Rain World

Rain World

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It's OBVIOUS when you're hurting / killing Moon!
I keep seeing people posting their shock and surprise when they 'accidentally' kill Looks to the Moon aka 'Big Sis' Moon. But how is that even possible?!

Okay so, admittedly, she does not and cannot communicate with you through words, at first, you need to learn how to understand her from somewhere else.

But still, how can players not GET THE HINT that they are VISUALLY, OBVIOUSLY HURTING MOON whenever they eat one of her neuron flies!? SHE SCREAMS!

You have FIVE OPPORTUNITES TO SEE HER WRITHE IN PAIN, BEFORE SHE DIES.
How the ♥♥♥♥ can every single player that does this be so clueless to not notice this?!
Are they unfamiliar with how humans react to pain!?

Those who INTENTIONALLY hurt and kill her, that's fine. They made their choice.
But don't feel bad about killing someone who was OBVIOUSLY IN PAIN,
cause you could've stopped! The game gives you 5 chances to stop!
The game shows you she is agony! ♥♥♥♥♥♥♥♥♥...
Last edited by CtenosaurOaxacana; Sep 7, 2022 @ 5:20pm
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Showing 1-15 of 101 comments
RCMidas Sep 7, 2022 @ 2:21pm 
Technically you can also just eat three neurons and grab the other two for your shelter, which has the same effect. Otherwise, let us remember what was said in a previous discussion on this: "The game rewarded me for eating things. Punishing me now for eating things is bad design."
Originally posted by RCMidas:
Technically you can also just eat three neurons and grab the other two for your shelter, which has the same effect. Otherwise, let us remember what was said in a previous discussion on this: "The game rewarded me for eating things. Punishing me now for eating things is bad design."
Yes, but doesn't she visually and audibly react super terribly?!
First when you grab the fly, which you can choose to then let go.
And then even worse if you *do* eat it in front of her.
Isn't it clear?!
ivan866_z (Banned) Sep 7, 2022 @ 2:32pm 
GTA (all parts beginning with 1st) was designed with VICTIMITY in mind
when you hurt a pedestrian, there can be no other interaction with him except hurting even more and more aggression; therefore, when he cries and starts running away (usually shouting bad names against you), that provokes even more aggression until you kill him; then you get police chasing you, no choices are left except starting the GOURANGA massacre, which leads to even more shouting pedestrians and so forth

that said, reaction towards the LttM is INTENDED; it literally says: kill me, hurt me, and I will interact
the player is left with no choices...
leaving her alone is not rewarded, interacting with her by means of hurting her is, so...

P.S. when i reached to the Moon first time, i also found out you can eat one of those flying things (i called them mosquitoes), and yes, i noticed something bad will happen if i continue; i knew already there is usually some kind of trap behind such interactions in video games, therefore, i didn't have this achievement... and went straight to '5p'
Last edited by ivan866_z; Sep 7, 2022 @ 2:35pm
Blind Sep 7, 2022 @ 4:03pm 
I thought I was SUPPOSED to kill it
Originally posted by ivan866_z:
that said, reaction towards the LttM is INTENDED; it literally says: kill me, hurt me, and I will interact
the player is left with no choices...
leaving her alone is not rewarded, interacting with her by means of hurting her is, so.
And yet she does not fight back when you eat her neurons. and she screams, and so on.
If you want to play a callous ruthless sociopath who is willing to devour a screaming humanoid's life-support, one piece at a time, go for it.
But don't make stupid excuses of 'what else can I do?'

You can ♥♥♥♥♥♥♥ leave, and come back later.
Which is exactly what you talk about in your 'p.s.'.
The negative visceral reactions of this non-threatening and unique creature felt like 'a trap', aka, 'maybe this is a bad idea to keep doing this'.
It's because most people can recognize that harming a non-threatening innocent humanoid is 'not good'. it's that ♥♥♥♥♥♥♥ simple.
You can still *choose* to be 'not good', just don't pretend it's a shocking or confusing thing.

Originally posted by Blind:
I thought I was SUPPOSED to kill it
LOL!! There is no 'supposed' to. There is no supposed to kill. There is no supposed to protect. You are the one making these choices. If you really think that little creature guided you all the way to Looks to Moon just to KILL her, that's on you.
Last edited by CtenosaurOaxacana; Sep 7, 2022 @ 5:18pm
Jevmen Sep 7, 2022 @ 5:12pm 
Players simply go:
-Ok i killed this, do i unlock double jump now?
Originally posted by Jevmen:
Players simply go:
-Ok i killed this, do i unlock double jump now?
'Cool I killed the boss of Shorelines! Seemed kinda easy though...'
Jevmen Sep 7, 2022 @ 5:30pm 
Originally posted by Vulpes Velox:
Originally posted by Jevmen:
Players simply go:
-Ok i killed this, do i unlock double jump now?
'Cool I killed the boss of Shorelines! Seemed kinda easy though...'
there is a famous meme with moon dead and the text "i beated the final boss, it was really easy"
Blind Sep 7, 2022 @ 8:33pm 
Originally posted by Vulpes Velox:
Originally posted by ivan866_z:
that said, reaction towards the LttM is INTENDED; it literally says: kill me, hurt me, and I will interact
the player is left with no choices...
leaving her alone is not rewarded, interacting with her by means of hurting her is, so.
And yet she does not fight back when you eat her neurons. and she screams, and so on.
If you want to play a callous ruthless sociopath who is willing to devour a screaming humanoid's life-support, one piece at a time, go for it.
But don't make stupid excuses of 'what else can I do?'

