Black Ice

Black Ice

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superdupergc  [developer] Oct 3, 2022 @ 2:51pm
[Live] 0.9.189 - Paresthesia
This patch comes a bit early to fix a crucial multiplayer bug, but also comes with a really cool new unique, some AI improvements, and quality of life stuff.

0.9.189 - 11/3/22 Paresthesia
  • New Unique SMG: Paresthesia. Hit an enemy with 20 pink needles to trigger a large explosion
  • Charge.bats now telegraph their charges with a targeting beam
  • Heal.bats now stay closer to the player and don't get distracted by full health friendlies
  • Low HP enemies now show partially derezzing (helps make them easier to target!)
  • Chance to Poison affix values nerfed to align this with other affixes
  • Fixed a crucial multiplayer issue where guns wouldn't fire
  • Fixed buff display UI text being too long sometimes
  • Fixed cluster grenade child grenades not inheriting affixes properly
  • Fixed tracking for limited enemy types from one server (like MOS or turrets)
  • (Back end preparations for information superhighway and new ranged flying enemy)

0.9.188 - 10/30/22 Poison
  • New Damage Type: Poison. Poison is NONLETHAL! Poison damage guns don't do damage on hit, instead always Poisoning the target for 3x the hit damage over 5s
  • New Affix: Chance To Poison. For non-poison damage base guns, this deals 1.5x hit damage over 5 seconds (nonlethal)
  • New Affix: Poison Damage percent (increases poison damage done)
  • New Affix: Damage Type Conversion. Can convert any gun to any non-normal damage type
  • New Unique: Replay. The first shot of this SMG is a tracing Railgun. If it hits an enemy, all subsequent projectiles will strongly home in on that enemy.
  • New Unlockable Talent: XP Gained! Up to +20%!
  • New modular payload: Poison Needle
  • Eggs now spawn 3 Nanospiders instead of one Webcrawler
  • Payload/Treasure Crawler world events now happen more often
  • Updated enemy color overriding system so that it falls back properly when one color wears off but another is in place.
  • Updated the star color over the Volcano
  • Fixed ambushes stacking improperly in the honeypot area
  • Fixed EMPs not scaling with damage affixes
  • Fixed Grappling Hooks being invisible


0.9.187 - 10/3/22 Payload
  • New World Event: Payload - Deliver this gitsfish to the site safely to earn some loot. He'll stop moving if you get too far away, or if enemies are nearby!
  • New Unlockable: Pulse Pack - Two affixes listed below.
  • New Affix: Every Third Shot, pulse additional N times.
  • New Affix: Pulse Length Reduction
  • The hidden volcano teleporter is now a Lot easier to find (to teach people that there are several shortcut teleporters to find)
  • Added a two-pulse hand cannon archetype
  • Treasure Crawlers have higher HP at higher level
  • Treasure Crawlers now color/icon match the (first) loot they're carrying
  • Increased time between successful world events from ~1.5 to ~4 minutes
  • Knocked back/falling enemies should be able to find the ground better and not get stuck
  • Modding: Added no recoil affix (does not drop normally since it makes guns feel less powerful, but it's useful for testing)
  • Treasure Crawlers now check more thoroughly in each area for server matches (and so the event should show up more often)
  • Improved the hack meter info during the act 2 finale boss fight
  • Bouncyballs are now less flashy right when they spawn
  • Fixed a navigation issue in the Forest
  • Small improvements to Volcano glow
  • Slight performance improvements
Last edited by superdupergc; Nov 3, 2022 @ 8:09pm