Stranded Deep
This topic has been locked
Patrick Mar 20, 2021 @ 9:10am
Multiplayer
How hard is it to make this a multiplayer game? so we can actually play with people without splitscreen LMFAO. the sales would explode if this got MP
< >
Showing 1-15 of 109 comments
I think the author may want to release version : 1.0 Multiplayer
Nebgama Mar 20, 2021 @ 11:29am 
nobody really wants a single player game we have been conditioned to play multiplayer for years now because sp is boring.
Omen3608 Mar 20, 2021 @ 1:26pm 
I haven't been conditioned by anyone, and I very much enjoy singleplayer games. So nobody's out of the equation already. :P
Grandma Cucina Mar 20, 2021 @ 1:43pm 
PRECISELY
Odrtbstrd Mar 20, 2021 @ 7:16pm 
Split Screen
OMG, 30 years ago, getting refund lol
Odrtbstrd Mar 20, 2021 @ 7:18pm 
Sorry folks but split screen was 80s early 90s playing with high school friends on a tv.
fluxtorrent Mar 20, 2021 @ 7:35pm 
nope, its current and desirable, for a lot of people.
Odrtbstrd Mar 20, 2021 @ 8:49pm 
So.....How was your co-op game play?? For the amount of money players invest in gaming systems split screening multi player is a slap in the face. Even low end browser games do not do it. I'm sure it saves money on the other end but only gives you a head ache on this end.
fluxtorrent Mar 20, 2021 @ 9:01pm 
Quite good thank you very much. I play with my nephew on a regular basis.
Eagle Eye Mar 20, 2021 @ 10:20pm 
So, let's talk about this from my perspective.

I'm a 62 year old gamer, I started with a C64 back in abut 1983, then on to the Amiga, then DX266 through all the years to now, I've always had a PC or three, in fact, I still have a C64 and an Amiga in the shed.

I have gamed all sorts over the years, from joining the Amiga's together with a serial cable, through to LAN gaming weekly until the internet came along.

I have run gaming websites and modded games, played online and run servers.

Most of the games where either team CoOp against a programmed AI or Teams. Most of these games where a set Scenario, the only thing the server had to sync was the players, and then later, the vehicles. I would say, not that much data, but, I'm not a programmer, so I don't really know.

So, Stranded Deep, let's look at an island, well, that's simple enough sync I suppose.

How about all the hundreds of swimming life forms under the ocean though?

All the random paths the wildlife takes, the fish, the sharks, everything..

Thousands of bits of data that you want to sync across a live server to the other players PC.

Then there is the birds and the bats and even the waves during a storm.

You want all this synced so you can play online Coop, and, if just one little animal isn't where it'supposed to be, someone will say what a crap job the Devs did at creating an online Coop.

Imagine your'e on a raft, two of you, both armed with spears, both trying to spear the same shark, if the sync is not right, you won't see the shark in the same spot, speed, or direction, and when you throw a spear, syncing that so the other player and see it hit the target..

Well, maybe you see my line of thinking, maybe you don't. I think this game is SP for a reason, the current multiplayer doesn't need to sync the data of all these things because it's using the exact same data shard across a split screen..

My thoughts might be totally wrong, but I'm just being realistic.

Cheers
EE
Last edited by Eagle Eye; Mar 20, 2021 @ 10:25pm
Anselmo Mar 21, 2021 @ 2:50am 
Originally posted by Eagle Eye:
So, let's talk about this from my perspective.

I'm a 62 year old gamer, I started with a C64 back in abut 1983, then on to the Amiga, then DX266 through all the years to now, I've always had a PC or three, in fact, I still have a C64 and an Amiga in the shed.

I have gamed all sorts over the years, from joining the Amiga's together with a serial cable, through to LAN gaming weekly until the internet came along.

I have run gaming websites and modded games, played online and run servers.

Most of the games where either team CoOp against a programmed AI or Teams. Most of these games where a set Scenario, the only thing the server had to sync was the players, and then later, the vehicles. I would say, not that much data, but, I'm not a programmer, so I don't really know.

So, Stranded Deep, let's look at an island, well, that's simple enough sync I suppose.

How about all the hundreds of swimming life forms under the ocean though?

All the random paths the wildlife takes, the fish, the sharks, everything..

Thousands of bits of data that you want to sync across a live server to the other players PC.

Then there is the birds and the bats and even the waves during a storm.

You want all this synced so you can play online Coop, and, if just one little animal isn't where it'supposed to be, someone will say what a crap job the Devs did at creating an online Coop.

