Graviteam Tactics: Mius-Front

Graviteam Tactics: Mius-Front

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Headshotkill Mar 23, 2019 @ 5:34am
New update 23/03/19
New update - March 23, 2019
Graviteam Tactics: Mius-Front - andrey12345 v2.0

1) Added indirect control in the operational phase (can be disabled in the settings). The right mouse button sets the order for the BG/platoon, a second click changes its type or cancels the order.
2) Fixed bug with swimming soldiers at low temperatures in some cases.
3) The transition to the platoon’s parameters in the operational phase is carried out by pressing Mouse Wheel with the indirect control enabled.
4) The algorithm of operation of the observation devices at the StuG III F/8 has been changed.
5) Improved the algorithm for displaying unit designations on the operational map (divisions and corps are indicated in square brackets, brigades and regiments - without brackets, other units - with dividing line).


Interesting features, a quick test ingame gave me two option when moving a BG, March/Advance, an attack on the enemy is automatically Advance. If you just right click on a unit it goes into Defense, the way to enter unit composition now is to use the middle mouse button on a unit. It seems you can give different BGs an order to go to the same node but upon hitting end turn it looks they attempted to reach a point as close as possible to the node.
Could we get a more detailed description of how the new features work?

EDIT: After some more testing I expanded my observations.
Last edited by Headshotkill; Mar 23, 2019 @ 5:42am
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Showing 1-15 of 22 comments
andrey12345 v2.0  [developer] Mar 23, 2019 @ 5:41am 
Originally posted by Headshotkill:
Interesting features, a quick test ingame gave me two option when moving a BG, March/Advance.
Three - March, Advance and Defend (if you click on the BG/platoon itself)

Originally posted by Headshotkill:
Could we get a more detailed description of how the new features work?

Defend - take up defense - the unit will dig trenches

March - movement with maximum speed, trying to avoid the enemy. This does not mean that they will not move near the enemy at all, but only if there is an alternative, they will prefer to move away from him. (only for neutral or allied squares)

Advance - slow movement for 1 square per turn with the attack of the enemy if it got in the way. Moves as straight as possible.
Last edited by andrey12345 v2.0; Mar 23, 2019 @ 5:42am
Headshotkill Mar 23, 2019 @ 6:19am 
How does deep/shallow attack work now? I see no way to choose which one you want to use.
ems Mar 23, 2019 @ 6:28am 
Headshot are You asking The "blitz" atttack [Ctrl+RMB]​ is still there? +1. How this new functionality affects locking arrived units?
andrey12345 v2.0  [developer] Mar 23, 2019 @ 6:41am 
Originally posted by Headshotkill:
How does deep/shallow attack work now? I see no way to choose which one you want to use.
In this mode, you can not affect it in any way. But with a certain set of circumstances during the march a long-range attack/recon may occur.
andrey12345 v2.0  [developer] Mar 23, 2019 @ 6:44am 
Originally posted by ems:
How this new functionality affects locking arrived units?
Nohow, this is a change in the control interface, but "locking" is a change in mechanics, they do not overlap.
Headshotkill Mar 23, 2019 @ 6:48am 
Originally posted by andrey12345 v2.0:
Originally posted by Headshotkill:
How does deep/shallow attack work now? I see no way to choose which one you want to use.
In this mode, you can not affect it in any way. But with a certain set of circumstances during the march a long-range attack/recon may occur.

Good, I had gotten very familiar with the old system which allowed me to predict with high precision where the battlefield would be allowing me to gain numerical superiority in almost every battle.
This is in a way the end of moving your BGs around like pawns from a chess game and instead giving orders to them indirectly and hoping your BGs can accomplish those orders on their own.

One more question, when are the orders executed? Is is before the enemies' turn or are both your moves and the enemies' accomplished at the same time?
Last edited by Headshotkill; Mar 23, 2019 @ 6:48am
andrey12345 v2.0  [developer] Mar 23, 2019 @ 6:55am 
Originally posted by Headshotkill:
This is in a way the end of moving your BGs around like pawns from a chess game and instead giving orders to them indirectly and hoping your BGs can accomplish those orders on their own.
This is the first part of the changes, now orders are always executed if possible. Further there will be another improvement associated with loss of control (usually tied to the operation plot).

Originally posted by Headshotkill:
One more question, when are the orders executed? Is is before the enemies' turn or are both your moves and the enemies' accomplished at the same time?

Orders are issued as in direct mode, before moving AI units, usually (but not always) in the order in which you gave them.
javiliz Mar 23, 2019 @ 8:17am 
With all these changes, Andrey, could you tell me if the manual will be updated?
Thank you
-=LOL=-Gunner Mar 23, 2019 @ 9:24am 
Seems like you can order 'Advance' if you hover it on enemy unit. Interesting feature nonetheless.
Headshotkill Mar 23, 2019 @ 9:42am 
Originally posted by Assault_Gunner:
Seems like you can order 'Advance' if you hover it on enemy unit. Interesting feature nonetheless.

If you right click a node twice it changes from march to advance regardless of enemy presence.
adamos25 Mar 23, 2019 @ 10:34am 
I noticed few problems:
1) It's not possible to move units in reserve node to another reserve/offmap node.
2) When there are multiple units on top each other in reserve it's only possible to select and move one unit.
Did I miss something, or is it intented to be that way? Would it be possible to add such options?
andrey12345 v2.0  [developer] Mar 23, 2019 @ 10:36am 
Originally posted by Assault_Gunner:
Seems like you can order 'Advance' if you hover it on enemy unit. Interesting feature nonetheless.
No, if you click over enemy square. In another case, the march will be chosen.
andrey12345 v2.0  [developer] Mar 23, 2019 @ 10:37am 
Originally posted by javiliz:
With all these changes, Andrey, could you tell me if the manual will be updated?
Thank you
When the changes will be completed. Then we update the manual.
andrey12345 v2.0  [developer] Mar 23, 2019 @ 10:43am 
Originally posted by adamos25:
1) It's not possible to move units in reserve node to another reserve/offmap node.
You not possible move any units to any nodes. Only setup orders for it. Orders only possible within the battlefield.

Originally posted by adamos25:
2) When there are multiple units on top each other in reserve it's only possible to select and move one unit.
Yes, otherwise it will not work.

Originally posted by adamos25:
Did I miss something, or is it intented to be that way? Would it be possible to add such options?

The first - because the boundary zone has special properties and orders there will be a bit strange, especially when they are given to a 100% impassable zone.

The second is not very clear how to do properly, without complicating the interface. Now the stack of units is relatively rare, so it is not yet clear that this will be a big problem.

If there are constructive suggestions what to do - please write.
Last edited by andrey12345 v2.0; Mar 23, 2019 @ 10:43am
javiliz Mar 23, 2019 @ 11:11am 
Originally posted by andrey12345 v2.0:
Originally posted by javiliz:
With all these changes, Andrey, could you tell me if the manual will be updated?
Thank you
When the changes will be completed. Then we update the manual.

Understood, thanks.
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Date Posted: Mar 23, 2019 @ 5:34am
Posts: 22