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翻訳の問題を報告
you can change shoulders with the sub-machine gun and/or pistol with the center mouse button (don't roll), while holding the right mouse button. Handy for shooting around corners (while NOT jumping out).
Mine kills count even after you are dead (MP/Co-op), and mines do not de-spawn when you die unless you leave the game.
You can "stretch" the trip wires farther by moving until the line turns red, then turn around toward the mine and move carefully tiny steps until it turns green again.
Mine trip wires set directly under the center of your torso, despite the placement animation.
On the following survival maps: Facility, Winter Market, Village, and Dockyard, on Sniper Elite and higher difficulty, TANKS spawn on waves 3, 6, 9, & 12 (and sometimes others depending on the difficulty and number of players). Wave 12 usually has 2 or more tanks.
On Cadet difficulty, a teller mine (alone, without any other explosive) (or a Panzerfaust?) will entirely destroy an armored car, but on Sniper Elite difficulty or higher the armored car will only be damaged (usually includes killing the driver).
On survival co-op mode, Facility map: the enemy can move from one end to the other, on the hill side, using their tunnel (the one accessible in the Campaign). They will sometimes go back up the hill, into the tunnel, and come out at the other end.
On survival co-op mode: the snipers will respawn if you shoot them too quickly when the wave begins.
Want to STOP a tank (but not destroy it) with a Teller mine, but don't want it pointing at the direction of initial movement? If the tank is patrolling in an area that it turns around, you can use the "double-tap" mode of the Teller to let the tank first roll over it once, turn around, and then the Teller will explode when the tank returns to it, pointed in the opposite direction. Handy since the machine gun is always active until the tank is entirely destroyed.
With enemy bots (NPC characters & vehicles), camouflage type DOES matter slightly. You can get closer to a vehicle before it shoots at you if you are wearing the right camouflage. I have seen a player sneak just about 10m in front of a tank in Winter Market, using the female white camouflage character. Similarly, the two dark camouflage characters are the best when in the "Dockyard" map. For "Village," and other town maps, the "urban warrior" camouflage works best. For Facility the gillie suit. However, I cannot perceive any difference against snipers & foot soldiers in co-op survival mode (I think the AI foot soldiers & snipers cheat in this mode).
When you sneak around the map, with only a handful of foot soldiers (or less) left, they will follow you around the map despite not ever spotting you. I have tested this in co-op survival mode, moving around the perimeter areas. One could also do interesting things to them this way... he he! They usually will not follow your exact route however.
Want to speed-up your body-looting? Hold down the "E" key to search bodies as you move, when you get into range you will start looting. Even works on-the-run.
Works great for multi kills when you can gather a troop around him.
Like so, lol:
https://steamcommunity.com/sharedfiles/filedetails/?id=1571980006