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Cases like these it's often best to attempt to change your strategy first, rather than altering the entire game to suit your specific play style. I suppose if you choose to stay awake all night, then putting up with a long period of darkness should just come with the territory.
Easy way to shorten it.
1. Make a bed / shelter
2. Sleep
Voila! Night has now been shortened! You might even wake up when the sun is back up!
If one could decide how long one want's to rest...that wouldn't be an issue.
But atm in order to use all of the daylight, you have to go to bed at a specific time...and I think that's just terrible for a game like SD.
It's like playing a game based on a char living in a correctional centre ^^
...and it would be more realistic if the nights would be shorter by (at least) one (more likely) two or three hours...and if dusk and dawn wouldn't happen as suddenly as it is by now.
That's one of the reasons I didn't play the game recently...
And btw.:That has nothing to do with 'personal preferences'...it's just one of several gamebreaking issues.
It's best to design these things based on reality rather than the opinions of a few. It's hard to argue realism and facts. If you folks were actually stranded on one of these islands, that time in darkness before bed and when you wake up would be your most cherished. I wouldn't want to crash out for the night under the hot sun, nor would I want to be waking up to that thing beating down on me.
It's hard for me to find a reason to complain about these things. In the evening when it's dark I'm usually preparing food or water so it's ready for the morning or building my house. Go to sleep around 9, wake up with the sun. If it's still dark in the morning I might get the fires going again or prepare for that days adventures. If I had to do all of this during daylight hours, then I'd be concerned about wasting valuable daylight.
- The player is not that tired to sleep every night. Every second night is enough to keep your wake stats up.
- That means also that the days are to short! Too short to be tired in the evening.
- The sleeping time is also to short to wake up at daylight again.
I think this could be nicely balanced over 2/3 daylight, 1/3 night and 1/1 waketime cycle. :-)
Fatique and other stats could shorten or lengthen the waketime cycle and reduce/increase our action radius therefore. ;-)
PS. It's ok to relate to 'reality', but repeating here constantly 'in reality' arguments is just killing good 'gameplay' ideas. ;-) No one needs explained that nights are dark...
PPS. I don't mind to use the night as an integrated game aspect, like hunting bats e.g.
therefore it would be nice to time your wake time, so to say... :-)
One thing I would like to see though.....since I'm wearing a watch, I'd like to be able to set an alarm to wake up to. If I end up going to sleep a little late, I don't like waking up around noon. I'd prefer to have a short nap, be a little tired, wake up early...and not waste any time.
Well there are huge amounts of players complaining about the nighttime. And as I wrote before, it should be added as an option, not a complete game-change
But you cannot put the whole reality into a game engine. Using here causality and there not, is not logic and not needed for a video game. ;-)
I am pleading for different balanced day/night cycle, giving me a better game experience over the gameplay session. I am not sure and I don't want to determine what 'time' is good.
Will try to give here better feedback with more gameplay experience...
Right now, I keep track of the time and go to sleep at the same time each night in order to wake up at dawn.
I'd like to see a timescaling option, maybe where we can adjust the gamespeed independently for the day and night, or just double/half it.
The current gamespeed feels a bit 'stressful' to me.
I am testing now a 'nighttime x1' and 'daytime x0.5' timescale (credits to BIM, positiv7 ;-), which should make no difference in game difficulty (besides players moving speed, I'd guess). That should give me a good opportunity to see how the different timelapsings feels and would be the 2/3, 1/3 ratio, I've mentioned above.
Btw, those of you (apparently there are some) who assume that there are mainly 12/12 hour day/nighttime shifts near the equator may want to think about this misconception again and realize that this is not the case. The ecliptic (virtual movement of the sun across the sky) is tilting at the equator as much as anywhere else on the planet throughout the year. It might not have the significant impact alike at the poles, but it still works the same way. Not that this plays any role in the game. Just wanted to correct this as I read it being stated repeatedly.
+ sleep timer/wake up alarm
:-D