Atelier Yumia: The Alchemist of Memories & the Envisioned Land

Atelier Yumia: The Alchemist of Memories & the Envisioned Land

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BK-BERKE 21 Mar @ 5:21am
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Remember? When Atelier series was great before...
I'm glad I didn't buy this game. Does this game really have anything to do with the Atelier series? The game seemed suspicious from the start and it was obvious from the demo. Fans said the same thing.

The Atelier series went into decline with Ryza, but I don't want to take credit for it, Ryza's Tights saved the series. Although Ryza was a change I didn't like, the series was the Atelier series.

Yumia doesn't feel like an Atelier game. Up until now, the Atelier series has always had its own style. It had an art style. Yumia doesn't feel like an Atelier game in terms of both game design and art style, it feels more like a single-player mobile game trying to be Genshin Impact.

I think the Atelier series peaked with the Dusk trilogy, but Arland and Mysterious were also pretty good. Ryza was good, but it was when I started to worry about the future of the series. I also like old Atelier arcs like Mana Khemai and Iris.

Now I'm asking the developers. If you don't want to make Atelier, I understand, then leave the series, but don't try to market a game that has nothing to do with Atelier under the name Atelier. When Nihon Falcom did this with the Kiseki series, they killed the Kiseki series. Now they started making Sky FC Remake out of desperation. The same goes for Square Enix Final Fantasy 7.

Yumia is the most soulless Atelier game and this is the first time I didn't like the universe of an Atelier game. Please, I say this as a long-time fan. The universes of the old Atelier games had their own appealing style. Give us back the old Atelier style. I want to play a series with the spirit and style of the Atelier series, and I don't want Yumia to ever be a duplication-trilogy-quadruple. It shouldn't be considered canon and should be kept separate from the Atelier series. Thank you.
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you fff serius? persona 5 and like a dragon are TURN BASED
Tbh while I can understand the want for a more open world, which could be better than a genshin like copy pasta (but could also be worse like Ryza 3), I just feel like they're trying too hard to get ride of the turn based that peaked at Sophie 2. They're trying again and again and every time it's just messy.
But while the kinda messy fighting system of Ryza could be saved by a working alchemy (some would say too simple but hey, it was still alchemy), here the whole synthesis thing feels just off. It's like completely shifting away from what is an Atelier game, a game that want you to spend time in your Atelier.

I know they're always trying different stuff, but when both the fighting and the craft parts are meh you're left with nothing that interesting.
You can still play Sophie 1 and 2, so things are still great. But I don't hate ryza or Yumia.

Yumia might be OK, still tinkering.

But ultimately these sad panda threads are overdone.
Zen 21 Mar @ 6:32pm 
yumia itself isn't that bad if u ignoring the terrain quality and turn off motion blur but i agree this is not atelier or alchemy anymore but a common synthesis skill in game and novel

perhaps if they didn't use "Atelier" on the title it can be a great spin off game
Terakhir diedit oleh Zen; 21 Mar @ 6:33pm
Diposting pertama kali oleh Tasty:
Diposting pertama kali oleh BK-BERKE:
I think what you mean about the art is that the Dusk trilogy has a paler tone. Personally, I think that paler tone is the most successful. The Atelier series has always been colorful. I agree. However, with Dusk, I really like that paler tone because it was set in a darker universe. I thought it was great and a different change. Personally, I would love to see another Dusk-style series.

