Stranded Deep
Daff Dec 10, 2015 @ 1:56am
Booting stranded deep freezes my computer.
Since the last update, loading up stranded deep, before i even make it to the menu, freezes my computer and forces a hard restart.

log:

Initialize engine version: 5.2.2f1 (3757309da7e7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 7800 Series (ID=0x6818) Vendor: ATI VRAM: 2027 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\AmplifyMotion.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\AmplifyMotion.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\System.Core.dll (this message is harmless) - Completed reload, in 0.580 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 D3D11: Failed to create RenderTexture (154 x 0 fmt 44 aa 1), error 0x80070057 (Filename: Line: 265) <RI> Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stranded Deep\Stranded_Deep_x64_Data\Managed\System.dll (this message is harmless) JObject::GetField:: Data does not contain field [OceanRotationIntensity]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) JObject::GetField:: Data does not contain field [resolution]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) JObject::GetField:: Data does not contain field [Translucency]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) JObject::GetField:: Data does not contain field [depthOfField]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) JObject::GetField:: Data does not contain field [waterQuality]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) JObject::GetField:: Data does not contain field [waterReflections]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) JObject::GetField:: Data does not contain field [caustics]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) JObject::GetField:: Data does not contain field [MasterVolume]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) JObject::GetField:: Data does not contain field [MusicVolume]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) JObject::GetField:: Data does not contain field [EnvironmentVolume]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) JObject::GetField:: Data does not contain field [EffectsVolume]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) JObject::GetField:: Data does not contain field [VoiceVolume]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) JObject::GetField:: Data does not contain field [UIVolume]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) JObject::GetField:: Data does not contain field [crafting]. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) SavingUtilities::LoadLevel(): Error loading an object. InputSettings Beam.Serialization.Json.JSerializerException: JObject::GetValue<T>:: Error getting value. JObject is null or empty. at Beam.Serialization.Json.ExtensionMethods.GetValue[String] (Beam.Serialization.Json.JObject jo) [0x00000] in <filename unknown>:0 at InputSettings.Load (Beam.Serialization.Json.JObject data) [0x00000] in <filename unknown>:0 at Beam.Serialization.SavingUtilities.Load (ISaveable instance, Beam.Serialization.Json.JObject data) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Options::LoadLevel:: Could not load [input] data. Input settings have been reverted to defaults. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ScriptableObjectSingleton::Instance:: Could not find an instance of ScriptableObject [DeveloperConsole] in the scene. A new instance has been created. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Singleton::Instance:: Could not find an instance of component [PlayerInventory] in the scene. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Singleton::Instance:: Could not find an instance of component [PlayerCrafting] in the scene. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Singleton::Instance:: Could not find an instance of component [PlayerMovement] in the scene. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Singleton::Instance:: Could not find an instance of component [CameraMovement] in the scene. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Setting up 1 worker threads for Enlighten. Thread -> id: 1440 -> priority: 1
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Showing 1-14 of 14 comments
samBTG  [developer] Dec 10, 2015 @ 3:12am 
Try starting with the DirectX 9.0 option.
Also, I have noticed that if starting Stranded Deep in fullscreen mode too soon after starting Steam, the friend notifications popups can cause it to freeze. It might be worth disabling the Steam overlay in that case... I hate that thing.
Last edited by samBTG; Dec 10, 2015 @ 3:12am
Daff Dec 10, 2015 @ 3:51am 
Originally posted by spraycanmansam | Beam Team Games:
Try starting with the DirectX 9.0 option.
Also, I have noticed that if starting Stranded Deep in fullscreen mode too soon after starting Steam, the friend notifications popups can cause it to freeze. It might be worth disabling the Steam overlay in that case... I hate that thing.

Uh.. how do i do that?
BushiNeko Dec 10, 2015 @ 4:06am 
Originally posted by Kebab:
Uh.. how do i do that?
At the top left of your STEAM it says STEAM VIEW FRIENDS GAMES HELP
Click on the STEAM one.
Go to settings.
IN GAME
At the top is a checkbox for ENABLE STEAM OVERLAY IN GAME.. uncheck it.

