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So as a result I use the Winchester 1895 for coop survival. It has a much faster rate of fire, slightly lower scope magnification (but higher than others), and yet still a great range and one of the highest of damages among the non-bolt-action rifles.
You're right! This is definitely the idea in the case of Mosin Nagant: to see more quickly what is going on around you and to identify the next target, because most of the time you can't do this with the scope, or to avoid being killed if you missed the first shot with your slow rifle, and you have the chance of a second shot only after a few seconds, you will not stay in scope view, "tapping" the ground and waiting for the moment when you can shoot again! 🤣
It's true, this is not the case of Winchester 1895, as you said! 👍
mn sniper NC no adjustment and no empty lung video
https://youtu.be/E-Z-4qDe4cY
Don't you think?
When I talked about "QS" in my video intro, I obviously considered "fast aiming" but, in the meantime, I realized that clearer definitions of terms are needed to avoid the confusion; so I opened this topic on "community".
I thought using the term FA would be very useful; this is a very good thing that a sniper gets after gaining more experience, added to his abilities. Everyone can call this how he wants, but in no case QS!
Everyone who watches the video from the paragraph "QS" will realize what a big difference is between the two techniques.
So, in your video I see that you are doing "fast aiming", not QS at all, which shows that you have many skills and gaming experience, and I see also the correct adaptation of the tactics to the conditions of combat (the scope, the rate of fire, bullet’s trajectory / bullet drop and wind ...)
If others, because of frustration, keep shouting, desperate, "QS", let them do it, you can't lighten their brain against their will ...
in SE1 we were playing the real QS, we were clicking right and left click mouse at same time or some players put them in in one click using macro, so the opponent don't see that you are scoping, they see rifle is always down when shooting.
and yes the right term in SE4 for this pretended QS for some players is fast aiming, where scoping, aiming, shooting, releasing scope in a very short time...
- Mosin Nagant is not ideal for use in co-op survival, as HalloweenWeed (US) very well said, because of the reasons he showed earlier, and I can say that neither in multiplayer matches, generally where the game dynamics are very fast (except 1 vs 1 matches, when your opponent uses the same rifle and where the dynamics is slower)
- However, if you love Mosin Nagant (or Kar98, let’s say) you will definitely use it also in multiplayer games, being aware that the chances to miss the shots are higher (basically, you only have one chance to shoot, because the second chance will come quite late
- This is FA (fast aiming)!!!
https://www.youtube.com/watch?v=Ep6QeybVZ9g
He aims "too" quickly, shoots "too" quickly and leaves the scope view ... is this the blamed "QS", or it's sniper's experience and skills? ...
The fact is that older players, who started with SE1, know what QS means. From what I saw, they are the ones who appreciate a real rifle, like Mosin Nagant, using it in matches, somewhat against the odds, because they are very good snipers due to their experience. Surely those who complain about QS in SE4, are not more than 3 years old on Steam and probably never used Mosin Nagant or Kar98 in multiplayer matches to see what the difference is compared to their "machine gun"-like rifles.
The act of quickly scoping in with a sniper rifle to kill an opponent.
In Sniper Elite games it is possible to use quickscope at short distances or when you are on a server with cadet settings without wind and bullet drop, but it is not possible at long distances with wind, bullet drop and headshot only.
At longer distances you need to aim above your enemy and to the side where the wind comes from and that's why it is almost impossible to use QS at bigger distances because it is not enough just to bring the head of your enemy to the center of your screen and press the right and left mouse buttons.
If you need more than a second, it is no more quickscope!
It's classical hardscope like the 2for1 headshots in the video where the scope is open for more than a second before the shot is fired.
https://youtu.be/LjP1VBpZJcE
It's funny to see players with thousands of hours of experience in the game, "surfing" through a thick fog, making ridiculous statements and mixing up Fast Aiming (hardscoping) and QuickScoping - the very good FA's technique with the blindly left/right mouse button pressing in the QS, which basically DOES NOT NEED the scope to aim, as was discussed above.
Fast Aimers Get Good On The Scope
I doubt this post applies to me, as I'm unable to play games using m/kb.
Anyway. Fast Scope, (can I call it that?) to me. Is coming out of scope view for a split second to conserve breath, while I line up my next target.
I'm currently playing through the campaign, without being detected and am 'mostly' having some difficulty overcoming the 2 squads based around the pillbox at Magazzino Facility. Due to difficult angles, little cover, close proximity and miscalculations on my part. (I've decided to kill them all, instead of nipping past them on that map).
Any tips for clearing out that section safely? Will FA work on those guys?
* you should try to sneak in until you have a better viewing angle and
* +/- a rifle with a better fire rate than Mosin Nagant (in case that action's dynamics suddenly becomes higher
* +/- "suppressed ammo"
and
* if you have enough experience to put the scope, in a very short time, in the correct position for aiming,
then and only then you could try FA
Because your question is a reply to my last post on this topic, it seemed fair to me to have a dialogue here, although we have departed a little from the basic idea, which is, mainly, about the big difference between QS and FA.
If you have an opinion on this subject, you should share it!
I finished Magazzeno already. :)
So you're hard scoping and you call it Fast Aim?