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Online co-op is not currently planned. The reason for this is comes down to complexity and time. Online multiplayer introduces a huge amount of complexity into the way any game needs to be structured (code-wise). Gungeon was started as a single player only game, and it was only by limiting the co-op to local that we were able to work that feature into our development timeline without huge re-writes, and delays. Believe me, we looked into online extensively, and asked around. We determined that a conservative estimate would have our gameplay engineer working for around half a year to get it up to snuff, and that would be at the cost of several bosses and enemies (the bread and butter of the game). In addition, our team is very small and we do not have an experienced network engineer here, so it would be very difficult to estimate how much time it will take or even guarantee the quality and performance of the net-code. This is compounded by the fact that our game is extremely fast paced and unforgiving at times, and if a player gets killed because of latency- that would make me very very sad. I can’t think of another bullethell game that moves as fast as ours with online co-op. (I'm sure there are and I just don't know about them, regardless it is something that makes online particularly hard for our game).
Tim Ambroji, one of the devs on Jamestown, another really great bullethell/shmup game with local only co-op echos the sentiment here. [blog.us.playstation.com]
Rami Ismail, part of Vlambeer commented on adding online co-op to Nuclear Throne here.
Someone else in another thread on these forums suggested the notion that any game backed by Devolver Digital has no excuse for not putting online multiplayer in. To that person, I say this: Please understand that while Devolver is an amazing publisher that we love very much, part of the reason they are so great is that they let us do our thing. They are not game developers, there is no one at Devolver who is going to swoop in and solve a several month network engineering problem.
We understand that lots of players would like to be able to play the game with their friends who aren't in the same room as them, and sincerely wish that it was easier for us to put in the game and guarantee its quality.
With all of that said, Nvidia has announced something called “GameStream Co-op” which, in theory, allows a second player to take control of the Player-2 slot, with the video being streamed to them. It is currently in beta, and we have not been able to test it yet. Similarly, the same type of sharing can be done on the PS4 with SharePlay. Hopefully these services will work for some people, though I am not confident in them enough to call them a real solution to online multiplayer, at least for our game.
I hope that answers your question, and thank you very much for your interest in the game.
Cheers
D
Anyway, good luck, DodgeRoll Games!
We love you and we can't wait for EA/Alpha/Beta <3
I'm your and your game true fanboy.
I will be picking up this title to enjoy by myself, I was just hoping that I could enjoy it with other buddies of mine online. It is one of those titles that jumped out at me and yelled "amazing co-op fun; madness with ensue".
Nonetheless, I believe it will be a solid title, and I very much understand your thoughts and decisions.
You are right- I forgot about that one, even though I played it quite a bit. I'm of the opinion that the guys who made that must be wizards. :p
you may re-do it, 'cause it's still listed there and is misleading. Also it would be the reason I would buy your game which won't be the case unfortunately...
And there are far too many of those.
Huh- well I did remove it, perhaps someone else on the team marked it again. I'll fix it.
Thanks for defense, this is the internet and there will always be haters. But if you look at his other posts that guy's just a troll, and a racist. If he comes back just to be mean I'll ban him.