Stranded Deep
LSP May 16, 2020 @ 7:08am
...About that ending...[spoilers]
Look, I love Stranded Deep. You love Stranded Deep. We all do. I've been at it for years, and only the promise of end-game content kept me engaged. Once you've survived on your 20th day though, you kind of run out of things to do. The sharks aren't really a threat. They can't topple your raft. The only real land-based threat are the snakes. The hogs don't do much. By this point, you'll have amassed enough resources to be self-sufficient. Nonetheless, I enjoyed the concept, so I kept at it. The only consistently engaging part, outside of that mundane formula from before, were the boss fights, but those were *insanely* easy to work around. The squid won't attack you if you're directly under the buoy. The eel won't attack you if you attack it from the balcony of the destroyer. The shark won't attack you if you stay on the ledge of the whale.

Anyway, stuck through all of that for the ending. You know what Stranded Deep lacks that similar games such as Green Hell or The Forest have? A story. A reason to persevere. I thought the endgame would bring some sort of story dynamic to it, but boy was I disappointed. For those of you wondering, once you find the aircraft carrier, you repair a first or second generation single-engine plane, somehow still take off despite pretty obvious debris obstruction on the runway of the carrier (nobody would have enough speed to take off that with the debris there. They'd just die). Three hours past of you in the air, and then you run into...Your plane. From the beginning of the game, like some sort of Twilight Zone time loop. You fly the older plane into a collision with the Cessna you were in at the beginning of the game. That's it. I'm guessing that the guy you play as who wakes up in a sinking plane in the beginning of the game isn't the same who escapes the island chain at the end of the game. I could sum up this story in a sentence. Guy survives plane crash, builds new plane, flies into other plane. The end.

I know we're still at early release, and it's possible there's more to it than what's been revealed thus far. I'm holding my breath and sticking with it, but I'm hoping this isn't a sunken cost fallacy. If this really is all there is to the story, well, Beam Team, you've still got several updates before release. Never too late to go back to the drawing board. We wouldn't know the difference.

Posted with love.
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Showing 1-10 of 10 comments
footrotscott May 16, 2020 @ 7:52am 
how did you get the parts for the plane, ive tried filter, battery, air filter but i could not apply them. are they item specific within the island chain?

Originally posted by LSPIGUESSLOL:
Look, I love Stranded Deep. You love Stranded Deep. We all do. I've been at it for years, and only the promise of end-game content kept me engaged. Once you've survived on your 20th day though, you kind of run out of things to do. The sharks aren't really a threat. They can't topple your raft. The only real land-based threat are the snakes. The hogs don't do much. By this point, you'll have amassed enough resources to be self-sufficient. Nonetheless, I enjoyed the concept, so I kept at it. The only consistently engaging part, outside of that mundane formula from before, were the boss fights, but those were *insanely* easy to work around. The squid won't attack you if you're directly under the buoy. The eel won't attack you if you attack it from the balcony of the destroyer. The shark won't attack you if you stay on the ledge of the whale.

Anyway, stuck through all of that for the ending. You know what Stranded Deep lacks that similar games such as Green Hell or The Forest have? A story. A reason to persevere. I thought the endgame would bring some sort of story dynamic to it, but boy was I disappointed. For those of you wondering, once you find the aircraft carrier, you repair a first or second generation single-engine plane, somehow still take off despite pretty obvious debris obstruction on the runway of the carrier (nobody would have enough speed to take off that with the debris there. They'd just die). Three hours past of you in the air, and then you run into...Your plane. From the beginning of the game, like some sort of Twilight Zone time loop. You fly the older plane into a collision with the Cessna you were in at the beginning of the game. That's it. I'm guessing that the guy you play as who wakes up in a sinking plane in the beginning of the game isn't the same who escapes the island chain at the end of the game. I could sum up this story in a sentence. Guy survives plane crash, builds new plane, flies into other plane. The end.

I know we're still at early release, and it's possible there's more to it than what's been revealed thus far. I'm holding my breath and sticking with it, but I'm hoping this isn't a sunken cost fallacy. If this really is all there is to the story, well, Beam Team, you've still got several updates before release. Never too late to go back to the drawing board. We wouldn't know the difference.

Posted with love.
Snifferdog May 16, 2020 @ 8:21am 
Originally posted by LSPIGUESSLOL:
somehow still take off despite pretty obvious debris obstruction on the runway of the carrier (nobody would have enough speed to take off that with the debris there. They'd just die).
the aircraft is attached to a rail that lifts up at the end, so when you run off the end of the rail your above the debris on the end of the carrier, before dropping down and almost hitting the sea. so you dont need much speed at all to clear the debris.
Snifferdog May 16, 2020 @ 8:23am 
Originally posted by footrotscott:
how did you get the parts for the plane, ive tried filter, battery, air filter but i could not apply them. are they item specific within the island chain?
there are 3 missions in the game placed randomly around the map with boss fights, each one you defeat gives a part that you need to repair the plane
Last edited by Snifferdog; May 16, 2020 @ 8:23am
LSP May 16, 2020 @ 8:28am 
Originally posted by Snifferdog:
Originally posted by LSPIGUESSLOL:
somehow still take off despite pretty obvious debris obstruction on the runway of the carrier (nobody would have enough speed to take off that with the debris there. They'd just die).
the aircraft is attached to a rail that lifts up at the end, so when you run off the end of the rail your above the debris on the end of the carrier, before dropping down and almost hitting the sea. so you dont need much speed at all to clear the debris.