You can ♥♥♥♥♥♥♥ leave, and come back later.
Which is exactly what you talk about in your 'p.s.'.
The negative visceral reactions of this non-threatening and unique creature felt like 'a trap', aka, 'maybe this is a bad idea to keep doing this'.
It's because most people can recognize that harming a non-threatening innocent humanoid is 'not good'. it's that ♥♥♥♥♥♥♥ simple.
You can still *choose* to be 'not good', just don't pretend it's a shocking or confusing thing.

Originally posted by Blind:
I thought I was SUPPOSED to kill it
LOL!! There is no 'supposed' to. There is no supposed to kill. There is no supposed to protect. You are the one making these choices. If you really think that little creature guided you all the way to Looks to Moon just to KILL her, that's on you.

well, i don't mean like with a spear... just dinner. the worm dude has been exclusively pointing me to food, so I ate the food boss
Blind Sep 8, 2022 @ 1:55am 
umm... does Look to the Moon hate me cuz I threw a rock at her? it was an accident, i thought it was my black pearl, but now she won't translate my pearls
RCMidas Sep 8, 2022 @ 5:33am 
Bring her one of Pebbles' spare neurons, that tends to make her quite pleased.
Jevmen Sep 8, 2022 @ 6:35am 
Originally posted by Blind:
umm... does Look to the Moon hate me cuz I threw a rock at her? it was an accident, i thought it was my black pearl, but now she won't translate my pearls
moon doesnt care if you throw ♥♥♥♥ at her tho, only gets mad if you grab her neurons
Originally posted by Blind:
well, i don't mean like with a spear... just dinner. the worm dude has been exclusively pointing me to food, so I ate the food boss
First off, I'd like to point out, you being surprised the game didn't 'want' or 'guide' you to kill Moon... it's still not nearly as bad or dumb as people who are apparently surprised that eating all the neurons does kill her, considering how she reacts.

But also, you are semi-correct about the overseer usually guiding slugcat to food. But it *does* show other imagery too, like suggesting you give pearls to pass scavenger tolls. I am pretty sure that either the overseer and/or dreams the slugcat has, makes it fairly obvious that Looks to the Moon is meant to be regarded as a friendly or at least neutral figure. But that's just me.
Originally posted by peasan't von peasan't:
nope, the game encourages and practically begs you to kill her
it's just bad design :(
Lol what? The game 'practically begs' the player to kill her? How so, then?
Last edited by CtenosaurOaxacana; Sep 9, 2022 @ 2:48am
vtipoman Sep 9, 2022 @ 9:17am 
Originally posted by RCMidas:
Technically you can also just eat three neurons and grab the other two for your shelter, which has the same effect. Otherwise, let us remember what was said in a previous discussion on this: "The game rewarded me for eating things. Punishing me now for eating things is bad design."

A part of me feels that killing her through eating is.. intended? Like, yeah, that's the most basic action by which you've sustained yourself so far... but you had to kill everything you ate. You had to take lives for the sake of your own. That's not necessarily a bad thing - it's how all the creatures in the world live. But that's the thing - until it met Moon, despite being obviously intelligent, Slugcat was just another wild animal. It had no one to properly interact with, no chance to prove it's anything more, or that it has the capacity to understand its actions, their implications, or the world around it. I feel like not killing Moon is a test - after all of the long journey it's been through, after killing, observing, befriending, avoiding, eating and dying to countless creatures, is Slugcat human enough to put down the spear, oppose its most basic instinct, and show someone who's clearly intrigued but scared compassion, tenderness and humanity? That it understands these emotions and feels them as well? Or does it stuff itself with the pretty glowing food, not understanding the difference between the cries of Moon and the countless other beings it's slain before?
Last edited by vtipoman; Sep 9, 2022 @ 9:37am
vtipoman Sep 9, 2022 @ 9:50am 
Originally posted by peasan't von peasan't:
Originally posted by Vulpes Velox:
First off, I'd like to point out, you being surprised the game didn't 'want' or 'guide' you to kill Moon... it's still not nearly as bad or dumb as people who are apparently surprised that eating all the neurons does kill her, considering how she reacts.

But also, you are semi-correct about the overseer usually guiding slugcat to food. But it *does* show other imagery too, like suggesting you give pearls to pass scavenger tolls. I am pretty sure that either the overseer and/or dreams the slugcat has, makes it fairly obvious that Looks to the Moon is meant to be regarded as a friendly or at least neutral figure. But that's just me.

Lol what? The game 'practically begs' the player to kill her? How so, then?

because moon was what the game was leading you to the whole time and when you get there, the ONLY thing that you can interact with is her neurons

you either eat the neurons because it visibly PROGRESSES TO SOMETHING or you turn back and nothing happens

it's common sense that you'd choose the option that gives you feedback!!
that's like, the most basic thing in game design
There are the more subtle interactions, too. She tries talking to you when you first show up. She watches you jump up and down. She leans back in fear when you get too close. She screams when you grab one of her flies, and ceases when you let it go. I feel like turning back and leaving when there's nothing more to do, unless you want to hurt her, is the point. You gotta try looking for a path that doesn't involve harming her, and the yellow guide thing does give it to you afterwards, when it starts pointing elsewhere.
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Date Posted: Sep 7, 2022 @ 2:17pm
Posts: 101