Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't know whether it would have improved.
Also, they have some puzzles -- don't expect it to be a puzzle game, though.
But a little more arcadish than ZAT.
It's got good flavor, try it! At that price, you can't lose, trust me :D
is so fun get them in a group and take them out
In terms of gameplay SB has more variety of regular enemies. SB has a lot more Fast enemies and ranged enemies than ZAT so combat is more dynamic. SB also has several actual boss fights with unique bosses whereas ZAT just uses the same mini bosses and hordes of enemies and has only one unique boss at the end of the game. SB offers you a choice of four characters but I found them relatively indistinguishable. They can all unlock the same weapons and even though they have slightly different special abilities it makes very little difference to most of the gameplay. In theory ZAT has a wider choice of guns but in practise most of the guns in ZAT feel the same so the only real choice is whether to carry a sub machine gun or shotgun as a third weapon. At least you can carry three weapons in ZAT. In SB you usually only carry one main weapon and a pretty useless pistol. The main weapons in SB fall into three categories (automatic weapon, shotgun, and single shot rifle). Each of these has multiple power tiers and they can also be upgraded with gems. I imagine that if you were playing co-op you might find it useful to equip various team members with different guns but when playing solo you need to be able to reliably kill enemies at both short range and long range and I quickly found that the single shot rifles are the best choice for solo play. When going into a boss fight I would occasionally complement this with a disposable shotgun or automatic weapon from special chests that are spread around the map. Melee combat is much less useful in SB than ZAT. Explosives are useful in both games and herding enemies in to bunches to blow them up with explosives works equally well in both.
Difficulty wise I found SB easier than ZAT (playing both on Hard setting). The main reason for this is because you don't have to headshot enemies to permanently kill them in SB whereas you do in ZAT. I also think the maps in SB are usually more forgiving with more space to maneuver
Another feature of SB is that it has a lot of puzzles. Most of these are optional but solving them rewards you with loot and upgrades so it is worth doing them. The most common puzzle type is a key coded doorway with the code is hidden somewhere in the map (usually near the door) but there are a few other types as well.
Quick summary: I enjoyed both games playing solo but they both can become quite repetitive. I think Strange brigade has better presentation overall and is more approachable. it also has more variety overall. If you found Zombie Army Trilogy too repetitive and too hard then Strange Brigade might be for you. On the other hand if the idea of fending off hordes of zombies doesn't appeal at all then neither game is likely to please you.