio one makes sense. Looting all those ships would have radios but would be hard to find all the parts. Most of the time the radio parts could be damaged and worthless. Maybe a special component only found in a rare plane wreck.
If it sticks to the story that it 'might' be based on then there is no boat I 'm afraid.
http://en.wikipedia.org/wiki/Tom_and_Eileen_Lonergan
N0.5 sounds good, bunkers etc would be an idea