Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Plans are to adapt both versions to each other over time, except that the PC version is planned to have one unnamed feature that the console versions will not have.
This has to be the first game I have ever known that it’s better on a console than a PC!
Split screen co-op feels like a feature that was designed with consoles in mind. Just reading about this game gives me the 'they abandoned the audience that gave them their initial inroads into making games, to chase console bucks' vibe.
its fairly common going back at least 15 years that I can recall that the PC version of a game will have more content over time then the console version.
why is that? i could speculate but I dont know for sure.
the key aspects to understanding 'ending' is just that. the console version has an ending, so the development of it should be done..over..not to continue.
a game without an ending its more likely (and historically almost always the case) to have more content over time
maening, they likely put an ending to the console because they do not plan on working on it again for the console.
I should also point out something that may sound rude but its really just be being honest and not saying or trying to say it in another way would be deceptive and unconstructive overall, and that is, I do not believe anyone buys this game for its story, and likely never will
This is very close to what happened, but not exactly how it happened! ;)
The "other developer" named Fun Labs is still involved in the development and there is yet another one, North Beach Games, who is also listed in the credits.
The company that went bankrupt over a year ago was Telltale Games, the designated publisher. They announced their bankruptcy on the very day before Stranded Deep should have been released on console, followed by the law suit described above.
Now the game is being published under the lable Beam Team Publishing, which is new.
There is an interesting side observation though: While the Playstation Store names Beam Team as the developer and publisher, the Microsoft Store says "Stranded Deep Publishing" instead and quotes Fun Labs as the developer - not Beam Team.
This might be a hint to the distribution of revenue shares.