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So many glitches and bugs.
1. Sometimes our weapons would disappear out of our hands.
2. Sometimes the other player was walking INSIDE the floor or under the ground
3. Unable to place structures AT ALL while building while the other player could place the exact same structure without issue.
4. At one point we wanted to move the savepoint shelter and we destroyed it BEFORE saving first only to find we were completely unable to place the shelter down again because the game refused ANY of us to rebuild the shelter so we lost all our progress because we couldn't save again.
5. Disappearing mobs on one players screen and yet the other player could still SEE the mob.
6. Duplication of items when dropping them and then the other player picking it up.
7. Sudden disconnects without any reason.
I could go on and on.
Multiplayer is just unplayable at this stage. What a shame! I love SD but this is just ridiculous. feels SOO rushed.
You are very lucky, then, and in the vast minority here. Almost everyone playing co-op is dealing with large amounts of bugs. It's practically unplayable for me; wife and I put about 18 hours into multiplayer and it's just been a horrible experience.
Thanks @graves for talking me into it. This is on PC BTW and it was only the 2 of us. Are the people having trouble mostly consoles?
1. Other player under the ground
2. Sync issues where items disappear (and this probably on a local lan)
3. Duplication of items
and you say this is an acceptable experience when you're only playing with 2 players????
Good grief man!
If this is the level of acceptance that the community has come to accept from multiplayer games then I am VERY worried about the future of SD.
But yeah it needs fixing bad. And the level of "bugs" people accept today is "unacceptable.
But gamers get what they deserve. The majority preorder games, buy Madden over and over again, continually make excuses for "early access" games and allow game companies to stick their hand in their pocket eternally. It's appalling. If gamers stopped preordering and only bought games after seeing gameplay and reviews all this would stop.
20 years ago, no game company would dream of releasing a game without review copies being sent to reviewers first. It would be the kiss of death. The first sign that a game sucked was no one was allowed to review it first. Remember when you bought a game went home and played it and never had to buy or pay anything else? Now buying a game is like giving someone access to your wallet. I could name a dozen games of the top of my head that would been complete flops if they had been reviewed by independant gamers first.
But These are the times we live in. The hype, the need to "play it first", The hugely overpriced skins, pay to win and cheaters online are what gamers deal with today. I remember being able to take my video game back and return it because it wasn't any good.
I have sung this song over and over again but no one listens.
GAMERS! STOP preordering, STOP buying games before you see gameplay. Anyone listening? show of hands... nope
That is true for many games today too. What is also true is that there was payed add-on content in the distant past, it just wasn't called DLC for obvious reasons.
I'd love to see that list. :)
Even though I'm absolutely no fan of that development over the past years, there is a market for it, otherwise it wouldn't exist. Except for cheating, that has always existed since humankind has started playing games. ;)
You can return any game you've purchased on Steam within 14 days if you did not exceed 2 hours of playing time.
Just to come full circle here, 20 years ago you actually usually bought a game without seeing any gameplay at all, except maybe a crappy few minute video on a CD/DVD, totally relying on an article you read in a magazine, trusting that their ranking system would appeal to you.