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During those times snipers were most deadliest especially when armor was not really invented. Also, when aiming, the bullet drop is waay to soon. I tried the silenced weapon and from those 50-100m the aim was so off it made me cry and laugh at the same time. Instead of normal centered aim I had to aim to the left or right side / up or down. It just really terribly balanced.
All in all - all the weapons need some serious rebalancing and some minor control tweaks as character is sometime doing completely different things. And I had a moment where I jumped about 5min down and lost over half of my health... like really?
BTW, Draco - say hi to the Soulja Boy.
I would really like it if the bodies were a little more detailed. like if I shot their hands they would obviously be in a lot of pain and probably couldn't hold a rifle, or if I shot one in the leg and left him there as bait saving private ryan style. but no I guess the nazis have been jucing because unless its a headshot or something that kills outright they run around like nothing happened
I've been saying the same thing. That's the level of detail gamers expect in 2017 and I see no reason why devs can't incorporate those things. Lots of canned animations in this game.
The way I see it - the game only counts "kill" shots as those that are so lethal or present such large complications as to be unable to recover from them like a collapsed lung
The only real gripe I have is the game is a bit unclear as to what constitutes a "bleed out" shot - shooting to wound. There is a hitbox for it somewhere on the models near their hips, but because it isn't a kill you don't get the slowmo to help you identify exactly *where* it is. It's a bit morbid but Rebellion could solve this by having an X-Ray mannequin to poke and prod and see what's where.
Seems some times better to use the Pistol and to further compliment Wrench`s statement ? the Knife has a 100 % hit rate , the comment above
[ Rebellion could solve this by having an X-Ray mannequin to poke and prod and see what's where. ]
They set the hit box do they not
You have to be patient, this is not a run and gun game. You must wait for perfect timing on your shots cause these guys move about like real humans, tilting and moving their heads randomly even when following a preset patrol path, it’s quite literally sniper recon. Quiet and sloooow. I will sometimes take 3-4 hours, even on an easy mission like San Celini, and could def spend longer to get it perfect.