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I'm a 62 year old gamer, I started with a C64 back in abut 1983, then on to the Amiga, then DX266 through all the years to now, I've always had a PC or three, in fact, I still have a C64 and an Amiga in the shed.
I have gamed all sorts over the years, from joining the Amiga's together with a serial cable, through to LAN gaming weekly until the internet came along.
I have run gaming websites and modded games, played online and run servers.
Most of the games where either team CoOp against a programmed AI or Teams. Most of these games where a set Scenario, the only thing the server had to sync was the players, and then later, the vehicles. I would say, not that much data, but, I'm not a programmer, so I don't really know.
So, Stranded Deep, let's look at an island, well, that's simple enough sync I suppose.
How about all the hundreds of swimming life forms under the ocean though?
All the random paths the wildlife takes, the fish, the sharks, everything..
Thousands of bits of data that you want to sync across a live server to the other players PC.
Then there is the birds and the bats and even the waves during a storm.
You want all this synced so you can play online Coop, and, if just one little animal isn't where it'supposed to be, someone will say what a crap job the Devs did at creating an online Coop.
Imagine your'e on a raft, two of you, both armed with spears, both trying to spear the same shark, if the sync is not right, you won't see the shark in the same spot, speed, or direction, and when you throw a spear, syncing that so the other player and see it hit the target..
Well, maybe you see my line of thinking, maybe you don't. I think this game is SP for a reason, the current multiplayer doesn't need to sync the data of all these things because it's using the exact same data shard across a split screen..
My thoughts might be totally wrong, but I'm just being realistic.
Cheers
EE
Seriously?
This can really be answered with two words.....
Mine Craft.
A decade+ year old game which has a far busier and more intense seed generated world than SD and it plays near flawlessy online.
Everything you describe in terms of syncing large amounts of game data online has been technically possible for almost 2 decades now. We are not using dial up anymore.
If anything Split screen is more demanding, because one PC is been tasked with not only making calculations for 2 players but also having to draw it for them both too. The fact split screen SD runs so well on a modestly spec'd PC or a 5 year old console, tells us the game is really not that technically demanding in 2021.
I gotta say I dont really understand why people make arguments against adding new features that wont actually interfere or detract from the way they like to play it. If you like SD best in single player, the addition of Multiplayer is not going to take that away from you is it?
I guess you can argue it takes time away from the devs to do more to single player, by my god if there is one thing the Devs have had on this game its time.