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i dont think there isn't a different.
maybe on authentic(+) you cant shoot when you are too close to an enemy.
all the situation you stated above are true and if you shoot from distance they wont know where you are and only if a group of soldeir are between you , the nearest group would know.
it's like the map is devided to sections, and if nearest group of soldeirs are far of you like you said it works.
however,
if you are close to a section, hiding in a bush or something, and you want to clear the area,
using tactical approach, the suppressed ammo makes a huge different.
you can choose the most isolated target and shoot without being noticed at all,
the regular bullet will screw up your whole plan.
the rifle silet bulllets are better than the handgun cause it will be more accurate for further away enemeis.
with silent bullets in those situation you feel like you are a surgeon working on a puzzle,
you take your time to watch their behaviour, and you take your time and do surgical removes; you slow your gameplay and do it with thought.
in fact, the silet bullet is unique in their own way,
it is distinguish enough from the 2 other silent weapones usually game's have:
knife throw (this game dont have)- deadly and quite accurate from small distance
silent handgun - further than knife throw with lot's of bullets compared to knifes
silent rifle ammo - shot dead accurate with a scope to even more further distance
you can maybe say you can use silent handgun instead of knife(though it is not the same)
but you cant use handgun instead of silent rifle.
so the silent ammo is special to it's own and kudos to rebellion for making it just right to use it for special situation AND not exploit it.
maybe add an explosive bullets that induces terror and make them run away for few seconds.
like that shadow of mordor brutilize idea where enemy see's it and run away in fear.
However, personally I'd rather do away with the suppressed ammo as it takes some of the skill away from the game. I'd prefer"masking" shots by generators/planes/thunder etc, & would rather see a return of the "AP' rounds (from SE3), that enable taking down armoured vehicles with less shots, & punching through thin walls/obstacles that enemies love to hide behind.
And in game maybe you can find suppressor at some snipers and so on.
I think it will be much better, because now on authentic plus if you are shooting with regular ammo, then you "need" suppressed shoot, you need to reload and you lose all that ammo which is inside rifle.
Not a good idea.
In a thread regarding some realism, why would my suppressor fall off after 5 shots? It wouldn't happen in real life.
i think the idea is to have the silent bullet feature but not having to waist ammo or time to reload.
if you have scilencer all the time, it wouldnt be much of a game, you will just shoot everyone without being discovered and without the need to relocate or be tactical.
even other games make the suppresor break after several uses.
bottom line i think rebellion thought about all of this and how not to let a tool be exploited.
notice that when you throw grendaes you dont always kill all people around, you create situtaion's and they are also not like real life, they didnt over power them.
Actually, I think that the grenades are very true to life having used quite a few in real life. I do understand what you are saying but I do believe that the Devs got this subject spot on already. As a sniper, the basis of all of your taskings is to kill and harrass the enemy whilst remaining undetected and hidden, anything other than that is not sniping. I think that as things stand, there's a good mix and balance for those that want to act as much as the game allows as a true sniper and those that want a free for all shoot em up. The bottom line for me is simply, if there was no easily usable abillity to act covertly, I wouldn't buy the game.
Agreed. When watching T.V. I see a scene where a grenade explodes and there's a ball of flame and 20 people die, I switch off.
I think its good to have options for all players in SE 4, this game is good because it offers different approaches. If you don't want suppressed ammunition, dont use it, simple.
but tnt is different, if you threw it near enemies they will go down and hold for head(tnt with timer) and wait for explosion, some of them could survive even if are very close, but thats funny, because mostly they wont run away like at grenadas.
its never going to be the perfect game , and as some players say its flawed, yes , maybe so ., but go play COD or sniper ghost , its not ever perfect,
this game is as good as the devs can make it and im good with that, and i say this, i look forward to sniper elite 5 if the devs decide to make it.
i think the team rebellion did a great job and i hope that se5 is there on the planning board ... fingers crossed
I agree, its the best Sniper game out there, No game is perfect although this isn't far off the mark. I have no problem having spent on the game and season pass, even though together were quite expensive, if I get the hours of play in a game that warrants the cost then I'm happy. Generaly I feel that after the initial play, there's such an open world with varying options, upgrade, challenges, goals etc... that I could play this game until the next SE arrives andI will buy it.
but thats just my opinion lol