Sniper Elite 4

Sniper Elite 4

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tozziFan Feb 14, 2017 @ 6:21am
hardcore: elevation / wind estimate
Hello, I've played in the past SE2 and SE3, and this time I'd like to try the harder experience (Arma-like)

when it comes to elevation, binoculars and zeroing are of aid, yet wind wind estimation is a deep unknown to me: in real life or simulators compensation is done according to scope tick marks, estabilished distance and bullet known features

but here I dont' know, either what the wind displacement mark means, or if the scope tick marks are some kind of measurement, thence what has to be done according to the distance

I'm surely missing some point, because otherwise the hardcore mode would be nearly impossible

thanks
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Showing 1-15 of 17 comments
Gully Feb 14, 2017 @ 7:37am 
playing hardcore aswell any pretty much any shot above 200 meters is missed ;(
DocMcJansen Feb 14, 2017 @ 8:24am 
Same problem here! already made a thread about it, unfortunately no answers :(
tozziFan Feb 14, 2017 @ 8:54am 
Originally posted by Gully:
playing hardcore aswell any pretty much any shot above 200 meters is missed ;(

I've achieved a few kills@200 (I'm 2/3 of the first campaign mission), yet with long trial and error

that's not the way it is supposed to happen, I think: in real world light wind (one tick mark sideways in the game) is not so decisive, unless shooting a fairly moving target; in my country hunters zero@200mt, and they mostly shoot dead-on, as far as they told me

I am liking the game, yet to hardcore in a sniper game should mean hardcore, above all, about the shooting process :-)
Jsmpick Feb 14, 2017 @ 11:51am 
Struggling with this. Dont understand wind adjustment in game.
Twister 57 Feb 14, 2017 @ 2:14pm 
Q&E keys
Emuke Feb 14, 2017 @ 2:52pm 
That for drop (Up, down) not for the wind (Left or Right adjustement)
M.Spengler Feb 14, 2017 @ 8:07pm 
It helps a lot to practice some rifles with different muzzle velocity at the shooting range.
Hyperion Biga Feb 14, 2017 @ 10:20pm 
Test the shooting range, you can pick any rifle. They are actually different, rifles with bad muzzle velocity have more drop, but also get affected by wind more.

In strong wind, you have to shoot WAY to the side on 300+ meters ranges and up, to compensate wind. It's really hard but I like this about the game. Also in shooting range, you can see on top right corner which side your shot went, and adjust based on that.

The Q/E keys adjustment is only for zeroing sights (drop compensation). You have to compensate wind manually. The longer shot, the more wind affects
Last edited by Hyperion Biga; Feb 14, 2017 @ 10:22pm
An1mal Feb 18, 2017 @ 8:18am 
I have the same problem. The only solution I foud is playing without the wind in custom difficulty. This way, I can also show the objectives if I'm stuck by pressing tab.
tozziFan Feb 18, 2017 @ 8:59am 
still the same thing as it was with SE3, of which I tried again a couple of missions, just to feel any difference

I hope that this might be a feedback for devs, because "hardcore" cannot be limited only to nastier and smarter bots:

I don't claim that they should make a ArmA-SniperElite game (with weapons accurately behaving like in real world), yet I presume that "hardcore" players would like to do some math to place the bullets, not by save-trial-error-reload :-)
[VOID] MG Feb 18, 2017 @ 9:02am 
From my experience, the best way to deal with wind compensation is to find out how much your chosen rifle has to bear off the target when on the shooting range, it takes time, I know.
I've found that generally, in hard and authentic modes, the amount of wind indicated is roughly half aim off at 100m for a high muzzle velocity rifle (I don't use low muzzle velocity rifles purely for this reason, i.e. lots of drift on the round)
So, if your target is at 100m, and the wind indicator shows 1 tick, aim off half of the shown wind drift, but don't use the mill dots as a refrence, use an imaginary line from the wind arrow to your targets head, bullocks, whatever it is you're amining at.
Gromripper Feb 18, 2017 @ 9:30am 
Yeah the wind indicator puzzles me too sometimes. I don´t mind missing the target, especially over long distances, but i would like to be able to adjust properly after a miss. I know its not entirely realistic but maybe they could make the bullet impacts a bit easier to see. Maybe a little glint that lasts only a fraction of a second. That way you get an indication of what you should do to make the next shot hit without the red diamond cheat. And to make it less easy they can let the glint effect only be shown if your rifle is already zeroed.
tozziFan Feb 18, 2017 @ 9:32am 
now I am curious whether in WW2 snipers had calibrated reticules on their scopes (just like today is with MILS or MOA), or they always did an estimated aiming according to their own experience on ranges and field ....
ColdWolf Feb 18, 2017 @ 9:41am 
Originally posted by tozziFan:
now I am curious whether in WW2 snipers had calibrated reticules on their scopes (just like today is with MILS or MOA), or they always did an estimated aiming according to their own experience on ranges and field ....
https://www.quora.com/How-did-snipers-estimate-distance-during-WW2

They had guesstimates and basic math, but all of the fancy calculations we have nowadays are down to accurate measurement instruments they didn't have in WWII. The best marksmen were well trained at judging distances by sight and doing simple calculations!

To put it into perspective: Simo Hayha, the official 'World's Greatest Sniper',
generally only ever used IRON SIGHTS. No scopes, just good ol'fashioned eyesight!
Last edited by ColdWolf; Feb 18, 2017 @ 9:48am
tozziFan Feb 18, 2017 @ 10:09am 
Originally posted by ColdWolf:

To put it into perspective: Simo Hayha, the official 'World's Greatest Sniper',
generally only ever used IRON SIGHTS. No scopes, just good ol'fashioned eyesight!

ouch! ;-)
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Date Posted: Feb 14, 2017 @ 6:21am
Posts: 17