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Otherwise, you're better off either sucking up the boredom (RIP), or waiting for the update.
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The update will solve your main issue but it's not a perfect solution. I'm not fond of them restricting certain enemies to specific characters. You should be able to encounter Dropwigs (for example) as the monk. They could be locked behind the lineage system or restricted to optional rooms.
If you struggle to raise your karma level in a certain area, you are definitly not ready to go to the next one. Essentially, this game's "level up" system isn't a fancy number or increased stats, but the player's own skill and knowledge of the game, which translate by being able to survive better.
Plan your hibernation, pin-point food stashes.
Dying is punished in this game, like any other, but you never truly lose progress, as getting rammed by something will teach you about how to avoid "X" danger the next time. They really only are a problem for hunter's campaign.
Hunter isnt hard enough I NEED MONK WITH SPEARMASTER SPAWNS
Get that one mod where it allows you to change the stats of each slugcat lol. Become monk manually.
Play Inv then
Never again.
Friendly reminder that nowadays you can simply disable karma in the remix options,
or at least change it to 'monk mode', aka one time only requirement per gate.