Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are 4 (or sometimes 5 if you play co-op) islands that have a red square around them. They are the 3 boss locations, the carrier location, and the island you are playing on at the moment.
Since you are active on that particular island, the Cartographer won't let you drag a different map on top of it.
If this is what you want to do, you need to go in game, sail to a different island, save, exit to Cartographer, and then you'll be able to do the swap.
If this is not the issue, and you knew all that already, I am sorry but I have no idea how to help.
I really enjoy how the map feature works in games like The Long Dark and The Forest, where, as you explore, more of the map is displayed. This would be a great feature for a game such as SD. Imagine stranded on an island and you have no idea where other islands are, or where the bosses are, or where the carrier is. The only way to find out where they are would be by exploring.
I think this is the way it was meant to be, stranded and lost wandering around the world trying to survive and find a way back to civilisation.
It is hard to be lost and disorientated when you have a map you can conveniently just switch to at any time and voila you know exactly where you are.
Of course The Long Dark map is/was pretty well done in my humble opinion as you don't really get as much referencing on it (at least you didn't use to, haven't played for a few updates though) as other game maps do. The Forest I haven't played really, so I do not know the comparisons, the problem is if it became like the maps in just about every other game that has a world map ... a nice compass located top corner and all relevant landmarks etc. and a big dot or arrow to show your current location and the direction you are facing it would take away any sense at all of being lost and alone.
Then of course there is the fact that the game world is randomly generated each time a new seed is used so I don't know how much more difficult that would be to implement an auto-updating in-game mapping feature?
Cosmo and Fred
It is not a huge problem, since you can print the map and look at it whenever you like. But it is a shame that it is all revealed immediately.
Subnautica has no in-game map, never had and never will, but there is a very clever mod that shows the map in-game, but only the parts of it that you have explored already. The more you explore and go deep, the more it opens up. Just as Buckshot explained, but, instead of being a feature of the game, it is a mod.
If SN modders can do it, maybe it would be possible to have something similar done in SD too.
I think there was a world map mod recently although I do not know if you could view the map while in game.
I know there was an external map quite some time back that you could switch to out of the game and view independently but it was a long time ago now and my memory isn't always as good as I would like it to be.
Cosmo and Fred
Still, it is external, opens in a browser page, so you still need ctrl+esc to see it.
after reading this I have to say, when I read the Question and the first 2 Answers i thought "well, both answers could be perfectly correct answers to this quite nebulous question"
You found this very nice and apt term: nebulous!
Simple stuff like that helps. Also having the hut there tells you that you have been to that island before. I've basically learned to navigate without the compass. Unless of course there is somewhere specific I am trying to go.
I like to see the whole picture. Plan where I want to go, itineraries, take notes on which islands are worth keeping and which ones can be substituted with custom islands, always based on the true location of all the islands.
I don't think there is a right way to play and a wrong one; they are just different approaches, and different play styles.