Graviteam Tactics: Mius-Front

Graviteam Tactics: Mius-Front

Statistiche:
New update 23/03/19
New update - March 23, 2019
Graviteam Tactics: Mius-Front - andrey12345 v2.0

1) Added indirect control in the operational phase (can be disabled in the settings). The right mouse button sets the order for the BG/platoon, a second click changes its type or cancels the order.
2) Fixed bug with swimming soldiers at low temperatures in some cases.
3) The transition to the platoon’s parameters in the operational phase is carried out by pressing Mouse Wheel with the indirect control enabled.
4) The algorithm of operation of the observation devices at the StuG III F/8 has been changed.
5) Improved the algorithm for displaying unit designations on the operational map (divisions and corps are indicated in square brackets, brigades and regiments - without brackets, other units - with dividing line).


Interesting features, a quick test ingame gave me two option when moving a BG, March/Advance, an attack on the enemy is automatically Advance. If you just right click on a unit it goes into Defense, the way to enter unit composition now is to use the middle mouse button on a unit. It seems you can give different BGs an order to go to the same node but upon hitting end turn it looks they attempted to reach a point as close as possible to the node.
Could we get a more detailed description of how the new features work?

EDIT: After some more testing I expanded my observations.
Ultima modifica da Headshotkill; 23 mar 2019, ore 5:42
< >
Visualizzazione di 1-15 commenti su 22
andrey12345 v2.0  [sviluppatore] 23 mar 2019, ore 5:41 
Messaggio originale di Headshotkill:
Interesting features, a quick test ingame gave me two option when moving a BG, March/Advance.
Three - March, Advance and Defend (if you click on the BG/platoon itself)

Messaggio originale di Headshotkill:
Could we get a more detailed description of how the new features work?

Defend - take up defense - the unit will dig trenches

March - movement with maximum speed, trying to avoid the enemy. This does not mean that they will not move near the enemy at all, but only if there is an alternative, they will prefer to move away from him. (only for neutral or allied squares)

Advance - slow movement for 1 square per turn with the attack of the enemy if it got in the way. Moves as straight as possible.
Ultima modifica da andrey12345 v2.0; 23 mar 2019, ore 5:42
How does deep/shallow attack work now? I see no way to choose which one you want to use.
Headshot are You asking The "blitz" atttack [Ctrl+RMB]​ is still there? +1. How this new functionality affects locking arrived units?
andrey12345 v2.0  [sviluppatore] 23 mar 2019, ore 6:41 
Messaggio originale di Headshotkill:
How does deep/shallow attack work now? I see no way to choose which one you want to use.
In this mode, you can not affect it in any way. But with a certain set of circumstances during the march a long-range attack/recon may occur.
andrey12345 v2.0  [sviluppatore] 23 mar 2019, ore 6:44 
Messaggio originale di ems:
How this new functionality affects locking arrived units?
Nohow, this is a change in the control interface, but "locking" is a change in mechanics, they do not overlap.
Messaggio originale di andrey12345 v2.0:
Messaggio originale di Headshotkill:
How does deep/shallow attack work now? I see no way to choose which one you want to use.
In this mode, you can not affect it in any way. But with a certain set of circumstances during the march a long-range attack/recon may occur.

Good, I had gotten very familiar with the old system which allowed me to predict with high precision where the battlefield would be allowing me to gain numerical superiority in almost every battle.
This is in a way the end of moving your BGs around like pawns from a chess game and instead giving orders to them indirectly and hoping your BGs can accomplish those orders on their own.

One more question, when are the orders executed? Is is before the enemies' turn or are both your moves and the enemies' accomplished at the same time?
Ultima modifica da Headshotkill; 23 mar 2019, ore 6:48
andrey12345 v2.0  [sviluppatore] 23 mar 2019, ore 6:55 
Messaggio originale di Headshotkill:
This is in a way the end of moving your BGs around like pawns from a chess game and instead giving orders to them indirectly and hoping your BGs can accomplish those orders on their own.
This is the first part of the changes, now orders are always executed if possible. Further there will be another improvement associated with loss of control (usually tied to the operation plot).

Messaggio originale di Headshotkill:
One more question, when are the orders executed? Is is before the enemies' turn or are both your moves and the enemies' accomplished at the same time?

Orders are issued as in direct mode, before moving AI units, usually (but not always) in the order in which you gave them.
With all these changes, Andrey, could you tell me if the manual will be updated?
Thank you
Seems like you can order 'Advance' if you hover it on enemy unit. Interesting feature nonetheless.
Messaggio originale di Assault_Gunner:
Seems like you can order 'Advance' if you hover it on enemy unit. Interesting feature nonetheless.

If you right click a node twice it changes from march to advance regardless of enemy presence.
I noticed few problems:
1) It's not possible to move units in reserve node to another reserve/offmap node.
2) When there are multiple units on top each other in reserve it's only possible to select and move one unit.
Did I miss something, or is it intented to be that way? Would it be possible to add such options?
andrey12345 v2.0  [sviluppatore] 23 mar 2019, ore 10:36 
Messaggio originale di Assault_Gunner:
Seems like you can order 'Advance' if you hover it on enemy unit. Interesting feature nonetheless.
No, if you click over enemy square. In another case, the march will be chosen.
andrey12345 v2.0  [sviluppatore] 23 mar 2019, ore 10:37 
Messaggio originale di javiliz:
With all these changes, Andrey, could you tell me if the manual will be updated?
Thank you
When the changes will be completed. Then we update the manual.
andrey12345 v2.0  [sviluppatore] 23 mar 2019, ore 10:43 
Messaggio originale di adamos25:
1) It's not possible to move units in reserve node to another reserve/offmap node.
You not possible move any units to any nodes. Only setup orders for it. Orders only possible within the battlefield.

Messaggio originale di adamos25:
2) When there are multiple units on top each other in reserve it's only possible to select and move one unit.
Yes, otherwise it will not work.

Messaggio originale di adamos25:
Did I miss something, or is it intented to be that way? Would it be possible to add such options?

The first - because the boundary zone has special properties and orders there will be a bit strange, especially when they are given to a 100% impassable zone.

The second is not very clear how to do properly, without complicating the interface. Now the stack of units is relatively rare, so it is not yet clear that this will be a big problem.

If there are constructive suggestions what to do - please write.
Ultima modifica da andrey12345 v2.0; 23 mar 2019, ore 10:43
Messaggio originale di andrey12345 v2.0:
Messaggio originale di javiliz:
With all these changes, Andrey, could you tell me if the manual will be updated?
Thank you
When the changes will be completed. Then we update the manual.

Understood, thanks.
< >
Visualizzazione di 1-15 commenti su 22
Per pagina: 1530 50

Data di pubblicazione: 23 mar 2019, ore 5:34
Messaggi: 22