Sniper Elite 4

Sniper Elite 4

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sbmckee48 Apr 18, 2017 @ 6:44am
Hitler Mission Question
I've played this mission several times and only once have I seen the sub-pen doors closed. What triggers them closing? Also, is there a way to open them back up. I know there are ways in and out without them, just curious.
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Nanners Apr 18, 2017 @ 11:04am 
if you're detected before you enter the base they begin lockdown procedures
Rydall Apr 18, 2017 @ 2:19pm 
if they go red and you are outside the compound the gates shut, and thats it, they never open again
Haddock_Dundee Apr 20, 2017 @ 6:18am 
Be sure to kill unseen all soldiers outside and the sniper above the gates or gates will close . I do this and each time gates stay open. Giving me all time to place mines on both sides and then wait for Hitler to appear in range and shoot his head off. Next all goes red alarm but if clever and mobile you can stay outside and lurred a few in your mines then shoot them at leisure (usually up in stairs and walkways) from 200m. When I go finally inside there is only one sniper left I then deal with by walking on tubes inside the base from a dark corner. You can win with gates closed also but it's more tricky to pop in and out (I use the yellow tube to go up and down). You then will never get them all before going in for the kill and you will have to be cautious and use your binocs to scan the place.

And this makes me come up with main very positive aspect of SE4.

I recently purchased Ghost Warrior II for a few Euros. I had some good souvenirs of version one. Also some bad.

And after a few missions I totally did dump Ghost Warrior II. Main reason is that path you have to follow are preset in game. You cannot make your own strategy and walk where you want, prepare your attack, then run it. There is a idiot shouthing in your ears what to do, what to look at, what to shoot.

Reversely in SE, and since SE2 YOU are in command and define your strategy and path of attack (or prepared retreat). You master your own game (or death). In addition Rebellion did listen to his players. Since SE3 we can save when WE want. Not when game (and devs) did decide. In Ghost Warrior II you just can't, so if you fail, as was case with SE2 you are condemned to replay the same part gain and again. Till you see (on a dark 17" screen what that stoopid sarge was yelling about).

I still do hate the end of last mission in SE4. But SE4 comes way on top of my pleasure to run through georgous sceneries and go anywhere on map I do choose to. Including in DLC's

And this mainly because I feel I am in command of my strategy (and my mistakes). I am immersed in game totally and I folow my own path in SE4. Not one decided by devs.

TY to the Rebellion team for a brilliant game (safe the end of the Fortress :-)
Last edited by Haddock_Dundee; Apr 20, 2017 @ 6:29am
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Date Posted: Apr 18, 2017 @ 6:44am
Posts: 3