Rain World

Rain World

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Rain World Review
I've been playing Rain World for the last week and the embargo has just broken, so here's my review: http://www.brashgames.co.uk/2017/03/27/rain-world-review/

Personally I could not recommend it enough, however I think it's a bit of an "either you love it or hate" sort of game. I just had to give it a 10/10, for all it's frustrations I felt you could argue against them, it was a fascinating game to review.
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Showing 46-60 of 60 comments
Delita Mar 27, 2017 @ 11:38pm 
Originally posted by Dark Messiah:
Originally posted by Delita:
But that design decision will make others enjoy the game, whereas if they change it so you like it, they would then not like it. Games are made for specific groups of people, this game was made for the people who enjoy that type of game. You apparently do not enjoy that type of game. Thats perfectly ok. But shouldnt the people who enjoy it, be allowed to enjoy it?
You keep talking about "this type of game". What do you mean by that?
I'm just saying that as a vague reference to this game or anything out there that would attract people with similiar tastes. There are people who enjoyed the design decision, so games that appeal to them.
The biggest issue Rain World has is a conflict in design, this confilict makes the game better for some people and much worse for others. The people giving it lower scores just want to explore the incredible world, and I can see why they feel bummed when the game feels so against against exploration. The people enjoying the game are arguing the difficulty amplifies those moments of exploration, making it even more exciting and special. I have to appreciete Videocult's confidence in their vision, releasing it as it stands.

I think it's also worth noting that Rain World will greatly benefit from discussion, and helping each other out. Many of the reviewers, like myself, played this game in a vacuum. Little to no help, no forums, no walkthroughs. People are comparing this to Dark Souls, and for good reason. But they forget that most people who have played Dark Souls and overcome that difficulty curve have recieved some help along the way. I think Rain World is a parallel in that regard. Discussing the myseries and ways to tackle areas is incredibly fun, this game is only going to get better with time.
RAWRmonger Mar 28, 2017 @ 2:48am 
I get that people want to explore the world more leisurely and take in the beauty, but I think that's also what the actual reward of the game is.

The things you must deal with towards that reward:
- Getting food: feels like an actual need in order to save, makes you feel like a hunter too.
- The rain, the hazards, the creatures: they contribute to this world's personality, matching its style.
- Learning about the world, the creatures and how to deal with them: is like natural selection (trial and error, survival of the fittest) at work, proving the player/slugcat, who depend more on intelligence and technology, is fit to go on. I think it's a beautiful theme the slugcat/human-player VS the world/AI.

Maybe the developers will patch in an easy mode, but if they make it too trivial, this will be just another indie platformer that feels like an "experience" game. Playing a (too much) relaxed mode will strip a part of its soul.

What I am saying probably sounds a bit pretentious, and in no way I am assuming that's the devs' visions (IDK), but for me, I always viewed this like a "natural selection" game from the very start.
GaZoZ Mar 28, 2017 @ 3:37am 
Horrible game design, it reminds me of the dumb people who make romhacks of good games, they think by making obscure design choices or making it harder for the sake of it makes it a better game. This game is gathering up tons of bad reviews too bad the art style and animations are pretty good but the gameplay did look questionable under the last Twitch interview for the game.
Void Mar 28, 2017 @ 4:44am 
As a reviewer myself, I couldn't give the game a score (just gave it a quick Steam review) because I couldn't stomach playing it for even half an hour. It's definitely a love it or hate it kind of game and I would say that people should give it a try but that it's not for everyone.

Just remember people, review scores are personal, not objective. This game's scores make that abundantly clear.
Razzle Mar 28, 2017 @ 5:24am 
Actually now that I think of it would be a better idea for me to wait to see actual user reviews
Since all the current ones are people that played it for 1-2 hours and quickly jumped to make a review just so their review be the first one and gets votes up
Hell at first they had 0.3 hours in gameplay and this is the cancer in steam
That person that instantly opens the game just to get playtime "and also play it obviously" But also just so they be the first one to post a review

And trust me that review is always 100% fake because you did not get to experience the game
I mean at first I gave a game I liked a positive review after playing it for 5 hours then more and I actually had to delete it and replace it with a negative review

