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As I swam deeper, my character got ill for some reason, it wasn't oxygen because I had two air tanks, and it wasn't my health, hunger, or thirst.
http://steamcommunity.com/sharedfiles/filedetails/?id=385587445
http://steamcommunity.com/sharedfiles/filedetails/?id=385590546
Also, if you keep swimming even further down, the bubbles dissappear, which I think
means you've hit the bottom.
http://steamcommunity.com/sharedfiles/filedetails/?id=385590624
So, for now, you can't use a flashlight/torch to see anything in the deepest part of the ocean.
0.01.H1
Also, I think this is as deep as you can go.
http://steamcommunity.com/sharedfiles/filedetails/?id=385605649
0.01.H1
This game, middle of the day, i cannot jump into deep water without getting nervous.
I guess it could be a cold reaction, but depth would be simple, a level that you pass and a timer begins, once a certain amount of time elapses you get the message "I'm feeling ill" and whatever effect is then executed. I'm not a dev but I would think that kind of coding is relatively simple.
But if it was cold I would get it after being in the water for too long you would think, without the motorboat I swim everywhere and never get it, only when I've gone deep down.
Edit: Oxygen becomes toxic in a depth of 70 meters (230 ft), but it can cause problems in depths of 30 meters already. Scuba divers use special gas mixes (e.g. Nitrox) to prevent body damage, but normally they would not dive deeper than 18 m (without Nitrox) or 40 m respectively (with Nitrox).
I have my OWD, but I am far from being a century diver, so if anybody knows better, feel free to correct me.