Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
I think it's also worth noting that Rain World will greatly benefit from discussion, and helping each other out. Many of the reviewers, like myself, played this game in a vacuum. Little to no help, no forums, no walkthroughs. People are comparing this to Dark Souls, and for good reason. But they forget that most people who have played Dark Souls and overcome that difficulty curve have recieved some help along the way. I think Rain World is a parallel in that regard. Discussing the myseries and ways to tackle areas is incredibly fun, this game is only going to get better with time.
The things you must deal with towards that reward:
- Getting food: feels like an actual need in order to save, makes you feel like a hunter too.
- The rain, the hazards, the creatures: they contribute to this world's personality, matching its style.
- Learning about the world, the creatures and how to deal with them: is like natural selection (trial and error, survival of the fittest) at work, proving the player/slugcat, who depend more on intelligence and technology, is fit to go on. I think it's a beautiful theme the slugcat/human-player VS the world/AI.
Maybe the developers will patch in an easy mode, but if they make it too trivial, this will be just another indie platformer that feels like an "experience" game. Playing a (too much) relaxed mode will strip a part of its soul.
What I am saying probably sounds a bit pretentious, and in no way I am assuming that's the devs' visions (IDK), but for me, I always viewed this like a "natural selection" game from the very start.
Just remember people, review scores are personal, not objective. This game's scores make that abundantly clear.
Since all the current ones are people that played it for 1-2 hours and quickly jumped to make a review just so their review be the first one and gets votes up
Hell at first they had 0.3 hours in gameplay and this is the cancer in steam
That person that instantly opens the game just to get playtime "and also play it obviously" But also just so they be the first one to post a review
And trust me that review is always 100% fake because you did not get to experience the game
I mean at first I gave a game I liked a positive review after playing it for 5 hours then more and I actually had to delete it and replace it with a negative review
So yeah I am waiting for actual reviews I dont even click on external links to unknown website's to read reviews there.
How do you argue against the dodgy controls, poor collision detection, getting stuck on terrain (both yourself and enemies), enemies constantly glitching out, getting stuck on your tail and not being able to jump, etc?
I mention it in the review, probably not enough though. The controls can be awkward, especially at first. However the procedural animation looks so unique this encouraged me to keep playing.
After a while you will get the hang of it, doing backflips and grabbing onto steel beams, pouncing long distances, dashing underneath crocodiles, etc etc. Spending the time to learn the controls makes it all the more satisfying in my book. I think that's a valid argument, but it isn't for everyone.
As for poor collision detection, I never came across anything like that.
Multiple reviewers mentioned enemies stuck on terrain and it's clearly visible in many youtube videos (at least once every 10 mins) but maybe you got incredibly lucky?
Most reviews I have seen complain about the extremely frustrating need to keep exploring over and over again the same area, because of the save system, and the annoying rain, not about collision detection issues, so maybe your just incredibly unlucky? I have not found anything like that in my game.
Tbh if someone believes either IGN or Polygon's reviews at this point, they probably arent going to survive for much longer
Natural selection is a ♥♥♥♥♥ like that
Rain World ist like Mr. Miyagi from the old Karate Kid movies. He teaches you patience and ambition by giving you chopsticks and telling you to catch the fly. If you fail, you have to mop the whole kitchen as punishment. After doing that you may try again until you succeed and catch the fly.
That's what Rain World does to the player figuratively.