Imagine your'e on a raft, two of you, both armed with spears, both trying to spear the same shark, if the sync is not right, you won't see the shark in the same spot, speed, or direction, and when you throw a spear, syncing that so the other player and see it hit the target..

Well, maybe you see my line of thinking, maybe you don't. I think this game is SP for a reason, the current multiplayer doesn't need to sync the data of all these things because it's using the exact same data shard across a split screen..

My thoughts might be totally wrong, but I'm just being realistic.

Cheers
EE
Very well, and the most important thing is that if you are shipwrecked on an island you have to feel loneliness, if you go with the whole family it is a vacation! :)
MV-Play Mar 22, 2021 @ 5:41am 
Originally posted by Anselmo:
Very well, and the most important thing is that if you are shipwrecked on an island you have to feel loneliness, if you go with the whole family it is a vacation! :)
Spot on !
VectorMane Mar 22, 2021 @ 10:52am 
Originally posted by Patrick:
How hard is it to make this a multiplayer game? so we can actually play with people without splitscreen LMFAO. the sales would explode if this got MP
This game wasn't exactly designed for multiplayer, and what we already have, it's not perfect, but it's pretty much all the game can handle for the time being. Maybe when the game is out of early access, it'll be stable enough for a PROPER multiplayer. If we keep begging them for multi, they'll probably make it, but they'd make it just to make us shut up, and it would be extremely unstable, full of bugs, and probably unplayable. Good things come to those who wait.
V11CU96 Mar 23, 2021 @ 2:39am 
Originally posted by Eagle Eye:
So, let's talk about this from my perspective.

I'm a 62 year old gamer, I started with a C64 back in abut 1983, then on to the Amiga, then DX266 through all the years to now, I've always had a PC or three, in fact, I still have a C64 and an Amiga in the shed.

I have gamed all sorts over the years, from joining the Amiga's together with a serial cable, through to LAN gaming weekly until the internet came along.

I have run gaming websites and modded games, played online and run servers.

Most of the games where either team CoOp against a programmed AI or Teams. Most of these games where a set Scenario, the only thing the server had to sync was the players, and then later, the vehicles. I would say, not that much data, but, I'm not a programmer, so I don't really know.

So, Stranded Deep, let's look at an island, well, that's simple enough sync I suppose.

How about all the hundreds of swimming life forms under the ocean though?

All the random paths the wildlife takes, the fish, the sharks, everything..

Thousands of bits of data that you want to sync across a live server to the other players PC.

Then there is the birds and the bats and even the waves during a storm.

You want all this synced so you can play online Coop, and, if just one little animal isn't where it'supposed to be, someone will say what a crap job the Devs did at creating an online Coop.

Imagine your'e on a raft, two of you, both armed with spears, both trying to spear the same shark, if the sync is not right, you won't see the shark in the same spot, speed, or direction, and when you throw a spear, syncing that so the other player and see it hit the target..

Well, maybe you see my line of thinking, maybe you don't. I think this game is SP for a reason, the current multiplayer doesn't need to sync the data of all these things because it's using the exact same data shard across a split screen..

My thoughts might be totally wrong, but I'm just being realistic.

Cheers
EE

Seriously?
This can really be answered with two words.....
Mine Craft.
A decade+ year old game which has a far busier and more intense seed generated world than SD and it plays near flawlessy online.
Everything you describe in terms of syncing large amounts of game data online has been technically possible for almost 2 decades now. We are not using dial up anymore.
If anything Split screen is more demanding, because one PC is been tasked with not only making calculations for 2 players but also having to draw it for them both too. The fact split screen SD runs so well on a modestly spec'd PC or a 5 year old console, tells us the game is really not that technically demanding in 2021.
Last edited by V11CU96; Mar 23, 2021 @ 2:56am
V11CU96 Mar 23, 2021 @ 3:01am 
Originally posted by MV-Play:
Originally posted by Anselmo:
Very well, and the most important thing is that if you are shipwrecked on an island you have to feel loneliness, if you go with the whole family it is a vacation! :)
Spot on !

I gotta say I dont really understand why people make arguments against adding new features that wont actually interfere or detract from the way they like to play it. If you like SD best in single player, the addition of Multiplayer is not going to take that away from you is it?
I guess you can argue it takes time away from the devs to do more to single player, by my god if there is one thing the Devs have had on this game its time.
Last edited by V11CU96; Mar 23, 2021 @ 3:02am
< >
Showing 1-15 of 109 comments
Per page: 1530 50

Date Posted: Mar 20, 2021 @ 9:10am
Posts: 109