The problem is that Yumia has no style at all. The graphics and art style are horribly dull. The UI design is the same. It really doesn't feel like Atelier in the truest sense of the word. At least Ryza paid attention to these to some extent.
Dusk games still felt like atwlier, sure the world is dying but the overall stories are about personal problems, responsabilities etc not about fighting a team of villains or saving the world (maybe shallie), yumia isnt like that at all, the assets also clash the environments and models dont look harmonious and like you mentioned the ui is dreadful, also in dont knoe why they keep mentioning atelier iris this has almost nothing to do with
Good to see someone who agrees with this. Thank you.
Diposting pertama kali oleh VaniKa:
What annoys me most is the overt sexualization of the female characters. This even has pantsu shots and the camera movement in cutscenes is often so cliché, starting with the legs, moving up, showing only boobs, then finally showing the face of the character. It's so obviously made with the male gaze formula in mind, it's disgusting, considering this is not a hentai game but part of a series that once spoke a very different language. It already made me facepalm and roll my eyes so often that everything else what could be wrong with this game fades into the background. I actually regret buying this game. Ryza was already a mixed bag but this is just bad.
Yes, it was in previous Atelier games, but the marketing wasn't in that direction. Starting with Ryza, they started doing it this way intentionally. The problem is that over-sexualizing the characters actually shows the audience they want to market to and appeal to. There were some fan services in previous Atelier series, but you could ignore them, but now the situation is completely different. Japanese companies are resorting to such cheap methods instead of making easy money and trying creatively. This is leading to the death of JRPG.
Diposting pertama kali oleh P0RTAL:
you fff serius? persona 5 and like a dragon are TURN BASED
Did I say something different?
Diposting pertama kali oleh Pictar:
Tbh while I can understand the want for a more open world, which could be better than a genshin like copy pasta (but could also be worse like Ryza 3), I just feel like they're trying too hard to get ride of the turn based that peaked at Sophie 2. They're trying again and again and every time it's just messy.
But while the kinda messy fighting system of Ryza could be saved by a working alchemy (some would say too simple but hey, it was still alchemy), here the whole synthesis thing feels just off. It's like completely shifting away from what is an Atelier game, a game that want you to spend time in your Atelier.

I know they're always trying different stuff, but when both the fighting and the craft parts are meh you're left with nothing that interesting.
I agree, I think the same way.
Diposting pertama kali oleh Moga CMDR:
You can still play Sophie 1 and 2, so things are still great. But I don't hate ryza or Yumia.

Yumia might be OK, still tinkering.

But ultimately these sad panda threads are overdone.
The future of the entire series is at stake.
Diposting pertama kali oleh Zen:
yumia itself isn't that bad if u ignoring the terrain quality and turn off motion blur but i agree this is not atelier or alchemy anymore but a common synthesis skill in game and novel

perhaps if they didn't use "Atelier" on the title it can be a great spin off game
This is really the case. All Japanese companies do this. They market their popular game series, but then release it as a separate game and try to make it seem like a part of that series. The result is always disappointment. This greed of Japanese companies is ruining their own game series and themselves, and making the masses resent them.
Diposting pertama kali oleh toughnails:
Sophie 2 peaked at 3.6k players, whereas Yumia is already at 12k and climbing. No one wants that boring turn-based crap with an overcomplicated alchemy system. It was awful and the series was a dead end.
Sophie 2 has the best alchemy system in any Atelier. Unfortunately for many, it requires using one's brain just a little bit
Atelier series never was great. Mediocre for best.
Diposting pertama kali oleh neonhigh:
Diposting pertama kali oleh toughnails:
Sophie 2 peaked at 3.6k players, whereas Yumia is already at 12k and climbing. No one wants that boring turn-based crap with an overcomplicated alchemy system. It was awful and the series was a dead end.

'no one wants turn based crap'

except the most popular game in the last, what, twenty years - and the most celebrated - is a turn based rpg.
BG3 popular not for turn based it is popular cause good ropleplay, replayability, good story, good characters and good voiceacting.
And kiseki is good, wtf are you talking about, bruh
Diposting pertama kali oleh mardukay:
Diposting pertama kali oleh neonhigh:

'no one wants turn based crap'

except the most popular game in the last, what, twenty years - and the most celebrated - is a turn based rpg.
BG3 popular not for turn based it is popular cause good ropleplay, replayability, good story, good characters and good voiceacting.

No, the game was hugely popular because of its gameplay. Its story and characters arent exactly top-tier especially amongst games of its genre.

In fact its character designs and also the personalities of the characters are 'woke' designs. An ugly yandere woman, three hot men, an aggressive tsuntsun alien woman, an ugly demon (from a race that only has hot women and men ). Oh and 2 good looking women but they are both evil and you can't use them as companies in a reasonable playthrough.

Maybe instead of 'woke' I should say they are basically design choices made by western Fujoshi.

That didnt stop people from considering BG3 a great game, showing how little they cared about the characters.
Terakhir diedit oleh Tiasmoon; 22 Mar @ 6:05am
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