Way of the Samurai 4

Way of the Samurai 4

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Deus Sinistro Jul 23, 2015 @ 10:56am
is it a decent PC port?
I have it on PS4, but wanted it on PC. Does it have decent options or is it another quick cash port?
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Showing 1-15 of 19 comments
nickandchips Jul 23, 2015 @ 10:59am 
You have it on PS4?
Deus Sinistro Jul 23, 2015 @ 11:01am 
Ps3 Japanese version
lezzy colonel Jul 23, 2015 @ 11:01am 
It doesn't have extensive graphical options or mouse support and it runs at 30fps locked, but controller support is solid and the game supports any monitor resolution and is very well-optimized.
Kamamura Jul 23, 2015 @ 11:04am 
Thanks for that at least.

After the bad experiences with Dark Souls 2 SotFS, when I voluntarily locked the framerate to 30 because bunch of things is broken otherwise, I learned to be thankful for every bit when it comes to ♥♥♥ console ports.
Deus Sinistro Jul 23, 2015 @ 11:05am 
Eh, voluntary 30fps lock. Whoa!

But thanks for the info, ill skip.
Zantagor Jul 23, 2015 @ 11:07am 
Originally posted by Just A Cow:
Eh, voluntary 30fps lock. Whoa!

But thanks for the info, ill skip.
It may be locked at 30FPS, but in the end, still runs waaaaaay better than it did on PS3, and whichever glitches were on the PS3 version were fixed in this one.
Deus Sinistro Jul 23, 2015 @ 11:08am 
Yeah, but I want a PC game, not another console port with zero to no work done to it, except porting it.
Yeah the 30fps doesn't make much of a difference, it isn't an shooter so fps isnt that crucial. Some games are fine with 30fps.

The game isn't so enjoyable without a controller, and I don't have one :( But otherwise I can tell its a good game. The graphics are old, obviously but the game is pretty funny and the combat feels nice, just what I wanted actually. So essentially, if you have a controller, buy it. If you don't, well its playable without one but the game itself is made for controllers, so its more enjoyable that way.
Last edited by Wolfgang Von Mittermeyer; Jul 23, 2015 @ 11:10am
Schiller Jul 23, 2015 @ 11:10am 
Originally posted by Just A Cow:
Yeah, but I want a PC game, not another console port with zero to no work done to it, except porting it.

They also fixed many bugs found in the PS3 version.
Originally posted by Just A Cow:
Yeah, but I want a PC game, not another console port with zero to no work done to it, except porting it.

No. Lots of work was apparently put into this. While "engine limitations" is used as a reason, it's likely that it is due to FPS being tied to physics, or something similar. Very likely it would have been expensive to remake the code, if true. Ghostlight(the people who ported this) might not have been able to even afford it.

A lot of this is guessing, as we don't know the exact details of why the port has its FPS locked. I'd love it if they actually posted the exact reason for the cap. I don't blame Acquire, though. They didn't expect a PC port, and while the porgramming practice isn't a good one, it works well enough if you don't expect 60fps. It will hopefully be abolished, though.
Originally posted by Ryotaro Dojima: Ace Detective:
Originally posted by Just A Cow:
Yeah, but I want a PC game, not another console port with zero to no work done to it, except porting it.

No. Lots of work was apparently put into this. While "engine limitations" is used as a reason, it's likely that it is due to FPS being tied to physics, or something similar. Very likely it would have been expensive to remake the code, if true. Ghostlight(the people who ported this) might not have been able to even afford it.

A lot of this is guessing, as we don't know the exact details of why the port has its FPS locked. I'd love it if they actually posted the exact reason for the cap. I don't blame Acquire, though. They didn't expect a PC port, and while the porgramming practice isn't a good one, it works well enough if you don't expect 60fps. It will hopefully be abolished, though.

I heard some minigames or whatever require the FPS to be 30 as well, not too sure on that tho and source is unverified.
Geredis Jul 23, 2015 @ 11:23am 
I'd say that, all things considered, it's pretty solid, no major problems with it.
Originally posted by ☭ Burglar Bill:
Originally posted by Ryotaro Dojima: Ace Detective:

No. Lots of work was apparently put into this. While "engine limitations" is used as a reason, it's likely that it is due to FPS being tied to physics, or something similar. Very likely it would have been expensive to remake the code, if true. Ghostlight(the people who ported this) might not have been able to even afford it.

A lot of this is guessing, as we don't know the exact details of why the port has its FPS locked. I'd love it if they actually posted the exact reason for the cap. I don't blame Acquire, though. They didn't expect a PC port, and while the porgramming practice isn't a good one, it works well enough if you don't expect 60fps. It will hopefully be abolished, though.

I heard some minigames or whatever require the FPS to be 30 as well, not too sure on that tho and source is unverified.

It was actually confirmed in the NeoGAF thread, actually.
http://www.neogaf.com/forum/showpost.php?p=172072511&postcount=128

Seems it was due to the code being made that way. Not sure about the minigames, but it at least confirms that it was due to programming limitations.
Last edited by Ryotaro Dojima: Ace Detective; Jul 23, 2015 @ 11:34am
Roffe Jul 23, 2015 @ 11:37am 
I'd say 60 fps vs 30 makes a world of difference in any fast-paced game. Fighting and character action games are prime examples.

Story and narrative wise this game seems like it could be a case of "so bad it's good", but if the fighting doesn't make up for it then no deal. Sadly the fighting looks pretty dull. I'd rather play though MGR again...
Just Cheeze Jul 23, 2015 @ 11:44am 
Except, the WotS engine has ALWAYS been designed with the 30fps limitation. This is one of the very few games that actually forcing it to run in 60fps or higher CAN (and most probably will) break the core mechanics.

Example, running the game higher than 30fps will actually break the issen mechanic. The game would calculate the i-frames wrongly causing input confusion and thus there's no way to parry-insta kill properly or vice versa.

So yeah, unlike Dark Souls 2, WotS4 is destined to be in 30fps for its entirety.

Yeah perhaps the game could have been redone a little, but it's ancient at this point anyways so... heh.

On the bright side, expect to run this game at 4k30fps like butter if even have a moderate single 970/390.
Last edited by Just Cheeze; Jul 23, 2015 @ 11:47am
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Date Posted: Jul 23, 2015 @ 10:56am
Posts: 19