Stranded Deep
CRICN "_" May 4, 2020 @ 3:50pm
Consoles vs. Pc
What are the differences?
Originally posted by Skarmo:
The main differences at the moment are: Some craftable items and the splitscreen co-op are not available on console, while the PC version does not have the ending.

Plans are to adapt both versions to each other over time, except that the PC version is planned to have one unnamed feature that the console versions will not have.
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Showing 1-15 of 15 comments
Tux May 4, 2020 @ 4:02pm 
pc version will have more content in the long run
The author of this thread has indicated that this post answers the original topic.
Skarmo May 4, 2020 @ 5:37pm 
The main differences at the moment are: Some craftable items and the splitscreen co-op are not available on console, while the PC version does not have the ending.

Plans are to adapt both versions to each other over time, except that the PC version is planned to have one unnamed feature that the console versions will not have.
Mr Blue Playdoh May 4, 2020 @ 6:41pm 
Pc version frame drops/stutters.
This has to be the first game I have ever known that it’s better on a console than a PC!
Last edited by Mr Blue Playdoh; May 4, 2020 @ 6:42pm
s0c1al0utcast May 4, 2020 @ 9:18pm 
Consoles are actually easier to optimize for because the hardware and OS are pretty which the same. So, of course a good portion of games are more stable on them with fps and stuttering. *rolls eyes*
Mr Blue Playdoh May 4, 2020 @ 10:32pm 
The only game that has this issue and have like 200 games *rolls eyes*
MV-Play May 5, 2020 @ 7:01am 
Is there an ophthalmologist in the room?
PsyMagician May 5, 2020 @ 7:26am 
Is it planed to feature multiplayer crossplay between PC and Consoles?
Last edited by PsyMagician; May 5, 2020 @ 7:26am
Kostriktor May 5, 2020 @ 12:43pm 
PC-Masterrace !
LadyDennaRhal May 5, 2020 @ 3:21pm 
Can we please have like a 4 player multiplayer mode That would be sweet as heck. and when is co op coming to console?
Mikoshi May 6, 2020 @ 6:13am 
Came to look at this game, and my only question isn't as much 'what are the differences', but 'why are there differences'. If they were UI differences to account for consoles having a different control scheme, or graphical differences to account for consoles having weaker average hardware specs, or making the experience more casual to cater to the console market. But the ending is just straight up missing from the PC version?

Split screen co-op feels like a feature that was designed with consoles in mind. Just reading about this game gives me the 'they abandoned the audience that gave them their initial inroads into making games, to chase console bucks' vibe.
Tux May 6, 2020 @ 12:01pm 
Originally posted by Mikoshi:
Came to look at this game, and my only question isn't as much 'what are the differences', but 'why are there differences'. If they were UI differences to account for consoles having a different control scheme, or graphical differences to account for consoles having weaker average hardware specs, or making the experience more casual to cater to the console market. But the ending is just straight up missing from the PC version?

Split screen co-op feels like a feature that was designed with consoles in mind. Just reading about this game gives me the 'they abandoned the audience that gave them their initial inroads into making games, to chase console bucks' vibe.

its fairly common going back at least 15 years that I can recall that the PC version of a game will have more content over time then the console version.

why is that? i could speculate but I dont know for sure.

the key aspects to understanding 'ending' is just that. the console version has an ending, so the development of it should be done..over..not to continue.
a game without an ending its more likely (and historically almost always the case) to have more content over time

maening, they likely put an ending to the console because they do not plan on working on it again for the console.

I should also point out something that may sound rude but its really just be being honest and not saying or trying to say it in another way would be deceptive and unconstructive overall, and that is, I do not believe anyone buys this game for its story, and likely never will
Last edited by Tux; May 6, 2020 @ 12:09pm
lucyrocketdog May 7, 2020 @ 8:17pm 
Beamteam made the game for the PC, and then there was another dev group who got the rights to make a console version. The other team never finished the console version, so Beamteam had to get the rights back and do the console version themselves and that's why there are differences at the moment (I think). It caused a big delay in the development of the game, but now things are back on track with pretty frequent updates, etc.. The other dev team had already announced the release of the game on console, but then they were bought out, or something happened to them so the game never was released on console like it was expected to. But I think the console version was further along than the PC version at that time, so it got the ending.
Last edited by lucyrocketdog; May 7, 2020 @ 8:21pm
Skarmo May 8, 2020 @ 5:48am 
Originally posted by lucyrocketdog:
Beamteam made the game for the PC, and then there was another dev group who got the rights to make a console version. The other team never finished the console version ...

This is very close to what happened, but not exactly how it happened! ;)

The "other developer" named Fun Labs is still involved in the development and there is yet another one, North Beach Games, who is also listed in the credits.

The company that went bankrupt over a year ago was Telltale Games, the designated publisher. They announced their bankruptcy on the very day before Stranded Deep should have been released on console, followed by the law suit described above.

Now the game is being published under the lable Beam Team Publishing, which is new.

There is an interesting side observation though: While the Playstation Store names Beam Team as the developer and publisher, the Microsoft Store says "Stranded Deep Publishing" instead and quotes Fun Labs as the developer - not Beam Team.

This might be a hint to the distribution of revenue shares.
lucyrocketdog May 8, 2020 @ 6:55am 
Thanks for the correction Skarmo!
Bo#1 May 8, 2020 @ 12:40pm 
Great information; I knew some of it, i.e., the outfit going bankrupt that was to do the console. As to differences (I play on PC Steam, have for years, but my sons now can play on Xbox One), it seems they cannot kill a giant grouper. That sound correct as far as a difference that will eventually be fixed?
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Date Posted: May 4, 2020 @ 3:50pm
Posts: 15