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LOL.
But yeah I sort of agree with the OP. The sharks take whatever fun there is in the game out of it and throw it in the garbage. if I could actually go underwater and have fun without the threat of my game ending, (Which IRL a shark does not often come this close to the beach) that would b great! Yeah shark repelent could work, but I honestly don't wanna craft an item to make the game easier.
My main character(savegame) has broken bones for the past 42 days and has such a low HP that his watch is beeping once in a while, he cannot take a hit from a shark or anything else dangerous without dying, so I backed up this savegame and started a fresh to do some experiments.
Within the first day I had a base with smoker, solar still, shelter and some basic tools.
Before the end of day 2 I had killed 3 sharks, crafted a loom, tanning rack, 4 farming plots with pipi.
In a couple more days I had gathered more pipi from other islands and made a decent raft with sail and rudder + killed a few more sharks.
I now had a few picks and a decent amount of antidote, some of them I made into shark repellent, and from here on the experiment really began...
I began to sail between islands loaded with smoked shark meat, picks, shark repellent, antidote, 2 waterskins and a torch.
I built a quick shelter and a solar still on an island, consumed a shark repellent early in the morning and jumped in the water, emptied all wrecks of loot and mined all clay, I didn't care if I got poisoned because I know it doesn't stack or hurt you more if you already are poisoned, so I waited until my HP had lost a few bars before I used an antidote, and within a few hours all the lost HP was recovered.
I did this for 3 or 4 days and then started to ferry it all back to my home island and when I was done I looked at several stacks of loot crates full of stuff and huge piles of sticks, logs and clay, I had more than enough clay to build a decent house and then it suddenly struck me...
I had removed or minimized just about all dangers so there was nothing that stopped me from racing through the game - I was now at a point where I didn't really need anything more, and looking back I realized that I didn't even had fun, well at first yes, but knowing that nothing really bad could happen to me made me just grind away.
I wasn't much more than roughly 10 days into this savegame and I suddenly felt bored because nothing challenged me, I didn't even bother building a house - I just left the game with a feeling of having sort of wasted a day on this playthrough.
You see the point is:
Without any danger/challenge that will make you be more cautious and slow you down, the quicker you will burn yourself out in a game :)
Well, the game would certainly be more fun without any "annoying" things, wouldn't It? Nothing to care about at all. Just like....laying on the beach, kinda......... BOOOOOORING
That's already how it is now. a lay on the beach and drink coconuts simulator and it's still BOOOOOOORING with or without sharks.
It is possible to see challenges in just about any survival games as annoying, problem is with such an attitude, you will likely find most survival games boring and not have fun for long :)
While I kinda agree that basic survival is way too easy in Stranded Deep and sharks being too predictable(easy to kill), they are still the main factor and without them there wouldn't be a Stranded Deep as we know it.
You often talk about the good old days of Stranded Deep and how great it was back then, but sharks were present back then too and sometimes in greater numbers + You had far less effective weapons to fight them with(pocket knife, axe or machete)
And yeah, the good old days of Stranded Deep were good because it was actually fun? It was a challange to kill the sharks not a sit on my raft and fire a few spears. The addition of all these new items just made the sharks more annyoing than fun. (For me anyway. I'm not speaking for anyone other than myself guys, Don't know why you think I'm not) It's like that one itch you have on your back that you can't reach but you could grab a pencil and it would be gone. but if you're to bothered to grab that pencil (or in other words kill the shark) the itch is still there annoying you and annoying you until it finally goes away a few minutes later. (Hours later in the game)
TLDR: The sharks currenty in this game make it annoying for me.
To improve them I could suggest make them easier to kill, a bigger threat, or differient sizes. Bigger ones did more damage and smaller ones you could stick on a spear like a fish or crab.
No one is forcing you to use ranged weapons when dealing with them, we have the freedom to play the way we like, set some rules for your gameplay, fight the sharks the way you like to fight them - A lot of oldtimers do this and are actually having fun with it :)
In my opinion the old days was only good because the game was new and in some ways groundbreaking.
The only thing I see as a backstep is the loss of the infinite procedural world, just about anything else was worse back then, and yes even the islands back then while having different shapes, they were still more or less flat beaches with a few rocks, trees and such, they weren't really that different from each other.
And while they constantly remove things which I also don't understand either, the overall graphics, sound and game experience has improved quite a bit, if you don't believe me just fire it up in exp 0.04H2 and see for yourself :)
Yes, I'd like to see a mod with passive sharks. I personally don't find them to be fun or exciting but rather repetitive and boring and would just assume turn them off and find my fun in finding resources and building objects and buildings.
Has anybody since April found a passive shark mod?
Cosmo and Fred
You should check out Green Hell. ;)