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Touche.
I've also been playing this game for a very long time, finally bought it in early 2017 after having watched a bunch of Youtubers playing it roughly since early access launch, but hesitated because it had so many bugs and little content.
I liked the idea of it being an island hopping game where you had limited resources on each island, so that you were forced to either move on or bring back resources from other islands.
Personally I could not care less for boss fights or an endgame, admitted I tried out the boss fights when they were added to the game, but I never really felt they belong in this game.
I will probably try out the endgame scenario at some point just out of curiosity, but in my opinion survival games shouldn't really have an endgame other than if you die, it's all in the word survival(for as long as you can)
Once you have learned the ropes there's not really much challenge in survival, basic stuff like food and water is so damned easy that there's literally no challenge to it once you have a fishing spear and a water still, ungutted fish are forever fresh, so are smoked meat, also water never goes bad, you are never faced to illness aside from bleedings, poisoning and broken bones that require treatment, yes you can get sun stroke but a few mins in shade will cure that.
I would have loved to see a variety of possible diseases... bruises and small cuts from running through small trees/bushes or falling onto something, infections from untreated wounds, malnutrition from an unbalanced diet, too much/little proteins or carbs, possibility of getting flu from being outside shelter for too long in thunder storms - Negative effects like these should not be instantly critical, but affect your overall health status over time which could lead to lower max stamina, strength and more need for rest and in the end life threatening health status, heck some games even have sanity where you have to perform certain tasks to prevent loss of sanity.
Such things would slowly lead to critical conditions and possible death in a real life scenario being stranded on a tropical island, I would love a much better survival feel instead of boss fights and story ending - Survival simulation games like Stranded Deep are just so much better with a heavy focus on detailed basic survival and exploring... Well in my opinion at least
Bro, you read my mind. I totally agree with you.
After sooooo many years at EA, this ending is disappointing.
This game had the potential to be a benchmark in survival games. But nope.
I am very sorry for those unwary who buy it for Ps4 or Xbox.
That being said, i really liked Subnautica for it`s hystory and the Long Dark for the challenge, but this game have none of this, nor is challenging nor have a hystory.
And the "Ending" for me it`s just insulting, no way a piston engine plane could colide mid air in the middle of the pacific with a jet engine plane cruising.
Totally agree with LSPIGUESSLOL, this game needs to be at least more challenging on the survival aspect.