Sniper Elite 4

Sniper Elite 4

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Mod/Custom Settings for more realistic bullet physics?
I get it that this is an action arcade game not meant to be realistic but the exaggerated bullet drop and wind effects make it really hard to translate real firearms & milsim shooter knowledge.

Are there custom settings or a mod that comes close to authentic bullet drop and wind effects?
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Showing 1-11 of 11 comments
[cc] alfa12 May 14, 2019 @ 4:34pm 
Sorry, no way :steamfacepalm:
You either have bullet drop or you don't. There's no way to adjust it. Same goes for wind (except when setting up MP games you can choose 2-3 levels of wind speed).
Also: if you use custom settings it temporarily disables some in-game achievements, such as your weapon upgrades.
Last edited by HalloweenWeed (US); May 16, 2019 @ 7:02am
jonnin May 15, 2019 @ 8:43pm 
you may as well remove both.

most of the game, most shots are < 200 yards. most of the rifles are 308-like, and have a drop at 200 of a very small amount. And wind effects at 200 or less are not noteworthy either.
If you are using one of the short range rifles, I don't think you can get a realistic feel on those.
Last edited by jonnin; May 15, 2019 @ 8:49pm
Originally posted by jonnin:
you may as well remove both.

most of the game, most shots are < 200 yards. most of the rifles are 308-like, and have a drop at 200 of a very small amount. And wind effects at 200 or less are not noteworthy either.
If you are using one of the short range rifles, I don't think you can get a realistic feel on those.
Disagree.
Captain Black May 20, 2019 @ 5:09pm 
The exagerated physics are supposed to simulate longer shots. T Post Tactical, is a handy reticle, if you want to pull off some gnarly shots. Shooting, with the wind on your back, is also a good idea.

The T Post Tactical, scales to the less powerful rifles and you can make the same shots with them, albeit, you can't see just as clearly.

I'd take these physics, over your typical red dot, sniper any day. And lets face it. Your only required to make a small compensation. It's not exactly rocket science?

Nor is it an action arcade game. It's indisputably a tactical stealth shooter.

/Just Saying
Captain Black May 20, 2019 @ 5:24pm 
Originally posted by Dandy(DK):
In Arma games u can snipe and kill at a range of more than 2 or 3 kilometers away ...

The effective firing range of a Mosin Nagant is 500/800m. Watcha gonna do?

It's a bit like comparing long bows to crossbows. (Now there's a quarrel, waiting to happen).
~ May 20, 2019 @ 8:29pm 
Originally posted by Sandra GIGI ☃︎☚:
My biggest gripe with the Sniper Elite games as well but yeah its meant for arcade and AFAIK I do not know a mod.

If you´re looking for a more authentic Bob Lee Swagger experience, try out Sniper: Ghost Warrior 3.

It received alot of hate but for me it is one of the best sniper singleplayer games. Alot of the missions there allow you to go sniper-only with engagement ranges up to 800-1000 yards with more reasonable wind and drop physics.
That`s possible the worst sniper game ever made , even the devs admitted they got it all wrong and would move more to campaigns like the SE series other than one big map, people run amok in the MP games running any hack they can get without detection
jonnin May 21, 2019 @ 8:15pm 
Originally posted by HalloweenWeed (US):
Originally posted by jonnin:
you may as well remove both.

most of the game, most shots are < 200 yards. most of the rifles are 308-like, and have a drop at 200 of a very small amount. And wind effects at 200 or less are not noteworthy either.
If you are using one of the short range rifles, I don't think you can get a realistic feel on those.
Disagree.

then make your case. Are you shooting longer than that, or you disagree with the ballistics?
Originally posted by jonnin:
Originally posted by HalloweenWeed (US):
Disagree.

then make your case. Are you shooting longer than that, or you disagree with the ballistics?
I have 1,245 hrs on record in SE4, and have shot the snipers at ~200m literally thousands of times using the Winchester 1886(number?). I also have spent many maps shooting with the Mosin-Nagant and M1 Garand. At 200m the wind correction necessary is about 1/3 of the distance shown on the wind meter in the scope, with all of those rifles. At 200m that's at least a foot of correction for wind when the wind is blowing harder.

If you are used to playing competitive MP, most of those servers turn off wind and bullet drop.


As for the bullet drop, that's about 80% of a line in the minimal crosshair scope (varies slightly between rifles). At 200m that's about 6 feet! So I disagree with you entirely. Period.
jonnin May 22, 2019 @ 3:00pm 
that does not make sense, I think you misread something I said.

a foot of correction at 200 yards on these guns (speaking as a competition shooter of actual guns here, game aside) is tornado winds. A standard breeze or typical outdoor conditions won't move it a full inch at that range. The drop at that range is 2 inches give or take a little.

So as I said, turning drop and wind off is the closest to reality you can get given the ranges the game is set at. You occasionally make a longer shot that would want wind and drop, but on the average, I stand by having it off as the most realistic you can get.

Everything you said seems to agree with that statement. I believe you misread what I said about the REAL guns and took it to mean these VIRTUAL ones. You saw this I believe " most of the rifles are 308-like," and I meant " most of the #real world versions of these# rifles are 308-like,"

to be fair, I was not extremely clear first time around.
Last edited by jonnin; May 22, 2019 @ 3:04pm
That may be 100% correct, but this is not a simulation, this is a game. However I do wish it was quite a bit more realistic as far as bullet drop and wind effects (and sound speed). I like the added challenge of wind and bullet drop, I would have become bored and tired of SE4 (coop survival) long ago and abandoned it about a year ago if the game didn't have it. It makes it more interesting.
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Date Posted: May 14, 2019 @ 12:29pm
Posts: 11