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First when you grab the fly, which you can choose to then let go.
And then even worse if you *do* eat it in front of her.
Isn't it clear?!
when you hurt a pedestrian, there can be no other interaction with him except hurting even more and more aggression; therefore, when he cries and starts running away (usually shouting bad names against you), that provokes even more aggression until you kill him; then you get police chasing you, no choices are left except starting the GOURANGA massacre, which leads to even more shouting pedestrians and so forth
that said, reaction towards the LttM is INTENDED; it literally says: kill me, hurt me, and I will interact
the player is left with no choices...
leaving her alone is not rewarded, interacting with her by means of hurting her is, so...
P.S. when i reached to the Moon first time, i also found out you can eat one of those flying things (i called them mosquitoes), and yes, i noticed something bad will happen if i continue; i knew already there is usually some kind of trap behind such interactions in video games, therefore, i didn't have this achievement... and went straight to '5p'
If you want to play a callous ruthless sociopath who is willing to devour a screaming humanoid's life-support, one piece at a time, go for it.
But don't make stupid excuses of 'what else can I do?'
You can ♥♥♥♥♥♥♥ leave, and come back later.
Which is exactly what you talk about in your 'p.s.'.
The negative visceral reactions of this non-threatening and unique creature felt like 'a trap', aka, 'maybe this is a bad idea to keep doing this'.
It's because most people can recognize that harming a non-threatening innocent humanoid is 'not good'. it's that ♥♥♥♥♥♥♥ simple.
You can still *choose* to be 'not good', just don't pretend it's a shocking or confusing thing.
LOL!! There is no 'supposed' to. There is no supposed to kill. There is no supposed to protect. You are the one making these choices. If you really think that little creature guided you all the way to Looks to Moon just to KILL her, that's on you.
-Ok i killed this, do i unlock double jump now?
well, i don't mean like with a spear... just dinner. the worm dude has been exclusively pointing me to food, so I ate the food boss
But also, you are semi-correct about the overseer usually guiding slugcat to food. But it *does* show other imagery too, like suggesting you give pearls to pass scavenger tolls. I am pretty sure that either the overseer and/or dreams the slugcat has, makes it fairly obvious that Looks to the Moon is meant to be regarded as a friendly or at least neutral figure. But that's just me.
Lol what? The game 'practically begs' the player to kill her? How so, then?
A part of me feels that killing her through eating is.. intended? Like, yeah, that's the most basic action by which you've sustained yourself so far... but you had to kill everything you ate. You had to take lives for the sake of your own. That's not necessarily a bad thing - it's how all the creatures in the world live. But that's the thing - until it met Moon, despite being obviously intelligent, Slugcat was just another wild animal. It had no one to properly interact with, no chance to prove it's anything more, or that it has the capacity to understand its actions, their implications, or the world around it. I feel like not killing Moon is a test - after all of the long journey it's been through, after killing, observing, befriending, avoiding, eating and dying to countless creatures, is Slugcat human enough to put down the spear, oppose its most basic instinct, and show someone who's clearly intrigued but scared compassion, tenderness and humanity? That it understands these emotions and feels them as well? Or does it stuff itself with the pretty glowing food, not understanding the difference between the cries of Moon and the countless other beings it's slain before?