So yeah I am waiting for actual reviews I dont even click on external links to unknown website's to read reviews there.
iouyo Mar 28, 2017 @ 6:37am 
Yeah surely a "love or hate it" game. I like games where you have to find it all by yourself instead of getting helped from the first, i love hard games and I was sure Rain World would have been that sort of game. To me it's far to be frustrating but whatever, not my opinion
Stevepunk Mar 28, 2017 @ 7:03am 
Originally posted by Llywelyn Ap-Pudding:
I've been playing Rain World for the last week and the embargo has just broken, so here's my review: http://www.brashgames.co.uk/2017/03/27/rain-world-review/

Personally I could not recommend it enough, however I think it's a bit of an "either you love it or hate" sort of game. I just had to give it a 10/10, for all it's frustrations I felt you could argue against them, it was a fascinating game to review.

How do you argue against the dodgy controls, poor collision detection, getting stuck on terrain (both yourself and enemies), enemies constantly glitching out, getting stuck on your tail and not being able to jump, etc?
Originally posted by ⎝Stevepunk⎠:
How do you argue against the dodgy controls, poor collision detection, getting stuck on terrain (both yourself and enemies), enemies constantly glitching out, getting stuck on your tail and not being able to jump, etc?

I mention it in the review, probably not enough though. The controls can be awkward, especially at first. However the procedural animation looks so unique this encouraged me to keep playing.

After a while you will get the hang of it, doing backflips and grabbing onto steel beams, pouncing long distances, dashing underneath crocodiles, etc etc. Spending the time to learn the controls makes it all the more satisfying in my book. I think that's a valid argument, but it isn't for everyone.

As for poor collision detection, I never came across anything like that.
Stevepunk Mar 28, 2017 @ 8:20am 
Multiple reviewers mentioned enemies stuck on terrain and it's clearly visible in many youtube videos (at least once every 10 mins) but maybe you got incredibly lucky?

Originally posted by Llywelyn Ap-Pudding:
Originally posted by ⎝Stevepunk⎠:
How do you argue against the dodgy controls, poor collision detection, getting stuck on terrain (both yourself and enemies), enemies constantly glitching out, getting stuck on your tail and not being able to jump, etc?

As for poor collision detection, I never came across anything like that.

Multiple reviewers mentioned enemies stuck on terrain and it's clearly visible in many youtube videos (at least once every 10 mins) but maybe you got incredibly lucky?
Blackenblood Mar 28, 2017 @ 8:29am 
Once every ten minutes? Nice try bud. That is such a hyperbole, I have not seen anything like that happen in my game.
Roger Mar 28, 2017 @ 8:29am 
Originally posted by ⎝Stevepunk⎠:
Multiple reviewers mentioned enemies stuck on terrain and it's clearly visible in many youtube videos (at least once every 10 mins) but maybe you got incredibly lucky?

Originally posted by Llywelyn Ap-Pudding:

As for poor collision detection, I never came across anything like that.

Multiple reviewers mentioned enemies stuck on terrain and it's clearly visible in many youtube videos (at least once every 10 mins) but maybe you got incredibly lucky?


Most reviews I have seen complain about the extremely frustrating need to keep exploring over and over again the same area, because of the save system, and the annoying rain, not about collision detection issues, so maybe your just incredibly unlucky? I have not found anything like that in my game.
Last edited by Roger; Mar 28, 2017 @ 8:30am
Blackenblood Mar 28, 2017 @ 9:11am 
He is just full of ♥♥♥♥ and salt.
Blackguard Mar 29, 2017 @ 11:46am 
Originally posted by 有猫的尾巴:
IGN:6.3/10 Polygon:5/10
Guess I'll play it by myself to find out.:bbtcat:

Tbh if someone believes either IGN or Polygon's reviews at this point, they probably arent going to survive for much longer

Natural selection is a ♥♥♥♥♥ like that
Bagel May 22, 2017 @ 9:17am 
Here's my unofficial reveiw of Rain World:

Rain World ist like Mr. Miyagi from the old Karate Kid movies. He teaches you patience and ambition by giving you chopsticks and telling you to catch the fly. If you fail, you have to mop the whole kitchen as punishment. After doing that you may try again until you succeed and catch the fly.

That's what Rain World does to the player figuratively.
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Date Posted: Mar 27, 2017 @ 7:31am
Posts: 60