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however i wouldn't recommend doing that because A) its boring and B) it is alot more important to look at the individual attack patterns a boss has and practice HOW to dodge the boss' attacks.
practice is still important, but the things you actually practice in this game are common mechanics which apply to both bosses and general mobs, like ''when and how to dodgeroll when you are close to an enemy'' or ''how to calculate the tragectory of bouncing bullets while fighting'' etc. you don't actually need to practice bosses for this. practicing a boss only increases your overall winrate against the boss you are practicing against but it neither doesn't make you generally better at the game, nor is this efficient practice, as the bosses you fight are still randomly selected and bosses of later floors will take alot longer to get to (by the time you reach the fourth floor 30 to 40 minutes have already past, just so you can practice ONE fight against the boss you want to practice with, assuming you even get to fight the boss, which is only a 1/3 chance).
Example: you stand in a room with four entrances, one north, one east, one west and one south.you haven't been in any other rooms yet, you just came from the spawn and entered the first room you saw. you came from the south one, east is a red door with an ''x'' on it, the other two paths could lead anywhere. you can either go north or west. which way do you go?
if you wanted to find the boss you would have to go through the west door. why? because red doors are used to conceal either a shop or a chest, which means there is an alternative way to get to the chest/shop. the door was the eastern door, meaning the two paths that lead to whatever is behind that red door are south and north. you just came through south and there where no other rooms, which means north leads to the chest/shop, whereas the boss can be found by going down the western path. it can also lead to the fireplace or to another chest, or shop, but still has a much higher/guaranteed to lead to the boss room.
you will always have five ''dead ends'' in the first floor. one for the shop, the fireplace, the two chests and the boss. if you want to fight the boss you need to avoid the other four dead ends but you can't really predict which path you go, even if you use the red doors as references.
two more tips i could offer would be to look for paths that do not cross themselves to avoid walking around and circles and to buy maps from the shop if you REALLY don't care about money.
There's a way to clean first rooms faster, but it also requires an unlocking that right now is very far from your skill.
Just keep playing and focusing on reaching further and further, and you won't even notice how your skills improve. Forget right now about the bosses because that's gonna drive you mad.
but i am still gonna stretch this one more time: stiff practice is boring as all hell. just stick to actually playing the game. EtG is challenging enough as is, putting in practice routines instead of fun will just taint your experience. yes, it is your game and you can do what you want with it, but only because you can doesn't automatically mean you should. please reconsider your boss practicing idea. since when has grinding become fun?
I usually flawless every boss on the game but I'm not gonna lie: here and there sometimes they hit me (even the ones on the 1st chamber or some easy bosses like the Gorgun).
Part of getting better at any game is learning how to bounce back from being hit. Don't fall into the speedrunner's trap of constantly resetting until they perfect the first quarter of the game only to realize they hardly practiced the final parts at all.