It wont change anything except for STEAM in game access
Last edited by BushiNeko; Dec 10, 2015 @ 4:08am
Daff Dec 10, 2015 @ 4:46am 
Originally posted by Jeorg Ersteman:
Originally posted by Kebab:
Uh.. how do i do that?
At the top left of your STEAM it says STEAM VIEW FRIENDS GAMES HELP
Click on the STEAM one.
Go to settings.
IN GAME
At the top is a checkbox for ENABLE STEAM OVERLAY IN GAME.. uncheck it.

It wont change anything except for STEAM in game access

i meant booting in direct x 9
BushiNeko Dec 10, 2015 @ 4:49am 
When you start SD via your STEAM Launcher you should get your grey game start box as usual.
The second option ( I believe? ) Is Run in DX9
Just click that one.
Omen3608 Dec 10, 2015 @ 4:55am 
Go to your Steam library, right click SD, Direct X9.0
BushiNeko Dec 10, 2015 @ 5:04am 
Originally posted by Omen3608:
Go to your Steam library, right click SD, Direct X9.0
Yeah, that works to.
:-p
Daff Dec 10, 2015 @ 5:04am 
Originally posted by Omen3608:
Go to your Steam library, right click SD, Direct X9.0

Thanks mate!
LittleV Dec 10, 2015 @ 8:50am 
Originally posted by Jeorg Ersteman:
Originally posted by Kebab:
Uh.. how do i do that?
At the top left of your STEAM it says STEAM VIEW FRIENDS GAMES HELP
Click on the STEAM one.
Go to settings.
IN GAME
At the top is a checkbox for ENABLE STEAM OVERLAY IN GAME.. uncheck it.

It wont change anything except for STEAM in game access
Thanks, I just did this so we'll see if it helps!
Daff Dec 10, 2015 @ 9:49am 
Originally posted by spraycanmansam | Beam Team Games:
Try starting with the DirectX 9.0 option.
Also, I have noticed that if starting Stranded Deep in fullscreen mode too soon after starting Steam, the friend notifications popups can cause it to freeze. It might be worth disabling the Steam overlay in that case... I hate that thing.

Booted in direct x 9, got this.

"Switching to resolution 154x0 failed, trying lower one
All resolution switches have failed
Screen: could not switch resolution (154x0 fs=0 hz=0)"
BushiNeko Dec 10, 2015 @ 6:11pm 
Been awhile since you posted.. did you work out anything?
Did you try LAPTOP Mode also?
Daff Dec 10, 2015 @ 7:41pm 
Originally posted by Jeorg Ersteman:
Been awhile since you posted.. did you work out anything?
Did you try LAPTOP Mode also?
was asleep.
i dont know how to boot it in laptop mode.
BushiNeko Dec 10, 2015 @ 8:05pm 
mmm, try this.. sometimes it helps.. weird but true.
When you open up STEAM, up on the RIGHT of the screen this time, you see the 'controler' looking button?
Push it for big picture mode... then launch your SD from there.
You may not want to stay in that mode, but if it works... cool.
Otherwise just see if you can get to the menu and try the options GRAPHICS change to laptop.

For some reason.. some EA's and some older or port titles seem to run in BIG PIC when they dont otherwise.. case in point.. I had a cruddy carry around laptop.. it couldnt run SoD at all..Zero FPS.. run it in BIG PIC and boom... 30+ FPS..
Same with DayZ on that one.. so cant hurt to try.

OH and BIG PS. You did check your Graphics Card for updates right? That causes more trouble than most things.
Last edited by BushiNeko; Dec 10, 2015 @ 8:06pm
Daff Dec 10, 2015 @ 8:50pm 
Originally posted by Jeorg Ersteman:
mmm, try this.. sometimes it helps.. weird but true.
When you open up STEAM, up on the RIGHT of the screen this time, you see the 'controler' looking button?
Push it for big picture mode... then launch your SD from there.
You may not want to stay in that mode, but if it works... cool.
Otherwise just see if you can get to the menu and try the options GRAPHICS change to laptop.

For some reason.. some EA's and some older or port titles seem to run in BIG PIC when they dont otherwise.. case in point.. I had a cruddy carry around laptop.. it couldnt run SoD at all..Zero FPS.. run it in BIG PIC and boom... 30+ FPS..
Same with DayZ on that one.. so cant hurt to try.

OH and BIG PS. You did check your Graphics Card for updates right? That causes more trouble than most things.

Recently updated graphics card drivers for fallout 4, got the latest, so im assuming it should be fine.
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Date Posted: Dec 10, 2015 @ 1:56am
Posts: 14