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Cosmo and Fred
Rumors started by the developers themselves. :) The store page used to say this:
Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger.
Now this sentence is gone. I really hope this is not a bad sign, for if they should stay with the current small grid, it would be a huge letdown for me and I think for many other users, too.
https://steamcommunity.com/sharedfiles/filedetails/?id=423250506
This is how a game world could look like in the first versions up to 0.04 (it's only a part of the whole world, I had more maps connecting to this one). The world was being generated procedurally and its size was theoretically unlimited.
Instead of empty depths, there even was a continuos sea floor connecting the islands, which was really nice. I don't know why they gave up this concept, but it was gone when the procedural world generation was taken out (which very likely happened because they started to try implementing multiplayer).
There is an active mod available that changes the island distribution and also allows implementing user-created maps into the random generator. Made by Hantacore:
https://steamcommunity.com/app/313120/discussions/2/2638497042777608058/
It will generate less predictable game worlds looking like the one below. Would be great on a 10x10 or even bigger grid to have more islands:
https://steamcommunity.com/sharedfiles/filedetails/?id=1858124962
Higher end computers would have had much larger worlds before noticing the impact lower end would have started to suffer earlier with the load of so many islands.
Of course I can only speculate on my own experience as I am not a developer so cant say for sure.
Edit:Each bright yellow square is an island that had been explored gaps in between were biomes that possibly had loot etc but no island.
https://steamcommunity.com/sharedfiles/filedetails/?id=600253849
Cosmo and Fred
This is not a map created by Hanta. He wrote a procedure which changes the way the game world gets generated, leaving some biomes empty and adding the possibility to randomly include user-made maps. He offered the C# code to the developers in the aforementioned thread.
I'm thinking of how much better the game would be if they could just make the grid bigger and implement this procedure! :)
Yes, this might have been a consideration. But if you think of how big game worlds could be in those days and how "small" the game itself is (2 GB) there should be some room for improvement. Also I remember one of the devs mentioning that the procedural generation will ("likely") not return because it would cause too much trouble synchronising worlds in possible MP.
However, these are two different topics. I understand that the size of the world has to be limitated in some way, but with the procedural generation gone, it should still be possible to make it larger. And empty cells don't need much resources! :)
With a bigger world and more biomes people have the ability to add more islands in those areas not necessarily leaving them "empty".
I can see how people with more powerful PC's might like the idea of more and more but there are set system requirements which some people have found to their dismay were far more forgiving in the early days than they are now.
As for multiplayer and the restrictions it would place on a procedurally generated world I can't remember what the developers said about it (memory isn't always good lol). I do know they were thinking about the cartographer at one point as it became popular (if I remember correctly this was unexpected) but the developers spoke about having a set grid in the map centre so people could add map creations then a procedural world outwards from that. The best of both worlds so to speak but I am guessing this may have been beyond the scope of what was possible.
As I said before though, I am no game developer I can only talk about personal experience I have had with the game since its launch.
Cosmo and Fred
As far as the other points you guys make Im not really educated enough to make a response. It is just my opinion that things that have been brought up would make the game better. For me If i had a choice of the things of the past or coop i would choose the things of the past while i do like the idea of coop for a choice. To me both would be for a nice change when you tire of one.