Touche.
frillen May 16, 2020 @ 1:45pm 
First of all, You love Stranded Deep and so do I, a lot of players do but not everyone does :)
I've also been playing this game for a very long time, finally bought it in early 2017 after having watched a bunch of Youtubers playing it roughly since early access launch, but hesitated because it had so many bugs and little content.
I liked the idea of it being an island hopping game where you had limited resources on each island, so that you were forced to either move on or bring back resources from other islands.
Personally I could not care less for boss fights or an endgame, admitted I tried out the boss fights when they were added to the game, but I never really felt they belong in this game.
I will probably try out the endgame scenario at some point just out of curiosity, but in my opinion survival games shouldn't really have an endgame other than if you die, it's all in the word survival(for as long as you can)

Once you have learned the ropes there's not really much challenge in survival, basic stuff like food and water is so damned easy that there's literally no challenge to it once you have a fishing spear and a water still, ungutted fish are forever fresh, so are smoked meat, also water never goes bad, you are never faced to illness aside from bleedings, poisoning and broken bones that require treatment, yes you can get sun stroke but a few mins in shade will cure that.

I would have loved to see a variety of possible diseases... bruises and small cuts from running through small trees/bushes or falling onto something, infections from untreated wounds, malnutrition from an unbalanced diet, too much/little proteins or carbs, possibility of getting flu from being outside shelter for too long in thunder storms - Negative effects like these should not be instantly critical, but affect your overall health status over time which could lead to lower max stamina, strength and more need for rest and in the end life threatening health status, heck some games even have sanity where you have to perform certain tasks to prevent loss of sanity.

Such things would slowly lead to critical conditions and possible death in a real life scenario being stranded on a tropical island, I would love a much better survival feel instead of boss fights and story ending - Survival simulation games like Stranded Deep are just so much better with a heavy focus on detailed basic survival and exploring... Well in my opinion at least :lunar2019grinningpig:
Last edited by frillen; May 16, 2020 @ 1:53pm
LSP May 17, 2020 @ 8:18am 
Originally posted by HonourWest:
I tend to agree. It'd be nice to at least have an alternative ending rather than just "all your effort to escape is ultimately pointless and self-defeating".

That rather left a bad taste in my mouth. What's the point if there is no hope?

So I think there should be a second hidden ending where you get rescued. Maybe if you set sail on the raft and survive beyond the map boundary for x amount of days or something.
Not going to lie, it would be so metal if you could sail with days of provisions beyond the borders to find help.
J Ká May 19, 2020 @ 9:30am 
Originally posted by LSPIGUESSLOL:
Look, I love Stranded Deep. You love Stranded Deep. We all do. I've been at it for years, and only the promise of end-game content kept me engaged. Once you've survived on your 20th day though, you kind of run out of things to do. The sharks aren't really a threat. They can't topple your raft. The only real land-based threat are the snakes. The hogs don't do much. By this point, you'll have amassed enough resources to be self-sufficient. Nonetheless, I enjoyed the concept, so I kept at it. The only consistently engaging part, outside of that mundane formula from before, were the boss fights, but those were *insanely* easy to work around. The squid won't attack you if you're directly under the buoy. The eel won't attack you if you attack it from the balcony of the destroyer. The shark won't attack you if you stay on the ledge of the whale.

Anyway, stuck through all of that for the ending. You know what Stranded Deep lacks that similar games such as Green Hell or The Forest have? A story. A reason to persevere. I thought the endgame would bring some sort of story dynamic to it, but boy was I disappointed. For those of you wondering, once you find the aircraft carrier, you repair a first or second generation single-engine plane, somehow still take off despite pretty obvious debris obstruction on the runway of the carrier (nobody would have enough speed to take off that with the debris there. They'd just die). Three hours past of you in the air, and then you run into...Your plane. From the beginning of the game, like some sort of Twilight Zone time loop. You fly the older plane into a collision with the Cessna you were in at the beginning of the game. That's it. I'm guessing that the guy you play as who wakes up in a sinking plane in the beginning of the game isn't the same who escapes the island chain at the end of the game. I could sum up this story in a sentence. Guy survives plane crash, builds new plane, flies into other plane. The end.

I know we're still at early release, and it's possible there's more to it than what's been revealed thus far. I'm holding my breath and sticking with it, but I'm hoping this isn't a sunken cost fallacy. If this really is all there is to the story, well, Beam Team, you've still got several updates before release. Never too late to go back to the drawing board. We wouldn't know the difference.

Posted with love.


Bro, you read my mind. I totally agree with you.
After sooooo many years at EA, this ending is disappointing.
This game had the potential to be a benchmark in survival games. But nope.
I am very sorry for those unwary who buy it for Ps4 or Xbox.
w-I-z-DO-m (Banned) May 19, 2020 @ 2:59pm 
its epic, an other early access game that will remain in early access long after its release, why add a story if its going to be none sens like this, focus on the gameplay, add more interactions, it feels exactly like subnautica where you end up with trillion$$ in debt and thats your rescue, or a movie that fizzle out. they sure are ready for full release if you look it that way, its rubbish.
POLAR Feb 7, 2021 @ 9:21pm 
Got this game free on Epic, for a two team developer this game is awesome.

That being said, i really liked Subnautica for it`s hystory and the Long Dark for the challenge, but this game have none of this, nor is challenging nor have a hystory.

And the "Ending" for me it`s just insulting, no way a piston engine plane could colide mid air in the middle of the pacific with a jet engine plane cruising.

Totally agree with LSPIGUESSLOL, this game needs to be at least more challenging on the survival aspect.
WarHøg Feb 16, 2021 @ 3:06pm 
I think the ending is just a last laugh from the devs. Its like you are stuck in Limbo
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Date Posted: May 16, 2020 @ 7:08am
Posts: 10