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If you look for it, you can even find the old unity tutorials and forums where the devs themselves asked the community how to do this and that in unity (for this game).
I built a working prototype of the same procedural island layout (just without assets like trees etc, as I didn't want to buy them) in 24h. Hell, you could do even better than the devs if you leave out multiplayer and only focus on singleplayer, get more different assets, work on the distribution algorithm of the fish, plants, rocks, etc.
There was a lot of potential wasted in Stranded Deep. I'd recommend looking into C# and Unity and messing around with procedural heightmap generation, etc. It really is not that hard to make a game. The hard part is not abandonning an 80% finished game.
Couldn't agree more, it was very satisfying to see Stranded Deep didn't go that way and actually reached 1.0 .
Despite the repeatedly repeated and many many many claims that it had been abandoned.
I am sure someone, somewhere, is drinking Pina Colada right at this very moment
https://youtu.be/Fsj2wdFDmLk
Cosmo and Fred drinking Pina Colada and definitely not drinking:
¹Grear Brylls & Toseph Jeti’s All Natural Fluids Purified Isotonic Super Sodium energy drinks
or
Fermo-Nut™© Juice (previously known as "Mega Gargleblaster Juice" but changed for copyright reasons)
¹WARNING Grear Brylls & Toseph Jeti’s Rehydration Drinks May cause...
Complete collapse of civilisation, Kitten licking, Excessive belly button fluff, Excessive nasal mucous...from your ears, sudden and unexplained onset of cursing in Mickey Mouse voice, eye farts, the appearance of extra digits (hands/feet), uncontrollable obsession with the Moomins, intermittent ignorance and dehydration.
Disclaimer/Datclaimer:All Grandma and sperling mistakes were made unintentionally and I apologise profusely or antifusely
This post written by a sane person then....
I am still waiting for the bug fix for Pac-Man from 1982 for instance.
There are some different 'tweaks' made, like re-allowing bats and seagulls on all islands (not just the starter isle). Or the 'toolbelt fix', so that the toolbelt actually functlons like... a toolbelt, and holds stuff. Or the map mod, so you don't have to take a screen shot of the cartographer, and can actually see where you've been, in game, or where you are going, in game. Or... re-enabling the label maker in co-op, so you can actually communicate. Or... (in single player only), adding in custom items..mostly just re-enabling items that were in early versions of the game.
Or again in single player... allowing you to make a smoker and a water still on the raft, so you can truly be a traveler / wanderer.
Or again in single player... 'wet and cold' mod, so that you DO actually need a shelter to stay healthy, and staying awake for 72 hours straight (which is fine in the default game) isn't good for you.
Or Stranded Wide, which makes the ocean between isles much larger, so you can't see neighboring islands--to give that really "I'm all alone" feeling. Also changes the size of the islands (they are bigger), and more dangers per island (possibility of snakes on the non-cliff islands, and more giant crabs, and more sharks in the water)
The ones I like in particular are...
- Better Ground Textures (it just looks... prettier)
- Map Mod
- Toolbelt Fix
- Stranded Wide
- The tweak to add back seagulls and bats to every island. It just makes sense.
Or course, there are also the custom islands people build and add to nexus mods or the workshop. Some of those are quite fun (mazes, or dangers around every corner).
Not sure what you were expecting, the game hit 1.0 and was released albeit buggy in some areas.
I still have no idea how a single-player game 'dies' I can understand MMORPG's that require servers to run, or some combat games like counterstrike etc (although a lot of them can be run on LAN type setups).
So how does a single-player game die? The developers make it, they sell it and players buy it and play it. End of.
Edit: Added "End of."
They are probably in less hateful jobs now, I imagine they are probably P.E. Teachers or maybe Traffic Wardens.
It isn't dead, it just reached the completion of its development cycle and will now live forever in its current form and saying it is abandoned makes even less sense than the game is "dead"...
An extreme but nonetheless good example would be Pac-man, Pac-man is over 40 years old, hasn't received any updates in some time (years and years and years) and still has bugs¹... yet people still play it today.
Now, admittedly the realism and total immersion is hard to beat, just a couple of those pellets and it's like you are really there maaan!!!... but that is beside the point.
¹I think there is only 1 bug still present so using the plural is a bit 'cheaty', but I think that is perfectly acceptable under the circumstances.
Edit: Just to clarify a little, although I am sure my attempt is probably futile.
Finished does not equate to 'Dead' or 'Abandoned', and to call it such is being a little disingenuous due to the game being in Early Access.
It is no secret that a number of Early Access games never reach completion and are 'Abandoned' or development is 'Dead'.
The flak and many many posts declaring this game was abandoned during development or that it would never reach completion have been hilarious at times and I notice a lack of "I told you so" posts that followed the game reaching completion.
I wish the developers well wherever and whatever they are doing now. I feel sorry for those people currently running hundreds of laps in the pouring rain slipping in the mud and wondering what they did to deserve it.
Or all the motorists with hefty fines for totally inexplicable reasons as the developers (now Traffic Wardens) vent so much pent-up frustration.